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Watch trailer on Steam ↗Tactical Command
Hardy Games · Published by Hardy Games
Positive — 88% positive (43 reviews)
Last updated 27 Sept 2026
Assemble armies of soldiers, lead them into battle, conquer your enemies and move one step closer to galactic domination!
£6.69
Lowest price we've ever recorded
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Price history
Action, Indie, Strategy · 2023 · More £5 - £15 games
Lead your troops through strategic battles in Tactical Command, an action-indie game where every move counts towards galactic domination.
About this game
Key Features:
- Two Main Modes - Plan your moves in the World Mode, then jump into Battle Mode to command battles in real time.
- Mechs- Dominate the battlefield with your very own Mech, with a plethora of unlockable weaponry.
- Train- Take control of a variety of soldiers, each with their own unique characteristics. Specialize soldiers as they gain experience in battle.
- Upgrade - Enhance soldier effectiveness on the battlefield with a variety of collectible upgrade modules.
- Abilities- Gain access to a variety of battle abilities, such as artillery strikes and airdropped health crates.
- Conquer- Take control of Strongholds dotted across the world. Earn income from owned Strongholds to help fund larger armies.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ
- Memory: 2 GB RAM
- Graphics: DirectX 10.1 (e.g. AMD Radeon HD 6450, Nvidia GeForce GT 460)
- DirectX: Version 10
- Storage: 600 MB available space
Recommended
- OS: Windows 10
- Processor: AMD Six-Core CPU, Intel Quad-Core CPU
- Memory: 8 GB RAM
- Graphics: DirectX 11 (e.g. AMD Radeon 290x, Nvidia GeForce GTX 970)
- DirectX: Version 10
- Storage: 1 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Update 1 - Mech Mayhem
NEW FEATURES New GameMode 'Mech Mayhem' - Test your endurance in a Mech free-for-all on destructible terrain (explosive projectiles carve holes in the terrain). Equip new weapons and abilities as you Rank up. See your high scores on a global leaderboard! Can you beat the rest? (Mech Mayhem is launched from the Main Menu) Battle Mode Added First Person Perspective (key to trigger fps mode is shown in the hotkey list in battle and in options\controls menu (default 'V' on keyboard / 'Right Shoulder' on gamepad)). Added Thrusters to Mechs - Player can now jump into air with Mechs. Thrusters will also auto engage when falling. GAMEPLAY Mechs no longer have prohibited secondary weapon types (All secondary weapons can now be used on all Mechs). Decreased all Mech hitpoints slightly. Increased 'Scobot' Mech overall strength. Changed interactive tutorial text font to a more readable font. World Mode Increased the frequency at which enemy factions will launch conquests. Increased Mech Repair cost Players Max Party Size will now automatically increase as the player ranks up. Faction parties will defend their territory more aggressively if they only have a few Strongholds remaining. Added Heal option to Character Screen. Battle Mode Increased maximum slope angle that can be walked over (reducing the feeling of getting 'stuck' on the ground) Each wave will now spawn at a different spawn zone instead of the same one. Player can now trigger Battle Abilities from Character/Mech. Battle Abilities Selection Wheel will now show the remaining cooldown for each ability. Player can now keep moving while Unit/Ability selection wheels are open. Player can now trigger different Battle Abilities in quick succession, without having to wait for the current ability to finish. Improved ability target marker visuals to make it easier to see where the ability will fire. Projectiles will now occasionally ricochet off of Mechs. Time is now slowed while soldier/ability selection wheels are open, to g...Read full article on Community Announcements (Mr.LAM)Patch NotesOfficial
Patch Notes TC_2023.02.14-3
QOL World Mode Added a Quantity tab for each ability in Ability Store, to easily determine how much of each ability the player has. Battle Mode Added "Max Units Per Wave" option to Options menu, allowing players to adjust the max number of units that will spawn for each wave of a Battle. Added "Can Walk Off Ledges" option to Options menu. Some players have complained about getting 'stuck' on terrain. enabling this option will remedy this by allowing player to drop over any ledge (be wary of your surroundings if you enable this, as you will now be able to fall into the hazardous pools present in some of the battle maps). A red marker will now show if a unit cannot reach the issued move here location. BUG FIXES World Mode Fixed a bug where the wrong territory income amount would be awarded to player. Player's Party, Stronghold Garrison and any Defending Parties will now correctly show in the Team Lists when interacting with player owned Strongholds. Battle Mode Fixed some units not moving from spawn. Fixed some units not engaging nearby enemies, particularly in large battles. Fixed units not firing at enemies while moving to a provided location. Game will now properly switch between Keyboard/Gamepad input modes during a battle. Fixed some deployable abilities (RegenCrate/RegenField) not starting up after landing on Strongholds. Fixed player weapons facing wrong direction after rolling. Fixed player getting stuck in Issue Order mode after selecting a Battle Class that they don't have any units for. Other Fixed Audio Volume settings not loading the selected values when game is reopened. Other minor fixes. GAMEPLAY World Mode Changed Territory Income payouts to be issued Daily, instead of Weekly, to make territory income more relevant to gameplay. Reduced Territory Income payout amount by 50%. Battle Mode Improved performance in Battle by optimizing AI Behaviour Tree. Greatly Increased Stronghold Turret Range. Increased Stronghold Turret accuracy. Greatly Increased damag...Read full article on Community Announcements (Mr.LAM)Patch NotesOfficial
Patch Notes TC_2023.02.04-2
QOL ⦁ Added InvertLook X option to Options menu (Mouse and Gamepad) ⦁ Improved responsiveness of tutorials BUG FIXES ⦁ Fixed missing Display Resolutions not showing in Fullscreen Maximized Window Mode in Video Options. ⦁ Fixed Input Remapping, input can now be correctly re-assigned in the Options menu. ⦁ Fixed a case where battle participants would be determined incorrectly when Defending a Stronghold. ⦁ Attacking Parties will now retreat when player succesfully defends a Stronghold. ⦁ Parties/Strongholds will no longer lose soldiers in world mode while game is paused. ⦁ Fixed some sounds not adhering to the audio SFX volume level. ⦁ Fixed Medic/Healer soldiers stopping randomly when moving to destination. GAMEPLAY ⦁ Reduced battle effectiveness of Javaleer soldier.Read full article on Community Announcements (Mr.LAM)






