
Screenshots

Watch trailer on Steam ↗Get To The Gate
Maximan · Published by Maximan
Content notice: Battles against monsters, skeletons and people without displaying cruelty and without blood.
Positive — 83% positive (18 reviews) · 37 achievements
Last updated 27 Sept 2026
GetToTheGate is a RPG about a girl that needs to reach the Gate to the world of the living while being extremely scared of monsters. When her fear builds up, she loses her mana and runs to safety. Find a shortcut to bypass the enemies and explore the dungeon from a new location ^_^
£16.75
Lowest price we've ever recorded
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Price history
Action, Adventure, RPG · 2024 · More £15 - £30 games
Embark on a thrilling journey as you guide a fearful heroine through treacherous dungeons in Get To The Gate. With each step, your character's fear grows, draining her mana; find clever shortcuts to survive and reach the Gate.
About this game
Are you afraid of monsters?
Western fantasy world looks way too realistic to Maria. Seeing monsters causes her immense panic. Such a shame that she ended up in the world of the dead. Now the only way to return home is to get to the Gate to the world of the living, but she will have to go through an island of dungeons filled with the undead.
- Challenge your fears as an anime coward, that ended up in a western fantasy world. Maria loses mana when she is scared. In this unfamiliar environment, the monsters are too realistic.
- Get to the treasure or open a shortcut while you still have mana. When mana runs out, Maria will panic and run to safety, and the undead will respawn.
- Which move will save more mana and health in combat? The game is turn-based, so you have time to think. But the enemies are not stupid, they will pull up Maria and quicky surround her.
- Maria can cast spells. Her main tool is magic stones. When inserted into a magical wand or sword, the stones let you use new spells.
- In the world of the dead, there is a city with peaceful spirits who will trade with you and help you improve your weapons.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i3-3210 | AMD FX-6100
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 620 | AMD RX Vega 3
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i3-7100 | AMD Ryzen 3 1200
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 950, 2 GB | AMD Radeon R9 270, 2 GB
- DirectX: Version 12
- Storage: 2 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Winter Sale
ːsteamhappyːGet to the Gate is available with an -80% discountːsteamhappyːWinter Sale on Steam!A great chance to grab the game at a great price while the sale lasts.Read full article on Community Announcements (Maximan)Patch NotesOfficial
v1.4.2 Bugfix 01/09/2025
Fixed: Fixed a bug where Leonidas wouldn't complete his quest. If an enemy died from the sharp shield, there used to be a short period of time where the player could make a turn before Maria stopped panicking. Now after choosing the Philosopher's Stone, the HUD doesn't disappear. Also I added a dangerous sword next to the orange portal in case the player sold it.Read full article on Community Announcements (Maximan)Patch NotesOfficial
v1.4.1 Minor improvements and fixes 08/06/2025
Minor improvements and fixes, but mainly these: Re-rendered the blinding light Now you don't have to collect all the mercury in the rare treasure to get the achievement Fixed the place where you could walk through the wall Fixed the broken texture at the entrance to the boss Added particles to the keys so they are more visible Removed the floating key near IronbroRead full article on Community Announcements (Maximan)Patch NotesOfficial
Update 1.4 to the IndieAssemble festival and a -75% discount
Version 1.4 – What's New In this update, I have improved lighting and made the game more comfortable and accessible. I added a color palette setting for people with color blindness The main menu settings are now more user-friendly {STEAM_CLAN_IMAGE}/43308437/4d43546a0739836310cb28cded3ed891644a873b.png Camera shake has been added, but it can be disabled in the settings I added FXAA anti-aliasing. It is enabled on high and epic presets instead of TAA, as it was before Clouds now appear in the sky. Additionally, I improved the lighting, so there are fewer dark spots in the game The camera automatically tilts to make it easier to look up or down on stairs and attack enemies Rooms and caves now have echo effects The gamepad will vibrate in some scenes and when the player takes significant damageRead full article on Community Announcements (Maximan)Patch NotesOfficial
Update 1.3 for the Winter Sale -50%
{STEAM_CLAN_IMAGE}/43308437/fa4c24131251e9a8a115b7dbb830e607fc4e6f32.png ːsteamhappyːThe game is on discountːsteamhappyː Winter has come, and the holiday season has begun. And I have prepared some fixes and improvements: Fixes I fixed a bug where the game would softlock when an enemy with a very fast death animation died from the spiked shield. I also improved the background sounds and music: now there is different ambient noise in dungeons, outdoors, and at high altitudes. The attack animation of crystal golems has become less jerky. The animation of some enemies would get interrupted when they took damage from the spiked shield. Fixed a bug where enemies could be facing the wrong direction after shooting. Changed View Mode Previously, when looking around, grid cells would be drawn to show where you could move and which cells were dangerous. Now the cells blink smoothly to avoid spoiling the appearance. In JRPG battles, grid cells are no longer needed, so they are no longer shown. Also, the Sword and Shield in the hands become completely transparent.Read full article on Community Announcements (Maximan)






