
Screenshots

Watch trailer on Steam ↗Potion Brew: Co-op
Soulwarmers Games · Published by Soulwarmers Games
Mostly Positive — 78% positive (68 reviews) · 5 achievements
Last updated 27 Sept 2026
You need this game to forget about your life cares and become the best alchemist of this fantasy world with your friends! An alchemy shop keeper game offers you to brew potions for your customers, loot the ingredients in the forest, trade with sellers and compete with rivals.
£4.29
Lowest price we've ever recorded
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Price history
Simulation, Casual · 2023 · More under £5 games
Dive into Potion Brew: Co-op, where you and friends become top alchemists by crafting potions, gathering rare herbs, and competing in a fantasy world.
About this game

Spend your in-game time with your friends!
The game supports an online co-op mode (up to 5 players).
There is also a proximity voice chat.
Help each other, split into roles, brew potions together!

The main goal of the game is to brew potions for your guests. There are two ways to sell your potions: active and passive.
- Active selling - open a shop for a constant flow of guests for a given time and brew ordered potions. The success rate of completed orders will matter.
- Passive selling - no need to rush, brew any potions you want and put them on the sale shelf.
Choose the one that you like the most.
Rivals are waiting for you. They sell potions, just like you. Get ready to interfere with each other!
Wander through the magical forest and collect ingredients. Brew potions from them or sell them to a trader!
The Build Mode lets you arrange in your house everything the way you want!
Get new hairstyles and clothes with the earned gold and experiment with outfits.
Happy brewing!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: TBA
- Processor: TBA
- Graphics: TBA
- Sound Card: TBA
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update v. 0.6 Patch Note
Hi everyone, we have released 0.6 update, which adds new game mechanics and the most important thing: New Year has come to Potion Brew Island! We wish you to have a New Year mood and that only the best awaits you in the new year! List of changes: A NEW YEAR HAS COME TO THE ISLAND! How you greet the new year is how you spend it! Ready to take a walk in the snow and be sure to visit the island's main Christmas tree by opening the map. There's a party waiting for you there! NEW PROFESSION: MINING! A new character awaits you - a blacksmith who lives in a blacksmith shop. He offers you to learn mining from him for a small sum of gold. This will give you the opportunity to mine ore in the Cave. Ore is a very valuable resource both for selling and brewing potions! LET'S GO FISHING! Two new potions have been added to the game. The first recipe will be available to you by default, but you will have to find the recipe for the second one yourself. They say that you can find recipes for potions by fishing.. Attention! Both of these potions can be drunk, which will give you advantages! WHAT ARE YOU WAITING FOR? We wish you a good time! We hope you enjoy it all.Read full article on Community Announcements (handsletdown)Patch NotesOfficial
Update v. 0.5 Patch Note
Potion Brew v. 0.5 Patch Note: New mechanics: A new system for storing your items - Chests. Some of our players liked the old way of storing items (putting them on shelves, tables, etc.), but we also think that for future game mechanics like crafting, chests will be a useful addition. The player will still have the choice of how they are most comfortable storing items. Because of this, we reworked Farmchest. Now it's a Magical Generator, which looks like a sphere. Added a pet seller near the fountain. This means that there are two new game mechanics: the system of buying items from sellers and the pet system. Buy a pet from this seller, and they will run with you! A reputation system has been added. It can be found in The Sphere. This menu contains both your reputation and the reputation of your competitors. Successful orders give reputation points, unsuccessful ones take away. Depending on your reputation level you will receive appropriate buffs and debuffs. Added a cave in the mountain. It will be used for future game mechanics, but in the meantime, go take a walk and explore it! Fixed bugs: Fixed a bug where a Farmchest item (obsolete name) would go into an unlocked slot, causing the item to disappear. Fixed a bug where the mud texture was not showing on the tavern floor when House Condition was low. Fixed a bug that caused the ambient nature sound to not play at some points. Reworked the lighting of the Day&Time system. Now it won't be as dark at night as it was before. (It was TOOOO dark.) Other: Rivals can no longer steal your items. This game mechanic will return when it is in a more working state. Yay! We're still working on this game and we're not stopping! Thank you for playing it and leaving feedback on our discord server. Happy Brewing!Read full article on Community Announcements (handsletdown)Patch NotesOfficial
Update v. 0.4 Patch Note
V. 0.4 PATCH NOTE DAY & NIGHT New Day&Night Cycle System Some NPCs now go to bed at night Added the ability to sleep on a bed to skip time BUILD MODE Added new decorative props for the Build Mode Clients (non-hosts) can now break their own props Added the ability to build on the house's walls GAME MAP Changed game map: added fisherman's house and library Complete House Redesign! OPTIMIZATION And we also improved the optimization of the game! You should check it out. Happy brewing!Read full article on Community Announcements (handsletdown)Patch NotesOfficial
Update v. 0.3 Patch Note
New stuff: If you brew a potion in a flask, it will now spell its name instead of "Flask" New Fireplace System. The fireplace can go out, it must be maintained with fuel. Added 5 new skills, expanding the inventory up to 10 slots. Added Order Points currency, which can be obtained for completing orders. You can spend them to upgrade your home in the Sphere. Added SFX for the user interface and main menu. Added new VFX and SFX for boilers. Added Fishing! Fishing rod, minigame, fishing system and fish itself. Added SFX for picking up handfuls of coins. Added Profession tab (work in progress). Added new tab in Sphere (services), where you can change the name of the house. Added a new game mechanic Delivery Ship. This is a ship which will periodically visit your island with orders for potions and ingredients. Rewards will be increased. Changes: Reworked potions: they are now brighter and prettier. Changed glass material, added emission. Changed physics of falling items. Reworked saving items in the house: brewed potions now save. Now instead of automatic transfer of gold customers will put a handful of coins on the table. Changed the animation of drawing the sword. Non-hosts can now open Sphere. Instead of enemies disappearing, they now become ragdolls! Now some items in the Build Mode can be put on tables and shelves. Added a lot of hills and lakes on the map. Camera shake is now set to 0.33 by default. Changed the mini-map of the game. Fixed Bugs: Fixed a bug where the contents of a potion would disappear after being in your inventory. Fixed a bug where all animations were slowed down in the crouch and accelerated in the sprint. Fixed a bug where deterioration of the house could be avoided after a contract. Fixed a bug where the Skill Points value was not updated after purchasing a skill. Fixed a bug where gold would dupe after passive sale. Fixed a bug where deer would get stuck forever. (Poor deer) And some other details: The Character menu now displays the nickname...Read full article on Community Announcements (handsletdown)Patch NotesOfficial
Update v. 0.2 Patch Note
We are happy to announce that a new update came out! We added a lot of new game mechanics and our next step will be polishing them. IN SHORT: We added a dialogue system, a quest system, a house expansion system and now the game's map became bigger. We also fixed some bugs thanks to you! We appreciate your feedback and we won't stop doing our job because we love it! New stuff: Added a new island for the future game mechanics. Added the first NPC that you can speak with. Added a dialogue system. Added a quest system. Added a House Expansion system. Added a How-to-Play panel in your Journal. The "Wipe Profile Progress" button has been added in the main menu of the game. 4 new achievements Now your player's health will regenerate with time. Now you get gold for killing your enemies. Added descriptions to the player's skills. Added a new enemy mob. Added a Map Legend when you open your map. Added shaking effect when your player is moving. Added new objects for the Build Mode. Changes: House's conditions prices has been changed. (100 -> 250 gold) Skill prices have been increased. Idle music will play less often. Some ingredients are now smaller. (Bye bye, titan fly agaric) Bugs: Fixed a bug when it wasn't possible to brew a Health Potion. Fixed a bug where some surfaces had wrong footstep sounds. Fixed a bug where your ingredients wasn't saved after a game restart. Fixed a bug when you could give more than one potion to a customer. Some other details: Player's landing SFX was playing in moments when it shouldn't. We'll continue to work at it. The guide was polished but it still requires some work at it. Now you can see players' levels in the lobby before you start the game. Added a patch number in the bottom-left corner of your screen. Added some hotkey tips if you look at the Sphere, doors, windows, Chest or Mailbox. Added an Object Build SFX. Happy brewing!Read full article on Community Announcements (handsletdown)






