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Watch trailer on Steam ↗Spire of Glory
Ferran Pla · Published by Ferran Pla
Mostly Positive — 71% positive (150 reviews) · 62 achievements
Last updated 27 Sept 2026
Surpass the challenges of the Spire. Your legacy begins now. Prove your worth.
£5.89
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Price history
Action, Adventure, Indie, Strategy · 2022 · More £5 - £15 games
Embark on a legacy-defining journey as you navigate Spire of Glory’s strategic and adventurous climb. Challenge yourself to surpass the tower's trials in this indie masterpiece from developer Ferran Pla.
About this game
Defeat your enemies to get crystals in order to buy and improve your items as well as expand your team. Get a sense of how the Map works and make the right choices to optimize your rewards and chances to survive. During battle, you will need to reposition your team at the right time, optimizing their abilities and negating the enemies'.
Gameplay
* Classic autobattle with a small but key difference: Repositioning in-battle.* Team managing, strategy and positioning. All the choices that you make will have a big impact on the result.
* Item shops, upgrades and rerolling.
* Character system and level through special items.
* Randomly generated encounters according to depth of the Spire.
* Stance selection, to manipulate what your team does, in-battle and out of battle.
* Level up and unlock items.
* Pool-building system in a pre-run environment that will allow you to manipulate the item generation, creating your own builds, making you stronger over time only if you are clever about it.

Features
* 8 hero classes.* 20+ enemy classes.
* 78 unique items.
* 8 unique rooms.
* Pool-building system to manipulate item generation.
* Ridiculous synergies.
* Cool pixel art style and glow.

Your legacy begins now. Prove your worth.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Storage: 540 MB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Spire of Glory 1.0 Release
{STEAM_CLAN_IMAGE}/43231184/bccf554504f869c7d4d02423bf3964bc3a2e3e71.gif Hello everyone, it's been a while. When I first released the game I didn't consider the game as complete. Personally, I believed it needed more content but wanted to see if the concept was interesting to the general public. After very good feedback and the confirmation that it was lacking in content, I vowed that I would deliver a product that I would be proud of, and of course, make the players satisfied. Today, I am glad to say that this release is a version of the product that I am happy with, both in terms of content, difficulty and mechanics. I hope that you enjoy it as much as I did developing it. {STEAM_CLAN_IMAGE}/43231184/cca06c0ce7b5852aa0baec853237f5f7bceba5bf.gif Patch Bugfixes Fixed issue with greed egg that regenerated after crashed. Fixed problem with roulette generation and upgrading items at the same time. Fixed performance with battles where there were many enemies spawned (e.g. slimes). Fixed check for corrupted files. Fixed Idle animations not reacting properly to movement speed. Fixed Sailor not triggering casting ability events. Fix scene fading being corrupted by spamming. Fix audio bug not scaling by the original base volume setting. Fixed bug where checkpoint after battle was losing items with transformed characters. Fixed bug where the Recycle Visual never disappeared. Changes Revamped soundtrack, 5 new theme pieces introduced. Game can be changed to other languages (available now - English, Spanish). Added 2 new characters. Added 5 new enemies. Added new boss. Added new floor. Added blacksmith room. Added 13 new items. Added new synergy. Add tooltip to crown in lake Added environment system to grid (e.g. traps in nodes). Changed time scale increases to 1 instead of 0,5. Added settings from intro scene. Added Arcade mode. Added animation to synergies (Set items). Level up can now be accelerated by clicking. Added run end stats screen to better evaluate and share the ru...Read full article on Community Announcements (ferdison)Patch NotesOfficial
Patch Notes Jan 09
Patch Notes: Bugfixes: Fixed a bug where the thunder sprite of the twin axes wasn't properly sorted. Roulette wheel blocks the exit before spawning items now. Fixed typos in the golden items. Fixed a bug where the price of the modifiers wasn't updated properly in the lake. Fixed a bug where finishing without items unlocked achievements that shouldn't be unlocked. Fixed a bug where stun mid-movement would unpair the position of the entity on the board with its visual position. Changes: Hydra no longer gets stunned nor damaged whilst diving. Twin axes' thunder always hits the target now. Damaged base nerfed from 35% user AP to 25% user AP. Introduction of Effect Resist, a new stat. The Effect Resist of a character/enemy dictates the % duration reduced of crowd control. During the battle Scales with MR. Character sheet now visible everywhere that is not mid battle. Now there's a max to the splits of a slime (currently 10). Bindle description rewritten. Buffs: Sailor Ability sped up 40%. MR now affects the resistance to crowd control. Items on rewards are 25% better. Nerfs: Rock Golem Ability from 100% AP to 50% AP. Rock Golem Armor and MR to 55 from 60. Lantern shield now swaps AD for Armor and AP for MR instead of overwritting AD and AP.Read full article on Community Announcements (ferdison)Patch NotesOfficial
Patch Notes Dec 22
Patch Notes 0.5.2f Changes Changed an issue with the life mage that made the priorization of healing through absolute hp rather than relative hp. Capped CDR at 1s rather 0.5s. Starting crystals to 10 from 5.Read full article on Community Announcements (ferdison)Patch NotesOfficial
Patch Notes Dec 12
Patch Notes Changes Max speed from 4x to 3x, in some devices, the 4x speed was causing problems. Increased size of recycle text. Map now shows count of types of rooms left. Map now shows known information about each room. Buffs Black Aura range of effect from 1/1.5/2 to 1.5/2/3. Bean's Light: True damage from 250/350/500 to 250/500/1000. Nerfs Slime was nerfed: Armor 40 to 35 Mr 45 to 35 CDR 15 to 20 Items: Ahriman CDR per cast from 1/2/4 to 0.5/1/2. Training weights now has capped stacks (5/10/16) per battle. Blue Hedgehog now has capped stacks (5/10/16) per battle. Bug fixes Visual Bug for the timer in battle that stayed red fixed.Read full article on Community Announcements (ferdison)Patch NotesOfficial
Patch Notes Dec 08
Patch notes: Buffs All modifiers buffed. Items: Blue Hedgehog: Armor and MR triggers from 10/4/1 to 5/2/1. Buster Sword: Buffed stun duration from 1s to 1.5s. Greed Egg: Reward crystals from 7/15/30 to 8/16/40. Blue Gelatine: From 14/21/35 armor to 16/30/56. Waraji: Movement Speed from 6/10/20 to 20/35/70. Golden Foot: Movement speed from 3/5/9 to 10/16/30. Hammock: Boost doesn't get reset when getting hit. Changed boost to hold 2 seconds without attacking, boost from 1/2/4 to 2/4/8. Left earring: Movement Speed from 4/7/13 to 12/24/60. Hermit Sunglasses: Movement Speed from 4/7/13 to 10/18/40, now gain shield with distance rather than time. Kite: Range from 1/1/1.5 to 1/1.5/2. Speed Duration from 1 to 1.5. Speed Increase from 10/20/50 to 15/30/60. God's Dice: MS from 8/15/32 to 10/20/50. Neutral Items: Mud Cuirass: Armor initial boost from 40/60/100 to 30/55/100. MR initial boost from 80/120/200 to 100/150/300. Bean's Light: From 2%/2%/2% to 3%/4%/6% to trigger. Hermit's Bean: Changed random location to current hero location. Nerfs Items: Imbued Scepter: Ap boost per crystal from 2.5/5/10 to 1/2/4. CDR boost per crystal from 0.025/0.05/0.1 to 0.02/0.03/0.06. Capped at 200 crystals now. Imbued Claymore: Movement Speed from 6/14/30 to 12/20/40. AD boost per crystal from 1.2/2.4/5 to 0.5/1/2. AS boost per crystal from 0.004/0.008/0.02 to 0.003/0.006/0.01. Capped at 200 crystals now. Imbued Armor: Armor boost per crystal from 2/4/8 to 1/2/4. MR boost per crystal from 8/16/32 to 4/8/16. Capped at 200 crystals now. Four-Leaf Clover: From 0.025/0.04/0.08 Attack Speed to 0.02/0.03/0.06. Reward boost from 20%/50%/100% to 8%/16%/35%. Training weights: CDR reduction from 0.4/0.6/1 to 0.2/0.3/0.5. Ap reward per kill from 10/20/35 to 7.5/15/25. AD reward per kill from 2/4/7 to 1.5/3/5. Green Cocoon: CDR from 0.8/1.4/2.5 to 0.65/1.2/2.2. Armor boost per cast from 10/16/25 to 7/12/22. MR boost per cast from 20/32/50 to 25/45/80. Purple Scarf: From 8/18/40 MS to 15/25/60. AD scali...Read full article on Community Announcements (ferdison)






