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Voice of Belldona

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Voice of Belldona screenshot 1
(ENG - With Date) VoB Release Trailer Full trailerWatch trailer on Steam ↗

Voice of Belldona

StoryCropStudio · Published by LoveStoryProject, Okasan's Recipe · Official site ↗

Content notice: This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Some Nudity or Sexual Content, General Mature Content. Some characters wear revealing clothing, and there are elements of combat and violence, but it does not include any sex acts, drug/alcohol abuse, or self-harm-related content.

Mostly Positive — 76% positive (198 reviews) · 44 achievements

Last updated 27 Sept 2026

A sci-fantasy roguelite deckbuilder set in a world collapsing under cosmic instability. To stop the turmoil, humanity created a white-haired, godlike girl with overwhelming power and social anxiety. Enter the Vortex Zone, summon your allies, form your battle line, and tear through the enemy forces.

Early AccessDJCTQ 143 DLC available ↗

£10.75

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £10.75 · Highest: £10.7512 Oct 2026

Adventure, Indie, RPG, Strategy, Early Access, Casual · 2026 · More £5 - £15 games

Embark on a unique adventure where you build your team and fight back against cosmic threats in this sci-fantasy roguelite deckbuilder. Created by StoryCropStudio, Voice of Belldona challenges players to lead the godlike girl through the Vortex Zone with strategic alliances.

About this game

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About the Game

Endless chaos reverberates throughout a world where the only constant is war.

In an effort to overcome the turmoil, the people decide to create a little warrior. But this white-haired, god-like entity has a major case of social anxiety?! She turns the once apocalyptic, barren world into a new one filled with races and civilizations previously known only from mythology and fairy tales, and grants the mysterious power of The Source to its inhabitants, including humans. Voice of Belldona takes place in this fantastic world created by Cheryl and tells the story of her adventures after being unexpectedly awakened again.

Step into a collapsing universe where cosmic horrors, corrupted machines, and winged god-engines roam the void.

Voice of Belldona blends sci-fantasy atmosphere with tactical roguelike deckbuilding: summon allies, control the battlefield’s formation, and clash against everything from twisted robots to Pegasus-like divine war machines. What starts as clean strategy soon becomes a dance of positioning, timing, and high-risk decisions that can reshape your entire build.

In this game, you need to decide how to carve your path through The Vortex Zone. Do you want to dash into battle as Rinsana or command the field with Griza’s summons? Each hero plays differently, offering unique strategies and routes to mastery.

Build your deck through every battle you fight, and every path you take can alter the cards you obtain. Shape your strategy to enhance the sense of progression and further increase the tactical depth of each run. Every choice reshapes your build, and every build opens new ways to outsmart the void.

Explore shifting maps where no two runs are ever the same. Each route presents new events, unpredictable rewards, and bosses that can appear in different sequences. Your decisions on the map are just as important as your decisions in combat. Let your deck spiral, twist the map’s fate, and break the run in ways the void never intended.

Now when reality starts folding…

Will you be the one to reach the True Ending and survive what’s inside?

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows XP, Vista, 7, 8/8.1, 10
  • Processor: 2.0 Ghz
  • Memory: 16 GB RAM
  • Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 4 GB available space

Recommended

Recommended:
  • OS *: Windows XP, Vista, 7, 8/8.1, 10
  • Processor: 2.0 Ghz
  • Memory: 32 GB RAM
  • Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 4 GB available space

Supported Languages

Traditional Chinese, English, Simplified Chinese

Latest news

  • Patch NotesOfficial

    Soundtrack Update | Two New In-Game BGM Tracks Added

    The soundtrack has been updated with two additional BGM tracks featured in the game:Normal Battle 3 (Track 5)Boss Battle 5 (Track 16)As this update rearranges the existing track order and track list, a relatively large download will be required. Please keep this in mind when updating.We hope you continue to enjoy the game!
    Read full article on Community Announcements (YAMAYURI GAMES)
  • Patch NotesOfficial

    EA Update: Card Effects and Backlash Adjustments

    This update brings optimizations to battle calculations, gameplay flow, and map and UI displays, while also fixing several issues that affected the overall gameplay experience.In addition, we’ve adjusted several card and character effects, Prayer and shop mechanics, and improved the bug reporting function to make it easier for players to report issues encountered during gameplay.Thank you to everyone for your continued feedback and help with testing. We’ll continue to investigate reported issues and improve the gameplay experience of Voice of Belldona!Content AdjustmentsThe following Backlash effects will now only be obtained once Prayer exceeds 100:During the first 3 turns, cards drawn -1Starting from turn 4, cards drawn -1Protagonist's Max HP -25Protagonist's Max HP -20Chance of consuming Supplies during travel +30%Changed the method for hiding the dialogue box from "enter any command" to "left click", making it easier to use Steam's or Windows’ screenshot functionsIf damage is ≤ 0, the displayed damage will now be "0" instead of showing no numberImproved the bug reporting function. Players can now press \] at any time to quickly open the save file interface, making it easier to provide save files when reporting issuesFixed an issue with Kaleidoscope - Samurai where its effect could only trigger once per turn. Its effect has also been changed to: "Each time HP is lost: gains Strength(1) and Block(1)"Reduced the score required to obtain Memory Threads from 1,000 to 500Added the new card Still Water to the default deck of the female protagonist’s Fighter classCard Adjustments Card NameOriginal EffectNew EffectSteady FootworkEach time a card is played this turn: obtain Temporary Strength(1), Block(1) (effects stack each time this card is played).This effect is removed at the end of the turnSteady Footing(1)After this card is played, it returns to the top of the deckSteady FootingAt the start of your next turn, Block does not expireCard NameOriginal EffectNew EffectVa...
    Read full article on Community Announcements (storycrop00)
  • Patch NotesOfficial

    EA Update: New Cards and Odette Nerf

    Hello everyone,This is the development team of Voice of Belldona. This week, alongside optimizing the game and fixing bugs, we've also added a total of 6 new cards.There is one other change that some players may be particularly interested in: we have nerfed some of Odette's mechanics.Let’s take a look at what has changed this week.New ContentMessengerChoose a non-Protagonist allied unit. Messenger(1) ExhaustMessengerWhenever this unit becomes the target of a card, draw 1 card.CommandRequires at least 1 Forgecraft to play.Choose an ally (excluding the Protagonist): Consume 1 Forgecraft to trigger one Normal Action.CookingRequires at least 1 Forgecraft to play.Consume 1 Forgecraft to gain 2 Energy.NotesRequires at least 1 Forgecraft to play.Consume 1 Forgecraft to draw 3 cards.Blade of AirPassive: Blade of Air(1) ExhaustBlade of AirWhen a Finisher is played: deal damage to all enemies equal to the number of Expert stacks.Technique MasteryTechnique Mastery(1)Follow-Up: Technique Mastery(99), and exhaust this cardTechnique MasteryThis turn: all cards containing "Upswing", "Thrust", or "Cleave" become an AoE Attack. AdjustmentsThese are the changes made to Odette, "Prima Ballerina".Original EffectNew EffectDancer's FootworkEach time a card is played: +1.End of turn: remove all stacks.At 6 stacks: drain all of the Protagonist's Energy, then gain Solo Curtain Call(1) and Strength(2).Each time a card is played: +1. End of turn: remove all stacks.At 6 stacks: drain all of the Protagonist's Energy, discard the entire hand, then gain Solo Curtain Call(1) and Strength(2).Dancer's FootworkEach time a card is played: +1.End of turn: remove all stacks.At 10 stacks: drain all of the Protagonist's Energy, then gain Solo Curtain Call(1) and Strength(2).Each time a card is played: +1. End of turn: remove all stacks.At 10 stacks: drain all of the Protagonist's Energy, discard the entire hand, then gain Solo Curtain Call(1) and Strength(2).Kaleidoscope - DancerEach time a card is played...
    Read full article on Community Announcements (storycrop00)
  • Patch NotesOfficial

    The Fateweaver Update Is Now Live!

    Hi everyone! It’s been a week, and we’ve received a lot of feedback!Over the past week we’ve fixed a number of bugs based on everyone's input, and we’ve now applied the changes from the Fateweaver Update to the default version of the game.Going forward, we’ll continue fixing bugs reported by players. Before Story Mode officially launches, we’ll also be adding new content to further expand and enrich the game.Detailed patch notes for the Fateweaver Update:Bug FixesFixed an issue where the amount of resources required to refresh cards in the shop did not match the amount displayedFixed an issue where damage previews could be incorrect for certain units that reached 0 HP but did not immediately die due to special effectsFixed an issue where a single frame of white screen would appear when leaving campFixed an issue where the movement arrows remained visible while the wick animation was playing on the world mapFixed an issue where closing and restarting the game would reset the number of available card removals in the shopFixed an issue where exiting and re-entering the game after making two Prayers would restore one of the used Prayer selectionsFixed an issue where the Blessing "Ember" would trigger its effect and inflict Burn on the protagonist every time a card was played during an ambushFixed an issue where the card removal function from Wish/Speedrun rewards could be blocked by the Blessing "Pen & Paper"
    Read full article on Community Announcements (storycrop00)
  • AnnouncementsOfficial

    The Fateweaver Beta Version is Now Live!

    Hello everyone, it's been a while!We haven't shared many updates recently, but that doesn't mean development has slowed down. In fact, the entire team has been hard at work on a major overhaul and redesign to bring you an even better Voice of Belldona.This update focuses on two major changes:Battles have been simplified from four --> three characters per side.Classic Mode has been completely rebuilt.First, with battles now featuring just three characters on each side, combat will be much cleaner and easier to read. You'll be able to keep track of both your team and the enemy more easily, while focusing on Voice of Belldona's core mechanic: the positioning system. Every placement and every decision will now carry even more weight.At the same time, we've completely reworked Classic Mode.The goal of this redesign is to create a version of Voice of Belldona that appeals to every type of player. Whether you enjoy immersing yourself in the story and characters, experimenting with the strongest builds and team compositions, or constantly pushing yourself to overcome greater challenges, we want everyone to be able to enjoy the game in their own way.So, what exactly has changed? Let's take a look at all the changes, one feature at a time!Battles Now Feature 3 Characters Per SideA Cleaner BattlefieldAfter carefully reviewing everyone's feedback, we came to an important realization.The strategic depth of Voice of Belldona doesn't come from "controlling more characters at once". It comes from positioning, skill synergies, and the decisions you make each turn.To realign the game with this concept, we had to take a closer look at these issues:Information overloadA single battle from the old version (including both teams, airborne units, and summoned creatures) could easily end up with more than a dozen units in total.The overwhelming number of units cluttered up the battlefield, making it easy for players to miss key combat details.Aerial EnemiesSince airborne units were typicall...
    Read full article on Community Announcements (storycrop00)

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