Skip to content
Geeky Alien
FaceValue

Screenshots

FaceValue screenshot 1
Gameplay Trailer trailerWatch trailer on Steam ↗

FaceValue

Sure Why Not? · Published by Sure Why Not?

9 user reviews — 100% positive (9 reviews) · 9 achievements

Last updated 27 Sept 2026

Solve dice-based puzzles in this Isometric Zen Puzzler. Take control of the dice, explore each level and find all the hidden secrets this world has to offer.

DJCTQ l

£1.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £1.69 · Highest: £1.697 Oct 2026

Adventure, Casual · 2023 · More under £5 games

Embark on an isometric journey through FaceValue, where you'll navigate intricate puzzles and uncover hidden secrets. Control the dice to progress through each level in this casual adventure game released in 2023 by Sure Why Not.

About this game

You Are A Dice!

Explore each level and hub world as a curious little dice. You move by rolling on your sides, which leads to puzzles where you can only activate doors and switches if you are facing the right way up.

Explore A New World!

In a forgotten world, ruins crumble, flowers bloom and nature brings life back to the world, the technology the powers you seem to flow through other ruins, but the purpose of your creation, and the story of your creators, is unknown.


Find All the Secrets!

In a world lost to time, there are secrets around every corner, collect golden relics, and discover more about the people who used to call this home.

Take Time to Relax!

nature surrounds you here, take a moment to pause when you can. Enjoy the environments you pass through along your journey.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 or Higher
  • Processor: Dual core 3Ghz+
  • Memory: 4 GB RAM

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    User Interface Overhaul, and fixing level 4-9!!

    Hey everybody! It's been a while! {STEAM_CLAN_IMAGE}/43343704/24d29d0bb18b8d8f864703496d57970b9ede4016.png Although we've been hard at work on our new project, we didn't want to leave FaceValue without any love. So we decided to spend a little time giving the user interface a much needed facelift, and making a few adjustments to the difficulty in later levels after some feedback. {STEAM_CLAN_IMAGE}/43343704/d286e7b68f301fbdab2ced4de65d49a02034725d.png Hopefully these changes will make for a smoother experience for anyone playing! Thanks again to everyone who bought our little puzzle game! It means to world! Shay, Signing Off! {STEAM_CLAN_IMAGE}/43343704/2784dc2af50fcaee88a426378dbf0e70acc0933e.jpg
    Read full article on Community Announcements (contact)
  • AnnouncementsOfficial

    We've Added Steam Achievements!

    Hey there! Shay here again with a quick FaceValue update, some patch notes, and a small teaser for our next project! {STEAM_CLAN_IMAGE}/43343704/d286e7b68f301fbdab2ced4de65d49a02034725d.png First up, Steam Achievements! Whilst we've been busy working away on our new project, we thought it would be nice to go back to FaceValue for the Summer Sale and tidy up a few bits and pieces, and add in achievements so that there is a little more value for anyone new who picks it up, or anyone that's already supported us. Patch Notes Added Steam Integration and Achievements Added more detailed options menu Fixed custom cursor not displaying Fixed audio issues in Hub levels Fixed various visual glitches {STEAM_CLAN_IMAGE}/43343704/384393d76c3b6d3dc52fb719c3544dafaeb48379.jpg And now, I'd like you to meet "Agoh the Engineer" The first character from our new game, who as you can probably guess, comes from the same world in which FaceValue is set. {STEAM_CLAN_IMAGE}/43343704/a2ea2d774bada2bfb0423a2e8d54398811896e56.png He also seems pretty excited about the sale, judging by that cube! We're excited to share more about our next project and the larger world that encompasses both it and FaceValue in the near future! Thanks for reading! Where to find us Twitter : @SureWhyNotGames Youtube : @SureWhyNotGames Website : www.surewhynot.co.uk
    Read full article on Community Announcements (contact)
  • AnnouncementsOfficial

    Audio Updates, Improvements & Fixes

    Hey, Shay here again with some patch notes and a quick update on FaceValue and the studio moving forward. {STEAM_CLAN_IMAGE}/43343704/24d29d0bb18b8d8f864703496d57970b9ede4016.png First up, patch notes: New audio added for multiple interactions Wall lowered throughout game for better readability Various bug fixes {STEAM_CLAN_IMAGE}/43343704/2784dc2af50fcaee88a426378dbf0e70acc0933e.jpg On to the future of Sure Why Not? and FaceValue. We still have plans for additional updates to FaceValue to add some extra details here and there, and possibly looking into a mobile port in the coming months. But we also just secured our next project, and are super excited to be able to share that with you soon! For now, enjoy the improvements as we roll them out, and keep an eye here and on our social media for updates!
    Read full article on Community Announcements (contact)
  • AnnouncementsOfficial

    Introducing The Team

    Woooo, we're a little behind with this stuff. Game's been out for just over three weeks. Whoops. Better start with introductions I guess. {STEAM_CLAN_IMAGE}/43343704/2784dc2af50fcaee88a426378dbf0e70acc0933e.jpg Hi, we're Sure Why Not? A new studio based in Northern Ireland. Founded by Shay Truffitt (Me!) & Tom Cuthbertson in August last year, we're a small studio with a goal of making focused experiences with a fun core mechanic, for people to enjoy from the moment they pick it up. Tom is the Lead Programmer and Game Designer, and I'm the Lead Game Designer and Technical Artist, but we switch things up from time to time. We're a company of only two for now, though we worked with some amazing and talented people on this game. Speaking of, let's talk about it and them. {STEAM_CLAN_IMAGE}/43343704/47b5f048353985fc5f2318b39c857eab51644201.png FaceValue is our first game. We started developing it originally for a game jam before we even formed the company. Tom and I met during a games industry course provided by our local screen agency NI Screen about 2 years ago, and after working for a short period with a couple of local companies (Out Of Tune and Brain & Nerd! Look 'em up) we heard about an opportunity with NI Screen to help fund new companies, a platform called MiniGame. Tom asked me if I wanted to join him in forming a company and applying, so we formed Sure Why Not? and we applied. We decided to do the Game Makers Toolkit game jam as a practice run working together, and so that we would have a little demo of some kind ready for our presentation/interview. The theme of the jam was "Roll of the Dice", and FaceValue was born. We had a small but pretty cool demo (that's still available on Itch in it's jam form by the way) and it helped us get on MiniGame. The initial stages of the platform involved prototyping two new ideas, so we decided to put FaceValue aside and test out some new games (Crazy Taxi-like but you're a bellhop anyone?). Ultimately, we couldn't help but ...
    Read full article on Community Announcements (contact)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.