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Tales Of Polygonia

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Tales Of Polygonia screenshot 1
Action Gameplay trailerWatch trailer on Steam ↗

Tales Of Polygonia

KwareZ Studios · Published by KwareZ Studios

3 user reviews — 67% positive (3 reviews) · 19 achievements

Last updated 27 Sept 2026

Tales Of Polygonia - a 2.5D souls-like RPG with crafting and survival elements.

DJCTQ 10Co-opFull Controller Support

£7.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £7.49 · Highest: £7.498 Oct 2026

Adventure, Indie, RPG · 2024 · More £5 - £15 games

Embark on a perilous journey through Tales Of Polygonia, an indie RPG where survival and strategy intertwine. Craft gear, face foes, and uncover the mysteries of this challenging 2.5D realm.

About this game

Tales Of Polygonia combines the best of souls-like and crafting RPGs into an interesting and challenging low-poly game.
You awake alone in a desolate world seemingly abandoned by mankind. Initially you’ll encounter more questions than answers! Embark on an unexpected journey through multiple biomes. Discover clues that will guide you to uncovering what transpired.
Recover crafting recipes to upgrade and craft new weapons and armor! Utilize the items you find to quench your hunger and thirst in the harsh conditions of Polygonia.
Show your determination by defeating the boss monsters in demanding souls-like fights!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: AMD Ryzen 3
  • Memory: 3 GB RAM
  • Graphics: Radeon R9 270
  • Storage: 1 GB available space
  • Sound Card: Onboard
  • VR Support: no VR support

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*, German*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Devlog #9

    Hello everyone, Unfortunately, when implementing some functions to support keyboard and mouse, there were errors in some key bindings. These have now been fixed. We will let you know as soon as there is news about further updates. Thank you and have a great time. Chris
    Read full article on Community Announcements (KwareZ Studios)
  • AnnouncementsOfficial

    Devlog #8

    Hello everyone, We are very happy to announce that Tales of Polygonia is leaving Early Access. We have made some improvements that you will definitely like. full support for mouse and keyboard (can be changed inside settings menu) detailed list of key bindings and controls Co-op mode and Remote Play have been revised and improved (more on this below) 19 Steam achievements are now available (more on this below) New Game+ has been added and is available once the game has been completed receive a special item when you start a New Game+ added a special reward for completing the game on HARD missing indicators for interactable structures have been added AI-navigation has been revised character weight has been increased many minor bug fixes Co-op mode and remote play: In order to use co-op mode, at least one controller must be connected in addition to the mouse and keyboard. If only one controller is available, the main player must play with a mouse and keyboard. To do so, select the controls in the settings. If there are two controllers, the main player takes over the controller which is registered as the first controller in the system. The same applies to the second player with the second controller registered in the system. If necessary, the controllers must be correctly assigned manually over the interface via Remote Play. A controller that is registered as a third, fourth, etc. controller will not be noticed by the game. Steam Achievements: Some achievements can be awarded backdated. To do this, select an existing save file and start the game. Unfortunately, this doesn't affect collection achievements or anything similar. These will be automatically restarted. We will let you know as soon as there is news about further updates. Thank you and have a great time. Chris
    Read full article on Community Announcements (KwareZ Studios)
  • AnnouncementsOfficial

    Devlog #7

    Hello everyone, unfortunately, some errors occurred due to the co-op module. These have now been fixed. In the same time the module itself was revised and existing errors were eliminated. We have therefore decided to activate local multiplayer experimentally. In order to use this, a second controller must be connected. By pressing the start button on this controller during the game, a second character is created and the second player joins automatically. To deactivate the second player, they must hold down the start button for three seconds. In both cases the last save is loaded. So be careful about losing unsaved progress! We will let you know as soon as there is news about further updates. Thank you and have a great time. Chris
    Read full article on Community Announcements (KwareZ Studios)
  • AnnouncementsOfficial

    Devlog #6

    Hello everyone, The story comes to an deserved end with the new update "Tale of the mysterious Drake". Unfortunately, there were repeated delays in development, but now the time has finally come. four new maps two new bosses previous bosses revised and some new movesets added seven new enemies Damage from enemies increased over 20 new items (weapons, armor, misc) new weapon type (secret) enemies no longer respawn over time, but Souls-Like by saving at save spots (e.g. campfires) perfect combo attacks now give a stacking 50% bonus damage perfect blocks no longer consume stamina (more dynamic in combat) movement speed reduced stamina consumption for sprinting and swimming reduced player health increased calculations of status values ​​have been revised jump passages revised new puzzles and existing ones revised added indicators for usable objects (not for secret ones!) preparations for local co-op mode increased customization options in the character editor screenshake available and can be deactivated/activated via options added indicators for already discovered locations on the world map countless smaller bug fixes We are currently planning a local co-op mode and have already made some preparations. We will let you know as soon as there is news about further updates. Thank you and have a great time. Chris
    Read full article on Community Announcements (KwareZ Studios)
  • AnnouncementsOfficial

    Devlog #5

    Hello everyone, at the same time as the release of our demo, we made some changes that we want to present to you here. release of the demo tweeks for some enemy health and damage fixed minor bugs preparations for the final biome The savegame of the demo is of course fully compatible with the full version of the game, so you can simply continue playing from the last save point. The next steps will be the completion of the last biome that we will release next month and the overhaul of the character editor. We will keep you up to date. Chris
    Read full article on Community Announcements (KwareZ Studios)

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