
Screenshots

Watch trailer on Steam ↗Tostchu
Ravenscape Collective · Published by Mars Bacon LLC · Official site ↗
Content notice: Contains psychological horror, profanity, and textual suggestions of non-consensual sex.
Very Positive — 84% positive (625 reviews) · 4 achievements
Last updated 27 Sept 2026
A slow-burn atmospheric horror game about managing a toast shop in a desolate location in Central Anatolia, Turkey. Make toasts for customers, cash in, buy more ingredients, and witness strange events unfolding.
£6.69
Lowest price we've ever recorded
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Price history
Adventure, Indie, Simulation · 2024 · More £5 - £15 games
Tostchu challenges you to navigate a desolate Central Anatolia toast shop, balancing customer orders while facing unsettling occurrences. Manage resources and survive the slow-burn horror.
About this game
90s Turkey, your father owns a toast shop in a desolate rural area stopover. He has given you the duty of keeping the business running while he is away. Mysterious events unfold while you prepare toasts based on the customers' requests...
In Tostchu, you assume the role of a temporary manager of a toast buffet and you have to manage this buffet during a series of late evenings when the toast shop receives the most customers. You are confined to the buffet throughout the game, which consists of a small living area, a walk-in refrigerator, and a service area. Every day open the shop's shutter and prepare toasts for the customers, earn money, close the shutter, and order new ingredients for the next day with your hard-earned money. It is as simple as that!
During the game, you may witness some mysterious happenings surrounding the buffet and its local, through the conversations with the customers, through your humble radio and television, or with your own eyes.
Features:
Retro PS1-inspired visuals
Randomized events and customer orders
Detailed toast-making system with temperature and rot
Management of the shop with a sell-buy cycle, and cleaning
Exotic, unique, and intriguing storyline
Multiple endings
No jump scares
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i5-10400F
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1060
- Storage: 500 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
v1.13 - Content Update 1.3
- Added new random customers. - Decreased the chance of encountering same customers and dialogue. - Minor bug fixes.Read full article on Community Announcements (nettleflap)Patch NotesOfficial
v1.12 - Content Update 1.2
- Replaced the dynamic crosshair that was added in v1.1 with more specific verbs and bound interaction keys on the screen for available interactions at any moment. - Added explanatory monologue for some interactions that might be unintuitive and are unavailable at the time. - Added more customer dialogue and improved the existing ones. - Added a custom cursor. - Improved UI slightly. - Halved the size of interface text. - Added Controls option to the main menu as well. - Added emphasized effect on dialogue text. - Improved the gamepad support. - Cardboard boxes need to be unsealed before they can be opened now. - Improved some of the sound effects and added some new ones. - Fixed environment being visible for a moment at the start of the intro and the game. - Fixed starting language being set to Turkish for non-Turkish regions as well. Now the default language is English if your platform language is non-Turkish. - Fixed a minor issue with window mode where the game would start in a lower resolution.Read full article on Community Announcements (nettleflap)Patch NotesOfficial
v1.11 - Content Update 1.1
- Added subtitles and localization for the remaining 6 episodes of TV content. - Fixed control-related and navigational issues with one of the endings. - Fixed blue box appearing when TAB key is pressed. - Fixed setting values not correctly updating when the language has changed.Read full article on Community Announcements (nettleflap)Patch NotesOfficial
v1.10 - Content Update 1
- Added input binding for the 3 interaction buttons. - Added a dynamic crosshair visual to show which of the interaction buttons are active at any given time. - Added sfx for breaking objects. - Added sfx for shower, work clock, and throwing items into the trash bin. - Added 6 more episodes of TV content. - Added subtitles and localization for 9 more episodes of TV content. - Added adventurer cassettes, with subtitles and localization. - Disabled being able to throw searchlight into the trash bin.Read full article on Community Announcements (nettleflap)AnnouncementsOfficial
Now What?
Hi all, First of all, thank you very very much for playing our game. Thank you for all the feedback and bug reports. Since the game is more stable than ever now in version 1.09, and pacing issues shouldn't be as much of an issue as before with the shorter duration, we want to take some time and work on more dramatic changes before we call it a wrap. Before I get into what is to come, here is a little FAQ about the most mentioned topics: Frequently Asked Questions and Popular Comments Q: Why is there no tutorial? I can't figure out anything!!! Shit game!!! A: For a very long time, we've had a game in mind with a tutorial section. Later it dawned on us that, based on what we like and play ourselves, this game is more charming with the old-school "discover yourself" approach. We also want a bit of that feeling since it's Cihan's first time at the shop. No "-Open the cardboard box" or "-Slice the soujouk" type tasks written on the screen, no highlighting or flashing objects, and no objective markers. In short, the game will never have a tutorial in its mainstream meaning. If this is a turn-off for you, perhaps it is not a game for you, not every game is for everyone after all. HOWEVER, we will add an in-game guidebook, especially for the ones who might be strangers to the Turkish tost culture, and a dynamic crosshair system, described more in detail later in the roadmap. Q: There are extra ingredients in the order list, the customers never ask for those, it is bad game design. A: If the time allows us we would love to include the extra ingredients in the customer orders, but we also don't think it is necessarily bad game design to have extra elements that can open up some role-playing opportunities in a game. After all, you also have light switches, sinks, and a shower in the game that don't really have an effect. If we were to do a full simulation game then I might agree with you but this is a game where role-playing is definitely a core pillar. Despite the detail it h...Read full article on Community Announcements (nettleflap)






