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Animal Academy

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Animal Academy

Team BPXI · Published by Team BPXI

Positive — 93% positive (14 reviews) · 25 achievements

Last updated 27 Sept 2026

Animal Academy is a rogue-lite casual game where you survive for 10 minutes with a cute hedgehog. Defeat 4 stages using a variety of weapons and skills learned from the 8 masters at the animal academy. Use the coins to strengthen the perk that can borrow the power of your masters to become stronger.

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£3.39

Lowest price we've ever recorded

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Price history

3 Sept 2026Lowest: £3.39 · Highest: £3.399 Oct 2026

Action, Indie, RPG, Casual · 2023 · More under £5 games

Embark on a survival journey as a hedgehog in Animal Academy, where each of the 8 masters at the academy offers unique perks. Navigate through 4 challenging stages using various weapons and skills to survive for 10 minutes, all while collecting coins to enhance your abilities.

About this game

**Game Story**

A baby hedgehog living in a small forest enters an animal academy.
The baby hedgehog meets the 8 animal masters at the animal academy.
Defeat the monsters in 10 minutes for baby hedgehog to graduate from animal academy.

**Features**

- 9 weapons with animal characteristics
- Various skills to feel the power of the animal masters
- The tension and thrill you can feel in 10 minutes of survival
- Various drop items to help you survive for 10 minutes
- Various monsters appearing in 4 stages

**Play Guide**

1. Earn coins through gameplay.
2. Use the coins to get a perk to borrow the power of animal masters.
3. Defeat more monsters in 10 minutes with a baby hedgehog that has been strengthened through the perk.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7 (SP1+), Windows 10 and Windows 11
  • Processor: 2.0 GHz+ SSE2 capable
  • Memory: 1 GB RAM
  • Network: Broadband Internet connection
  • Storage: 500 MB available space

Recommended

Recommended:
  • OS *: Windows 7 (SP1+), Windows 10 and Windows 11
  • Processor: 2.0 GHz+ SSE2 capable
  • Network: Broadband Internet connection

Supported Languages

English*, Korean*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Animal Academy - v1.5.1 Patch Notes

    ✨ New Combination — Gravity Orb (Dragon)Combinations are now complete at 9. Every character has a fusion weapon of their own.- Gravity Orb (Dragon: Dragon Breath+ and Stamina) A purple orb drops from above onto the densest cluster of enemies. On impact it forms a gravity field that drags nearby enemies toward the center, then collapses inward and detonates. At higher levels up to 5 orbs fall at once and the field grows larger. Bosses are immune to the pull but still take the collapse damage. ✨ New Synergy — Stamina UpDash (Z) recharge time is cut by 10% per level, up to half at max, meaning it charges twice as fast.It is also a material for Gravity Orb. 🔥 Dragon Breath ReworkBurn stacks build on enemies the flames touch, and detonate when full.- At 5 burn stacks the enemy explodes, burning nearby enemies too. Stacks are consumed and start building again.- Burning enemies also explode on death, scaled to the stacks they had. Any weapon or teammate can trigger it, so Breath sets the table for everyone.- Breath used to deal damage only inside its cone. Now damage spreads outward through the enemies it has set alight.- Base damage and range are up as well. With range upgrades the flames reach up to 2.5x farther.- Max burn stacks are fixed at 5. Raising the cap would only make explosions less frequent. ⚡ Renamed Combinations- Earthquake → Earthsplitter- Tidal Wave → Whale's Fury ⚖️ Balance- Earthsplitter: fissures now widen toward the tip. They used to taper, so longer range meant more misses.- Earthsplitter: added an aftershock. After 1.5 seconds the ground splits again along the same path, slightly narrower, for a second hit.- Whale's Fury: base reach raised from 10m to 13m, up to 20.5m with range upgrades.- Elephant skill: heals 2 health for every enemy sent flying. Rewards diving into crowds instead of just dealing more damage.- Breath could become a permanent unbroken flame once cooldown synergies and perks stacked. A floor on the firing interval now prevents that. ...
    Read full article on Community Announcements (cyan_zsia)
  • Patch NotesOfficial

    Animal Academy - v1.5.0 Patch Notes

    ✨ 5 New CombinationsCombinations grow from **4 to 9**. Nearly every character now has a fusion weapon of their own.- **Digging Muskrat** (Skunk: Range + Gas Duration) While the muskrat digs, regular monsters chase it instead of you. When it finishes, it either sets off a **bomb** or digs up **apples, mana, or books**. (Bosses ignore it.)- **Serious Punch** (Kangaroo: Defense + Punch Count) Launches a wide forward projectile. Its hitbox is a broad ellipse, so it sweeps up whole crowds at once.- **Venom Swamp** (Snake: Damage + Poison Duration) Scatters venom flasks around you. Each leaves a swamp that deals damage over time and applies **Vulnerable**. Vulnerable lingers after enemies leave the swamp, so it boosts damage for your whole team.- **Tidal Wave** (Narwhal: Coin Gain + Spear Count) A wall of water surges forward and **sweeps enemies away**. At higher levels up to 3 waves roll in succession, and **each following wave is wider and louder**.- **Earthquake** (Elephant: Experience Gain + Stomp Area) Fissures split the ground in every direction. Enemies caught in the crack take **damage and get stunned**, and the lingering scar slows anything walking over it. Reaches up to **5 branches** at max level.### ⚡ 3 Skill ReworksThese skills used to matter only if you happened to hold a specific weapon. Now they work **regardless of your loadout**. - **Kangaroo**: Lightning is no longer punch only. It now arcs from **every weapon** you hit with, with far more bolts at once and more chain targets. - **Narwhal**: Replaced the spear damage multiplier with **rapid `C` fire**. Spears pour out as fast as you press. Works even without the spear weapon. - **Elephant**: Replaced the stomp buff with **rapid `C` charges**. Rampage in curves, trampling and flinging enemies. **The more you press within one activation, the longer and wilder each charge gets.** Enemies hit are flung, take damage **on landing**, and get stunned if they survive. > Skills that use `C` show a keycap next to...
    Read full article on Community Announcements (cyan_zsia)
  • Patch NotesOfficial

    Animal Academy - v1.4.2 Patch Notes

    Play with friends anywhere- Fixed an issue where online co-op only connected **within the same router (same house/office)**.- You can now connect with friends on **different networks and in different regions** through Steam. No router setup (port forwarding) required. Shorter join code (13 → 6 characters)- Long codes like `S1A2B3C4D5E6F` are now just **`SK7M2Q`** — easy to read out loud.- Easily confused characters (`0` `O` `I` `L` `U`) are never used in codes, and mistyped `I`/`L` are corrected automatically. Clearer join code display- The **STEAM code (for internet play) is shown large**, while the **LAN code (same network only) is shown small**. (Sharing the LAN code with a remote friend never works, so the distinction is now obvious.)- If the room can't be found, you get an immediate **"Room not found"** message instead of waiting. 🐛 Bug Fixes- Fixed the Thorn Burst card description not matching its actual behavior — it now correctly reads "Bombs burst into hedgehog thorns flying in all directions."- Cleaned up an unnecessary hint line on the join screen.
    Read full article on Community Announcements (cyan_zsia)
  • Patch NotesOfficial

    Animal Academy - v1.4.1 패치노트 - Online Co-op Improvements and Minor Update

    Animal Academy — v1.4.1 Patch Notes🤝 Online Co-op ImprovementsRevival Rework- No more automatic revival! A teammate must stay close to bring you back.- While a teammate stands near your downed character (within 8.5m), the revive gauge fills (10s). If they leave, it slowly drains.- A circular gauge and revive radius appear around the downed character, so everyone knows exactly where to stand. Player Roster- The left side of the screen now shows your teammates' character portrait, Steam name, and HP.- Visible from the moment you host or join — through character select and all the way into the game. Balance- Monster health now scales with player count (2P ×2, 3P ×3, 4P ×4).- Level-up EXP requirement increases by 30% per extra player.- Removed leftover on-screen debug panels. 🎯 Range Synergy Overhaul- Thorn: max range 8m → 10m (+1m per level)- Punch: fixed the range synergy having no effect — now reaches up to 12.5m- Dragon Breath: new range synergy — flames reach 15% farther per level (up to 1.75×)- Sparrow Friends: investing in range makes sparrows patrol wider and hunt farther targets💥 Thorn Burst Rework- Exploding bombs no longer inflict status effects — instead, 8 hedgehog thorns burst out in all directions.- The scattered thorns benefit from damage, range, and pierce synergies, the Elephant power-up (size), and the Hedgehog skill (thorn split).🐦 Sparrow Friends Buff- Sparrow kills now **restore 0.5 HP** each (+1 HP per 2 kills, shown as green numbers). 🐛 Bug Fixes- Fixed bosses resetting position and freezing their attacks when off-screen — they now keep chasing you relentlessly. Stay alert!- Fixed the revival message showing in Korean on English language setting.- Fixed the Elephant power-up not applying to Thorn Burst size.
    Read full article on Community Announcements (cyan_zsia)
  • Patch NotesOfficial

    Animal Academy - v1.4.0 Patch Notes - Online Co-op

    Animal Academy — v1.4.0 Patch Notes🎉 New FeaturesOnline Co-op (up to 4 players)Added an online co-op mode where you can play the same run together with friends.From the title screen: START → ONLINE to create a room (HOST) or JOIN.Join by connection code — use a LAN code on the same network, or a Steam code over the internet (both are shown).Steam friend invites supported (F1 invite dialog / join instantly by accepting an invite).Share EXP, level-ups, and synergy cards together, and get revived by a teammate when you go down.Boss fights and the results screen (coins / kill count) are all handled co-op.Map Terrain ObjectsThemed terrain objects such as rocks, bushes, cacti, gravestones, and bones are now placed throughout stages.Players and monsters are blocked by terrain objects (but can pass through with a dash), and density varies by area for more varied terrain.Flying MonstersFlying monsters such as dragons, fairies, and bomb types move over small terrain objects (large objects still block them).Bosses Destroy TerrainGiant bosses smash surrounding terrain objects as they move and attack.⚖️ BalanceAdjusted monster density and HP, boss HP, and EXP requirements to scale with the number of co-op players.Tuned terrain object placement density (to keep some breathing room).🐛 Bug FixesNormalized monster movement speed — fixed an issue where decimal speed values were truncated, causing some monsters to move slower than intended.Bouncy Shell (combo) gold display — fixed an issue where it appeared blue in the build.Improved Snakeling breath hit detection, stabilized monster appearance/spawning, and various other stability fixes.
    Read full article on Community Announcements (cyan_zsia)

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