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Watch trailer on Steam ↗Loaders
Tower Five · Published by Tower Five · Official site ↗
Last updated 27 Sept 2026
Loaders is a free-to-play 10v10 tactical PvP shooter set in a gritty sci-fi future. Control customizable antigrav tanks in destructible war zones. Unlock combat systems through performance and reload into the fight, shields breaks, rocks shatter, but the war goes on.
Action, Free To Play · More free games
Control customizable antigrav tanks in Loaders' intense free-to-play PvP shooter. Engage in tactical battles with destructible environments as you unlock new combat systems and reload into the chaos.
About this game
Loaders is a free-to-play 10v10 tactical PvP shooter set on a war-torn Earth in the year 2525, where rival Houses wage endless proxy wars over Gold, a rare catalyst that powers the translocation technology civilization relies on to exist. You are a Loader, your consciousness uploaded into a heavily armed antigrav tank, deployed as expendable firepower in a planetary conflict fueled by galactic dependence.
Battles are tense, brutal, and unforgiving. Destructible environments, high-powered weapons, and no respawns make every decision count. Rocks won’t save you. Magnetic shields buy you seconds. To survive, you’ll need to think fast, move smart, and fight hard.
Customize your loadout. Unlock splitters, active and passive power modules. Reload. Drop back in. You are the rig.
FULLY DESTRUCTIBLE ENVIRONMENTS
Cover doesn’t last. Loaders features a battlefield that breaks as hard as you hit it, blow through rocks, shatter walls, reshape dunes, or widen chokepoints to change the flow of combat in real time. If it's in the war zone, you can destroy it. No path is safe. No defense is permanent. Use that.
TACTICAL 10v10 ARENA BATTLES
Two teams. One map. Zero forgiveness. Take part in 20-player matches where every player controls a fully loaded antigrav tank. Your goal: eliminate the enemy or destroy their pylon, the jamming system hiding them from orbital strikes. But keep yours alive, or you’ll get erased from above. Fight for ground. Control the zone. Shut them down.
BUILD YOUR LOADOUT, DEFINE YOUR ROLE
Your tank is yours to shape.
Choose from 5 distinct classes, each with unique movement, shield, and role types, and dive deeper with sub-classes for support, disruption, or firepower. Equip up to 4 active and 5 passive modules, plus a splitter system. Balance your energy budget. Fine-tune your build. No meta lasts forever.
SHIELDS: POSITION MATTERS
Your Loader’s shields are your first line of defense, any cracks in them are your greatest vulnerability. Shields cover key angles and regenerate over time. Your hull doesn’t. To survive, you’ll need to manage positioning, flank your enemies, and strike where it hurts. If you're just trading fire, you're already behind.
DELIBERATE, TACTICAL PACING
Forget twitch shooting. Loaders is all about momentum, not reflex. High time-to-kill, inertial movement, and no respawns mean every shot has weight. Choose your angle. Time your approach. Make decisions before you engage, not after. Fire when you’re ready, and make it count.
A BRUTAL FUTURE BUILT ON SYNAPSE AND STEEL
The year is 2525. Crippled by the Red Plague, humanity has been brought to its knees. From orbit, powerful Houses wage proxy wars, not for glory, but for Gold. This rare element isn’t fuel. It’s the catalyst behind translocation, the only technology that lets humanity bypass light-speed and stay connected across the stars. Every jump burns it. No Gold, no travel. No Houses, no civilization.
You are a Loader: a human consciousness uploaded into an antigrav tank, engineered to be destroyed, recompiled, and sent back into the fight, wherever Gold is found, conflict follows.
No legends. Just contracts, steel, and survival.
Drop in. Upload. You are the rig.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows® 10 64 Bit
- Processor: Intel® Core™ i5-9400 / AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 (6GB VRAM) / AMD Radeon RX 580
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 20 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64 bit
- Processor: Intel® Core™ i5-9600 / AMD Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: AMD Radeon RX 6800 / NVIDIA Geforce RTX 3080
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 20 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
A destructible environment
Hey everyone, We’ve mentioned that Loaders features a fully destructible environment and if you’ve been around games long enough, you’ve probably heard that before 🙂 First we need to go into some details about the tech (tech part)The tech behind our terrain system allows players to destroy the ground, reshape the environment, and open new paths. That’s a big part of Loaders’ identity.But early on, we noticed a problem like being able to make it impossible to get out of without spending 5 minutes digging your way back up by creating a slope that takes a lot longer than making the hole in the first place. During that time, you’re being shot at. Not a fun experience. So we had to tweak the stats of the explosion and digging modules to ensure the ground would create natural slopes, which meant also less digging in the ground. Now, when shooting in the ground and starting digging, it creates natural slopes instead of deep pits. It’s a small trade-off to keep the pacing fun and the gameplay fair.What about structures?Walls and constructions were a different story. These would rarely be used as ground and if so, only for bridges, so easy to finish the hole to fall through if need be. No stuck situations with that, so no reason to limit the destructive power here. Right? Right… Unfortunately, we tried with lots of massive explosions and piercing walls. To the point where each weapon could either destroy the wall entirely or punch through it and start hitting the enemies on the other side. In a 10vs10 battle, hiding behind a hole just meant you’d be safe until someone either detects you or decides to shoot through that wall. Covers offered no cover anymore. So we rebalanced the weapons:One can still punch through a wall,One causes damage but not total destruction,One (the most precise gun we have ) is precise, and only chips away at a surface. We’ve spent a lot of time working on the level design to accommodate the tech in order to make the fully destructible terrain feature...Read full article on Community Announcements (Mr_H4ndy)AnnouncementsOfficial
Join the Closed Playtest now!
Loaders, the time has come: the closed playtest is upon us. It's time for you to enter for the first time the battlefield and claim Earth back: Loaders closed playtest is now available.Join the battle in epic 10v10 PvP combats, find the perfect Loader that will fit your gameplay, gain XP and customize your vehicle of destruction to make it even more efficient. Represent your House and make sure gold keeps flowing. How do I join the playtest?Steam: click on the "Request Access Button" right on the game page, as shown below. Once approved, you will be able to download the playtest and play immediately. You will also be able to invite up to 3 friends to join you in the heat of battle!Epic Games Store: if you're playing on the Epic Games Store, use this link to request the access.Patch notesBug fixes- Fixed invisibility that could make Loaders turn gray.- Fixed game window behavior: player could change window size without the gamenoticing and saving the change.- Fixed shooting range spawn that was against a slope.- Fixed wrong interaction between party and matchmaking where party host could stillbe expected in a match even if the matchmaking was canceled.- Fixed party members going in matchmaking even if the host canceled it.- Fixed the crash when a player lose in the tutorial.Quality of life- At the end of onboarding, players now get a fully equipped loader. The Loader isequipped as it was in trials.- Added extra information on trial games : end of trial allows you to choose a Loaderand does not mean the end of your playtest.- Added a Skip button for the onboarding.- Change Shield Overcharge module description.Balancing- All Loaders now reach their maximum speed 1.5 seconds faster.- Increased Light Loader grip value to reduce the amount of sliding when cornering.Play with the developpersThis is YOUR CHANCE to connect directly with the team, ask your questions and give your feedback, or learn from the makers themselves how to play the game! Join the Discord and follow u...Read full article on Community Announcements (Alex | Kane)AnnouncementsOfficial
What makes Loaders different?
Hello everyone, We’ve been working on Loaders for quite a while now, and as we start showing the game, there’s one question that keeps coming up: "What sets Loaders apart from other multiplayer shooters?"So here’s our answer, simple and honest :) A battlefield you can breakLoaders was built from the ground up with one big idea in mind: a destructible terrain.No more hiding forever behind invincible walls. Covers are temporary. You can reshape the battlefield to your advantage, open a new path behind enemy lines, isolate a group by cutting off their escape… It’s all up to you.This system changes how you think about movement, positioning, and teamwork. And that’s exactly what we wanted.Team tactics over twitch reflexesLoaders isn’t a run-and-gun shooter. By changing the pace with slower travel time and higher Time to Kill than most shooter games, we enable teamplay to be more important than just pure skill-based Of course, good aim still matters (it’s a shooter after all), but pure skill isn’t enough. Tactical thinking and coordination are just as important, maybe even more. Modules & Splitters: tools to shift the tideTo deepen the gameplay, we added two extra layers:Modules: You have passive and active modules. Passive ones will offer stat boosts, while active modules are powers you can use a few times during battle (they have a cooldown).Splitters: energy boost that pumps up one of 4 specific stats, enabling you to be more effective in either shooting, moving, recovering, or getting your modules ready sooner. Splitters can be changed on the fly during gameplay.Don’t forget that Loaders have a limit to what they can equip, so every choice matters! Shields that make positioning matterYour Loader is protected by multiple directional energy shields. When one breaks, you’re exposed on that side but you can turn your Loader to protect your weak spot again.It’s a simple system, but it adds depth to how you move and fight. It rewards smart positioning and gives clear feedb...Read full article on Community Announcements (Mr_H4ndy)AnnouncementsOfficial
Watch the reveal trailer and join the closed playtest!
Hello Loaders! Big moment for us today: the official reveal trailer for Loaders is finally out. Loaders is a game we’re crafting with a lot of heart, a tactical 10v10 shooter where every battle is different thanks to destructible terrain, slower-paced gameplay and focus on teamplay. If that sounds like your kind of game, we’d love to have you with us! If you want to join the closed playtest of Loaders, starting on July 21st. 2025:✅ Head to our Steam page ✅ Smash the “Request Access” button ✅ Wait for command to deploy (access sent in waves!)We’re a small indie team making the kind of tactical shooter we’ve always wanted to play, so if you like what you see, please wishlist and follow us on Steam. It helps us more than you can imagine!Thanks for being part of this adventure.We can’t wait to see you on the battlefield.–Load up again, Loader! The Tower Five TeamRead full article on Community Announcements (Mr_H4ndy)AnnouncementsOfficial
Welcome to the Closed Playtest, Loaders!
2525. Humanity, crippled by the Red Plague, clings to survival in orbit.The Houses wage proxy wars, not for glory, but for Gold, the rare element powering translocation, the only way to stay connected across the stars. No Gold, no travel. No Houses, no civilization.You are a Loader: a human consciousness in an antigrav tank, built to be destroyed, recompiled, and redeployed.Wherever Gold is found, war follows.No legends. Just contracts, steel, and survival. Hello Loaders, After months of designing, balancing, testing (and re-testing), it’s time to roll out: Loaders is entering Closed Playtest, and we’re ready to drop you straight into the battlefield.We’re a small, indie French team, passionate about tactics, teamwork, and making things go boom and this playtest is your first mission with us. Suit up.How to join the Playtest?You've got two ways to enter the combat zone:OPTION 1: ALIENWARE ARENA – EARLY ACCESS + REWARDSWant to be first on the frontlines and look good doing it?🎁 Alienware Arena is offering: ✅ 5 exclusive Alienware skins for tanks, ✅ and 110 Gold (in-game currency worth $10), available at Early Access launch later this yearRedeem your second code in the in-game store and gear up! Closed Beta access key available HERE Alienware Pack available HERE OPTION 2: STEAM REQUEST✅ Head to our Steam page ✅ Smash the “Request Access” button ✅ Wait for command to deploy (access sent in waves!)You’ll get in soon enough, soldier. Keep your Loader fueled.What we need from youThis playtest isn’t just for show. It’s recon. We want to know:Is the battlefield fair?Are Loaders fun to control under fire?Is the balance holding, or are some Loaders crushing too hard?Does the gameplay flow?We’re listening. Talk to us on Discord, on Steam forums, or drop a feedback report like it’s hot shrapnel.Load, Aim, Fire.This is the first real test of Loaders in live combat and your feedback is going to shape what comes next.We’re making the kind of game we’d want to play with our friends...Read full article on Community Announcements (Mr_H4ndy)






