
Screenshots

Watch trailer on Steam ↗1 Day Later: Escape Zombie Hospital
Stoned Android Studio · Published by Stoned Android Studio · Official site ↗
Content notice: At many levels, you can see blood spots on the walls and floor. In addition, blood appears during fighting with zombies.
9 user reviews — 89% positive (9 reviews) · 4 achievements
Last updated 27 Sept 2026
Escape the hospital full of zombies in stealth action game. Funny top-down single-player puzzle. Cool story included ;)
£1.69
Lowest price we've ever recorded
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Price history
Action, Indie, Casual · 2022 · More under £5 games
Navigate the chaotic corridors of a zombie-infested hospital in 1 Day Later: Escape Zombie Hospital, an engaging stealth action game from Stoned Android Studio. Solve puzzles and outmaneuver undead threats to survive another day.
About this game
Key Features:
- 3D Top-Down hardcore zombie stealth game.
- Run away from zombies, fight them, distract throwing cans, fool them switching light, barricade doors - there are always many ways to go through the level .
- Explore dark levels with different lighting.
- A thrilling storyline, multiple characters to play.
To go through level, you need to find key and get to exit door.
This is usually not so easy! :)
IMPORTANT:
This is a puzzle game, not Kill 'Em All, weapons added just to give player a chance to free himself when he made an error. Every level can be completed without fighting (see Walkthroughs on Youtube), player just need to think a little and try the alternative way. Every level can be completed in many ways - throwing cans, switch on/off light, drive zombie to food, etc. In few levels zombie have the key and you need to kill him, but his health reduced to make kill easy.
Hints:
1) Standard hearing radius of zombie is equal to the distance to which the zombie sees. This value is multiplied by the noise volume that you produced = whether zombie will hear you or not. Noise volume can be determined intuitively or on the noise bar on the left. For example, when running in flip-flops, the volume is 1.1. When walking - 0.55. Running in sneakers - 0.9, walking - 0.45. Gunshot noise volume of shotgun is 5.0, revolver - 4.0, with a silencer 1.66 and 1.33 accordingly. The volume of moving furniture depends on its size and weight. Well and so on.
2) All zombies have the following states:
- Patrolling hunting territory, which he considers his own, on the repeating route (slow walking);
- Wandering without a goal (slow walking);
- Moving to the place of the heard sound, to check what it was (walking);
- Chasing the prey when the zombie sees it (running);
- Moving to food if the zombie sees it and he is hungry (walking);
- The process of devouring food (on the spot, seeing and hearing radius decreases greatly);
- Hibernation (just stands still). All zombies in the dark hibernate, if the zombie does not have some light, e.g. a flashlight on the helmet (but they see player's flashlight and still go to sounds!). Occasionally, some zombies hibernate even in the light, if their brain is too damaged;
- Attacking human or obstacle - door or furniture;
- Temporarily knocked down by heavy hit;
- Died, again, but now forever :)
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 32-bit
- Processor: 2GHz
- Memory: 4 GB RAM
- Graphics: Any
- Storage: 300 MB available space






