
Screenshots

Watch trailer on Steam ↗Jump Adventures
Daniel Nesov · Published by Daniel Nesov
5 user reviews — 100% positive (5 reviews) · 11 achievements
Last updated 27 Sept 2026
Embark on a bite-sized journey across vibrant and distinct lands, each with their own challenges and surprises.
£2.49
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie · 2024 · More under £5 games
Discover Jump Adventures, where you'll navigate through vivid landscapes filled with challenges and hidden treasures. Experience a unique blend of action and adventure as you leap across diverse terrains in this indie gem from 2024.
About this game

Jump Adventures is a minimalistic platformer game. Prepare for a bite-sized adventure across vibrant worlds, each with their own challenges and dangers waiting to surprise you!
Embark on a short, but sweet journey that can be completed in one sitting.

Immerse yourself in hand-drawn visuals, dynamic orchestral soundtrack that reacts to in-game events, and mystic ambient sound cues.
…and more!
- Customization: choose your unique look from a variety of unlockable skins, colors and trails.
- Statistics: view your in-game stats!
- Steam Achievements: can you unlock them all?
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 8.1+
- Processor: Intel Core i3 2120 or AMD equivalent
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 capable GPU
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
Jump Adventures Is Going Free — New Updates Coming
TLDR: Jump Adventures will be free. A quality-of-life update is coming in the next few weeks.It's been a little over two years since I released Jump Adventures. This is pretty much my first commercial project, and I'm grateful for anyone who purchased the game and provided valuable feedback. Unfortunately, the game didn't meet my post-launch expectations. Despite the disappointing release, I decided to give the game a second chance by making it free with a few improvements to make it more accessible.What to ExpectThe game will release for free alongside a quality-of-life patch: new languages, performance improvements and bug fixes. Existing owners don't need to do anything: you'll keep the game in your library and receive the same update as everyone else. I don't have a specific release date for this patch, but I'm confident I can release it within the next few weeks, as the majority of the work is already done.One Last ThingA while back, I started experimenting with making a level editor for the game, using the Godot editor as a base. The functionality for custom levels was present all the way back in 2023, but I never used it outside of official levels.I want to set proper expectations, however. This is not going to be an extremely beginner-friendly approach to making levels. My initial plan was to build a fully in-game editor that would be approachable and easy to use for everyone. After experimenting with it, I realized that building such a tool to the standard I wanted would require a substantial amount of development time. Instead, I'm taking a different approach. The tooling, while not purpose-built from scratch, will still have automatic setup process that will hopefully significantly reduce friction.The level editor and Workshop are being developed alongside my current main project, so I don't want to give a release window. I'll be providing updates whenever I have anything worthwhile to share.Closing WordsOnce again, I'd like to thank everyone who bought t...Read full article on Community Announcements (danielnesov)AnnouncementsOfficial
Jump Adventures is now Open Source!
“The game's source code repository will also be available in the coming days…” Welp, that aged poorly. Hello! It's been almost two months since the game was released, and as promised, I've published the game's source code on GitHub, available here! My original plan was to make it easy for anyone to build it, hence why such a long delay. I encountered many issues related to my sub-optimal C# project setup, which makes the built game’s assembly broken. I really wanted to have a way to build the game from source without requiring native third-party dependencies. This is something I'm working to fix for 1.1. For now, the source code is only viable as a reference for any reverse engineers out there, or just people who are interested in how certain things are implemented. Regardless, I hope the source code will be useful to you! Happy tinkering! Daniel.Read full article on Community Announcements (dnesov)Patch NotesOfficial
Maintenance Patch 1.0.2
Hello! New patch is now available to download. It focuses on improving stability on older hardware and other small fixes and quality of life additions. Changes: Added background shader precompiler, reducing occurrence of hiccups and freezes during gameplay. Added an FPS counter that can be toggled by pressing F1. Added a shortcut that disables all translations (SHIFT + F10), to help with localization. WARNING: the game has to be restarted to recover them! Slightly updated spike hurt sound. Updated localizations. Fixes: Fixed timer restarting after unpausing when the game is over. Fixed player sprite glitching out on very low framerates. Fixed timer not stopping after quitting to menu from level complete screen. Fixed memory leaks in player-related code. This will *hopefully* be the last patch for 1.0. See you in 1.1!Read full article on Community Announcements (dnesov)Patch NotesOfficial
Maintenance Patch 1.0.1
Hello! A new patch has been released. It addresses stability issues and incorrectly rendered menus on certain hardware, and introduces small tweaks to some levels. I'm aware of freezes on old hardware, and I'm already working on fixing these as well. Changes: Updated localizations. Updated changelog release dates. Changelog can now be closed by pressing ESC. Repositioned one of the jump orbs in w2l8. Pressing B on the gamepad in pause menu will unpause the game too. Fixes: Fixed a lag spike that occurred when sticking to sticky polygons. Fixed being able to go out of bounds in w2l19. Fixed most menus appearing incorrectly on other common resolutions. Fixed world buttons sometimes not getting pressed.Read full article on Community Announcements (dnesov)AnnouncementsOfficial
Jump Adventures is OUT NOW!
Hi! Jump Adventures is finally available here on Steam! Thanks for all your support during the development! As outlined in the previous post, some things will not make it for this release. My current top priority is delivering Linux support for the game, with World 3 coming in one of the future content updates. The game's source code repository will also be available in coming days, licensed under BSD-3! Have fun! Daniel.Read full article on Community Announcements (dnesov)






