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Watch trailer on Steam ↗Outerlands Guilds
GlareByte · Published by GlareByte
Content notice: The game have adult content in the form of violence display during the combat between the player and the enemy
Last updated 27 Sept 2026
Outerlands Guilds is a turn based tactical RPG which has you manage a mercenary guild in a medieval fantasy world. Featuring a procedurally generated open world campaign.
Command alliances and battles as you navigate Outerlands Guilds' turn-based strategy. Build your mercenary force in an ever-evolving open world campaign.
About this game
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About the Game

Immerse yourself in a captivating turn-based tactical RPG where you'll manage a band of mercenaries in a procedurally generated medieval fantasy world. Explore a vast and ever-changing landscape, make strategic decisions, and engage in battles to carve your path to glory.

Traverse the Outerlands with complete freedom, visit towns to recruit new allies, establish guild branches, and uncover hidden treasures. Carefully equip your mercenaries, selecting from a diverse array of powerful items and skills to customize their combat roles. With no rigid class system, the possibilities are endless.

Lead your mercenaries into intense turn-based tactical battles, where every move counts. Position your units strategically, exploit enemy weaknesses, and execute powerful attacks to emerge victorious. Each mercenary's unique background influences their proficiencies and traits, adding depth and complexity to your tactical decisions.

Encounter a dynamic travel event system that presents you with branching choices and a variety of outcomes. Your decisions will shape the narrative and influence the fate of your guild.

Unlock a world of modding possibilities, allowing you to customize the game to your liking. Create new adventures, introduce fresh gameplay elements, and share your creations with the community.

- Manage a fantasy mercenary guild in a procedurally generated open world
- Fight turn-based tactical battles with diverse equipment and skill choices
- Recruit mercenaries with unique backgrounds that influence their proficiencies and traits
- Customize your characters with no rigid class system
- Experience a dynamic travel event system with branching choices and different outcomes
- Explore a world of modding possibilities
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: Core 2 Duo
- Memory: 1024 GB RAM
- Graphics: Intel HD Graphics 4000 or other shader model 4.0
- Storage: 250 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Update Version 0.0.29
Face and Body decorations New cosmetic decoration options for your character in the form of scars and tattoos. These unique markings can add a touch of personality and flair to your characters. These scars will be randomly generated and placed on various parts of your character's body, adding a subtle hint of battle wear or adventure. If you prefer more control over your character's appearance, you can also customize scars and tattoos in the customization panel. {STEAM_CLAN_IMAGE}/43281848/644d847f0ca7cf73c8360a74f251eb457fb81c99.png Dual Wield Characters that wield two one-hand weapons in both hands will receive a temporary trait "dual wield". When the trait is active, your character has a 20% chance to perform a second free attack following their primary attack. This second attack can be of the same or lower AP cost as the initial attack. Equipping two weapons with the same proficiency, will boost your dual attack chance to 40%, ensuring that your enemies will never have a moment of respite. And for those truly dedicated to dual wield mastery, certain passive skills will further augment your dual attack rate. Detail Panel With a simple right-click on any character, you'll gain access to a comprehensive view of their stats, traits, active skills, and active effects. This valuable tool will empower you to make informed decisions in the heat of battle, ensuring you utilize your characters' strengths to their fullest potential. {STEAM_CLAN_IMAGE}/43281848/b7d2421af4d1ba432f2320c782bb177fa202e804.png Area of Effect In this update you have access to some passive skills, traits and weapons effect that cast an area of effect on the battlefield, with this change position your character on the field become even more important. You can create a impenetrable defence line with the Shield Wall passive skill, but beware also some enemies get new skills, for example some undeads will have a poison miasma trait that will deal damage to characters standing to close to them {STEAM_C...Read full article on Community Announcements (GlareByte)Patch NotesOfficial
Update Version 0.0.28
Gloves & Gauntlets Following the last update that introduced visible hands for characters, now it is available a new equipment slot "gloves", now you will be able to customize even more your character loadout. {STEAM_CLAN_IMAGE}/43281848/290227eafe0b6218dfbeaefc97a0c65b458f67cf.png New Weapon Javelin A new weapon was added to the game in this update the Javelin, it is a polearm type weapon with a custom skill tree branch on that category, it can be used like a spear for melee attacks, or with the addition of the javelin bundle (a quiver type equipment), it also can be used as a ranged weapon. {STEAM_CLAN_IMAGE}/43281848/fdb4e5a559b3105f0263b368db0082ebd4f5c922.gif Biome Specific Enemy Groups With this update will be possible for the same enemy party to have different composition based on where it was created. Now you will see different types of bandits if their lairs is on a cold region, a temperated or an arid one. {STEAM_CLAN_IMAGE}/43281848/e49ed14b70bda3cbd7c6414f8aeb7b6c4f96c2ae.png Market UI Improvement The market UI was improved, now it will display a summary of resource/items/members of the selected party or guild, in this way should be easier to look at what your party need. {STEAM_CLAN_IMAGE}/43281848/7a898a36e36e1f4b559495c48d087295d47f7bb9.png In addition another economics updated was implemented, now the selling values of items on the marketplace will be reduced based on its current durability left, it means an item at half durability will sell for half the base value. Battle Results Details With this update, on the battle result screen, will be displayed also the total damage dealt to enemies and the total damage received, when the mouse is over one of the two it will display a tooltip with the breakdown of damage done on different layers. Now it will be easier to see how it character perform in battle. {STEAM_CLAN_IMAGE}/43281848/b1ebae16ade361d7eee94b741fcf23336d7dd39b.png Settlements Merchants and Militia In this update it was changed how settlement...Read full article on Community Announcements (GlareByte)Patch NotesOfficial
Demo Update
Combat Preview While in combat now there will displayed a new combat preview screen, that will show you the expected damage, the chance to hit and the chance enemy equipment will block your attack. This should make ti more clear to the player how the game calculate the chance for an attack to be blocked by the amor or hit directly the Hit Points {STEAM_CLAN_IMAGE}/44029398/915346f78acae40c263781d16df556b89ad98243.png New Playable Faction Added a new playable faction Dark Elves, they are similiar to the already present Elf, but they will not be present on the map with settlements (as they are more nomadic), they will still show up in recruitment list in other faction settlements {STEAM_CLAN_IMAGE}/44029398/0273234c8c433760a37dd498e8461083f1dc4261.png New Feature All characters now will show their hands, gloves and gauntles will be added in future patches as new armors Expanded the settlement rumors, with new rumors, all linked to the specific settlement current condition, some of them will also trigger a quest Added new quests to settlement agent pool: Salvaging from the battlefield Investigate the Forest Ambush Unveiling Shadows Small bugs fix: Added the "-" symbol in front of damage popup in combat to make it more clear Fixed a bug that could would make your party move if selected while pressing some part of the UI Fixed a bug that spawn quest locations on water Fixed a bug that in same case would prevent the enemy character to pass the turn Fixed the end turn tooltip not showing in combat Fixed the recruit list background being too long and not getting truncate by the scroll Fixed the quest complete dialog being displayed over the event before closing it Fixed Market screen closing when pressed the "trade" button Fixed AI target system that in some case would make the AI pass the turn without actions Fixed the party inventory screen not updating the inventory number in some cases Join the Discord server today! https://discord.com/invite/VZqPD4aZQARead full article on Community Announcements (GlareByte)Patch NotesOfficial
Demo Update
Advance Settings We added the possibility to futher tailor your expirience in the game, with the new advanced settings you can choose if you want small parties and fast skirmish or bigger battlefield with bigger parties. {STEAM_CLAN_IMAGE}/43281848/f3d888edd01fb63eebcaab0b3c8f95200bb0ccae.png You can change the default setting for : Max characters in combat The size of the battlefield grid How many party you can have on the map at the same time How many party member each party can have How many skills a character can equip at once How many AP the character will have each turn in combat The chance for a random travel event to trigger in the world map Trade Panel Added a button to buy all the current stock present on the local market. {STEAM_CLAN_IMAGE}/43281848/98b5d2800cea595ff1ac8b4ee9567b0f9a2f08d6.png Movement Planning Now is possible to set a destination for the current selected party outside of its current movement range, it will travel automatically toward the destionation the next turns if the destination doesn't change. Also enable the right mouse click button to hide the current party movement range. {STEAM_CLAN_IMAGE}/43281848/a75550d4715dbb4d99892e925942c0b06ab6287d.png New Feature Now the player can move the world map also using the mouse drag Small bugs fix: Fixed a bug that prevent the player to complete a trade on the market Fixed a bug that made the player gain or lose money if trading between party and guild Fixed a bug that spawn the location for a quest in the bottom corner of the map Fixed a bug that show active quest of another campaign, if you go to the menu and immediatly start another one Fixed a bug that display the wrong Prestige value when starting a new campaign Fixed a bug that prevent you to load the game from the main menu in some cases Fixed a bug that count the guild money two times when loading Join the Discord server today! https://discord.com/invite/VZqPD4aZQARead full article on Community Announcements (GlareByte)Patch NotesOfficial
Demo Update
More Equipment Info We received feedbacks that was not clear how much and how the equipment repair work, now equipment current status will be displayed with a percentage directly on the inventory screen so you are not forced to use only the tooltips anymore, additionaly the tooltips will display how many turns it takes for the item to be fully repaired in case the Party have enough food for the turn. {STEAM_CLAN_IMAGE}/43281848/5baf8f2c9ce2c99ab74534a2e5df5e1e7a82bbd9.png Second set of weapons Given the limited number of party members you can bring to the fight and to let the player experience with more possibile combinations, we add the possibility to equip a second set of weapons for each characters that could be switch during combat at the cost of some AP (the initiative malus of the second set will always apply), useful especially for ranged characters after they empty their quiver or to adapt to the enemies resistance. {STEAM_CLAN_IMAGE}/43281848/8414bc9e484add693bd00809a1f6eeac431685fe.png Trade Panel The trade panel was revised, it was changed the how it show the items that would be sold or bought, now instead on going to the other list, they stay in the same and a more clear arrow button will let you choose how many of them to sell or buy. Additionaly it was added a filter for both list in the trade panel to help the player find the items they are searching for. {STEAM_CLAN_IMAGE}/43281848/8dfdbdcfdd6fb95c1a1455bc935947369960843e.png Rumors To help players stay update with what happen in settlements, a new rumors system was added for settlements they have a guild branch build, every turn there is chance new entries will be added to the list, at the moment is limited to: Increase/decrease of local market prices Spawn of new bandit lairs near the current location Attack of merchant caravans near the current location Change of the local recruit lists due to war start/end {STEAM_CLAN_IMAGE}/43281848/bcecf33f168befec780c523186324292c0d0096e.png Economy A simple s...Read full article on Community Announcements (GlareByte)






