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Watch trailer on Steam ↗Interregnum: False Prophet
Spacewalkers · Published by Spacewalkers · Official site ↗
Content notice: Depiction of violence and alcohol or drug use.
Mixed — 59% positive (58 reviews)
Last updated 27 Sept 2026
A tactical, turn-based strategy game in a post-apocalyptic world of eternal winter. As the titular False Prophet, recruit and lead a group of survivors to a promised land. Loot, craft, and make the best of what you find.
£20.99
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Price history
Adventure, RPG, Strategy, Early Access · 2024 · More £15 - £30 games
Embark on a tactical journey as the False Prophet, recruiting and strategizing with your band of survivors. Navigate endless winter landscapes, crafting tools for survival, and making tough choices in this early access adventure.
About this game
Experience the emotional journey of the False Prophet, a desperate parent who leads a group of survivors in a post-apocalyptic world. The promise of a land, a lie, is the only hope to save a lost child. Explore the depths of a parent's love and the moral dilemmas it can lead to.

Managing your characters' warmth, hunger, and fatigue is as important as winning battles. Rationing food and deciding when and how to establish a campsite will be crucial to survival in the harsh environment of a post-apocalyptic winter. What your characters wear affects how fast they lose warmth and must be balanced with gear that protects them in combat.

Turn-based tactical combat emphasises the realistic depiction of firefights. Suppression plays a vital role as every shot drains the Action Points of its target and those nearby. Defeating enemies requires the intelligent use of the fire and manoeuvre tactic. Your characters can have various special abilities to manipulate the battlefield - change turn order, transfer Action Points or mitigate suppression effects.

Emphasizes the tough decisions required in resource management and group dynamics. The sick and the children are unable to work - will you leave them to die or make them part of your pilgrimage?

Expand the scope of exploring extraterrestrial elements and their impact. In this post-apocalyptic world, ordinary people are fighting for survival while a struggle beyond their understanding torns apart the very structure of reality.

It culminates with the challenge of leadership and the moral questions it poses, urging players to take command or face the consequences. Recruit survivors to your cause. Their life is in your hands, but if they lose faith, they might replace you. Launch expeditions to gather resources, divide the workforce, and guide your flock. The people you meet often have their own quests - how far will you go to convert them to your cause?
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i5-4440
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1070
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Early Access Patch Notes #4: Final Event, Base Upgrades & Strategic Survival
CARAVAN BASE Managing a group of survivors after the collapse is a tough challenge, but with the new features in this patch, you can spend days expanding your base – your safe haven. Build a mobile mini-town, becoming an independent entity, where, as the leader (Prophet), you decide who deserves to stay safe within your walls and who must be banished from the base. The Medical Care and Medical Supplies system has been reworked. Now players can donate medical consumables to gain Medical Supplies. Medical Care value can only be increased by specific structure, currently the Infirmaries. Redesigned rations panel for followers management. Sick and medical supply management system. Now players can assign workers to Infirmary structures that will boost Medical Care value. New upgrade options for all production structures, infirmaries, and workshops. Followers banishment system (remove followers from your base/caravan). New crafting components. BATTLE Molotov cocktail - a new craftable weapon. Surprise your enemies with fire! Molotov cocktail research project has been added to the munitions research tree. Ability Targeting system has been added. You can now choose whether to target yourself or your companions while using consumable class items during battle. Redesigned Stress Points allocation mechanic. INVENTORY You can now select multiple items and move them between windows or characters. No more tedious single clicks, try out the Ctrl feature! CAMPING IN HOUSES The player can now camp during scavenging in households, but beware! Even if you don’t use camping supplies, there's always a risk of ambush after camping in a building. Choose wisely and manage your resources and risks when deciding where to sleep. STORYLINE Main story markers (exclamation points) have appeared on the World Map. These are not required to complete Early Access, but the knowledge gained will help you better understand the circumstances of your battles and the world around you, preparing you for th...Read full article on Community Announcements (Spacewalkers)Patch NotesOfficial
Early Access Patch Notes #3: Explorer Mode now available!
NOTE: This update may break old saves, so making a new one is recommended! We apologize for the inconvenience. WHAT'S NEW? GENERAL Explorer mode has been enabled! Save anywhere on the world map to continue your pilgrimage later. {STEAM_CLAN_IMAGE}/43204374/a5f59fd8ae76865946e58c9d8be0027932dcccc3.jpg WORLD MAP Anomalous Essence has been added as collectible to the world map along with its spawning mechanics (Be careful to not slip on the ice!) Survivor Camps have been added as interactive objects on the map Weapons and armors now can be found with over 50 tags that modify their stats. (You can find items with up to 3 tags! Good luck with looting) 8 New melee weapons have been added to the game New camping option has been added - Houses. Now the player is able to make a camp during scavenging process in households CARAVAN BASE Research system has been implemented. Research is performed by workshops and allows you to unlock new crafting recipes, structures and truck modules. All already constructed structures and modules, along with all recipes unlocked before the update will be automatically be marked as researched in the technology trees. A new structure has been added - Upgrade Station. The upgrade station allows you to improve stats of both weapons and clothes. Unlocked by research. ADJUSTMENTS BATTLE Fixed crash after DeadShelter battle on AMD Gpu Improved colors and lighting on battle maps Optimization of the first battle map Fixed spawn points to match amount of players and enemies AI behavior has been improved for all of the enemies Armor and penetration stats bugs have been fixed and their functionality got rebalanced Aiming along with Line of Sight visualizations got rebalanced. Now the color more accurately represents the chances to hit the target. Be sure to choose more suitable aim level, before shooting at inefficient range! AI animations were re-adjusted to improve the immersion New floating texts were added Improved the visual of the bullet traces Fixe...Read full article on Community Announcements (Shard)Patch NotesOfficial
Early Access Patch Notes #2
Hey there! Here are some new patch notes: BATTLE Fixed: Characters not being affected by lights in battle summary levels Added AI able to use medical items properly Added multiple new enemy type presets for survivors, bandits, and military Rebalanced enemies loot WORLD MAP Fixed: Crash on AMD graphic cards after finishing Hilltopshelter Fixed: Inventory rotating display character Fixed: item detection in slots, fixed functionality of repair kits Fixed: Misleading number of enemy units on worldmap to the actuall numbers of them in Fight Optimization: Worldmap - rendering distance of interactive objects was tweaked Rebalanced the amount of enemies and the compositions of their groups Update of the repair UI and its functionality EVENTS AND CUTSCENES Fixed softlock issue in Sinkhole event Fixed softlock issue in Town Beneath event Fixed null icons in events GENERAL Improved various UI text Thank you so much for playing the game! We're hard at work improving the game and making sure it's as good as it can be, and your feedback is invaluable in this task!Read full article on Community Announcements (Shard)Patch NotesOfficial
Early Access Patch Notes #1
Hey there! Thanks everyone for your feedback, it was incredibly helpful! We've prepared a nice set of patch notes for you, full of bugfixes! BATTLE Fixed LoS for AI resulting in erratic movement and rare shooting. Fixed double barrel SG collision resulting in character flying when walking over. Fixed AP calculations resulting in unlimited ap exploit when shooting. Fixed melee bug freezing turns after being interrupted. Fixed traits/statuses regarding AP and shooting. Fixed items showing in ability description. Added new AI behaviours for military. Tweaked AI engaging resulting in more natural behaviour Added visual info about enemy unable to move due to lack of AP. Added visual info about resisting guard deactivation by getting hit. Added guard close proximity detection. Improved enemy turn timeout and reduced timer to 8s. Removed camera return on shooting finish. Fixed camera occlusions still visible on battle summary New grenade explosion vfx Improved lighting on the first battle Fixed military voice over. New Interruption round and basic round frame visuals Adjusted ammo penetration WORLD MAP Fixed navigation issues in SunkenCity area Fixed skyscrapers in SunkenCity Fixed an issue where morale would reset to 0 while driving the caravan. Fixed an issue where morale events would create an infinite loop. Fixed an issue where caravan events would appear while driving. Fixed an issue where Battle Loot on worldmap could lose items inside container. Fixed an issue where some Random Encounters were empty and did not play their events. Fixed an issue where buildings would sometimes play Random Encounter events before looting. Fixed an issue where Random Encounters and Anomalies would spawn duplicates in the same position. Improved randomization of Random Encounters and Anomalies to prevent duplication and enhance variety. Grain can now be used in the campfire pot Updated movement tooltips Updated survival reactions to show portrait overlays Food poisoning bug fixed Added ...Read full article on Community Announcements (Shard)AnnouncementsOfficial
Interregnum: False Prophet released!
The Interregnum has begun. Venture out into the cold. https://store.steampowered.com/app/2218680/Interregnum_False_Prophet/Read full article on Community Announcements (Spips)






