
Screenshots

Watch trailer on Steam ↗Gräuel
Brioche Games · Published by Brioche Games · Official site ↗
Content notice: This game may include content that is not suitable for all ages or for viewing at work : Disturbing images, intense violence, blood and gore, as well as horror themes.
Last updated 27 Sept 2026
GRÄUEL is a cooperative horde shooter (1 to 4 players). Travel through dimensions. Choose your class, face the creatures, scavenge, combine your findings to increase their rarity, sell them to upgrade yourself. Uncover the secrets of Dr. Schmidt.
Action, Adventure, Indie, Early Access · More free games
Embark on a cooperative adventure through multiple dimensions as you face off against unique creatures. Choose from various classes and scavenge to enhance your gear, unraveling the mysteries of Dr. Schmidt's research along the way.
About this game
Roadmap

About the Game







System Requirements
Will my PC run this? →Minimum
- OS: Windows 10/11 - 64 bit
- Processor: Intel® Core i5 (Quad Core or better) / AMD equivalent
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1660TI 6GB
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 10 GB available space
Recommended
- OS: Windows 10/11 - 64 bit
- Processor: Intel® Core™ i7 (6 Core or better) / AMD equivalent
- Memory: 16 GB RAM
- Graphics: NVIDIA RTX 2060 6GB
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 10 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Patch #02 – Gräuel Demo
This update fixes many issues reported by players and improves the overall stability of the game. Thank you all for your feedback during the demo — your reports are helping us a lot to polish Gräuel.🐞 Bug FixesMap Mutter — Fixed oversized crates.Capsule Collision (Client / AI) — Adjusted collisions between the client player and AI.Ammo Pickup Sound — The client can now properly hear the ammo pickup sound.Weapon Purchase — Fixed an issue where weapon purchases were not being registered correctly.Ability Circle (Lab) — Updated the activation circle for abilities on the Lab map.Class Selection — Fixed the class selection system at the start of the game.Fléau Visual Effects — The Fléau VFX are now visible to clients.Kamikaze Explosion — The explosion is now properly visible to all players.AI Wave Behavior — Improved enemy targeting logic; AI no longer hesitate when choosing a target.Cannon Explosion — The client can now correctly see the explosion effect.Door Collision — Fixed an invisible collision that caused chaotic visual effects when shooting at certain doors.Enemy Health Bars (Client) — Improved client-side performance related to enemy health bar display.Read full article on Community Announcements (Red One Studio)Patch NotesOfficial
Patch #01 – Gräuel Demo
🔊 New FeaturesAmmo SFX Added — A new sound now plays when picking up ammunition.Damage Indicator Added — A visual indicator now shows the direction of incoming damage.Ability Feedback — Added visual and sound effects to improve the feel and responsiveness of powers.Kamikaze Sound & Material Added — Kamikazes now feature improved sound and visual effects.⚙️ ImprovementsZombie Animation Updated — Zombies now have new sprint animations for a more dynamic look.Increased Zombie Attack Range — Zombies can now hit from slightly farther away, making encounters more intense.🐞 Bug FixesFloating Ammo Fixed — Ammo should no longer appear floating in mid-air in certain areas.Read full article on Community Announcements (Red One Studio)AnnouncementsOfficial
🎮 The demo is here… but where are we now?
It’s been almost a year since we released the first demo of Gräuel, and to celebrate Halloween 🎃, we’re back with a brand new demo — this time built with the long term in mind!We’ve never given up on Gräuel, and this year we’ve worked hard to bring our vision of the game closer to reality than ever before. Many major decisions have been made, directly impacting both the art direction and gameplay. This demo represents all the work we’ve accomplished over the past year — and today, we need your help! 💪Our goal remains the same: to make Gräuel even more fun, intense, and engaging to play. Your feedback on this demo will be incredibly valuable in helping us reach that goal. 🙏🆕 What’s new since the previous demo?✨ Brand new inventory system ⚔️ More diverse and powerful weapons 🎒 Reworked looting and scavenging system 📈 Smoother, more satisfying progression 🎯 Improved leveling system 💀 Wave system for more intense combat 🧙♂️ 3 playable classes to choose from 👹 A new nightmare: the Plague Giant …and much more to discover in-game!Stay tuned — we’ve got plenty more surprises coming in future updates! 🔥Read full article on Community Announcements (Red One Studio)AnnouncementsOfficial
Devlog #1
After 2 years of hard work, we’re back with some great news! We’ve made a video detailing the different stages of Gräuel's development. If you enjoy the content, we’ll keep making devlogs on our channel (we hope you like it, we’re excited to show you what’s next!). Between October 28th and November 5th, a demo will be available. This demo is super important to us, as our main goal is to get your thoughts and as much feedback as possible. THE MOST IMPORTANT PART: Our primary focus is to debug the game as thoroughly as possible and optimize it for a clean, polished version in preparation for the official release later this year. That’s the news! Big thanks in advance to everyone supporting us on this project!Read full article on Community Announcements (Red One Studio)






