
Screenshots

Mushroom Collector Simulator
Florian Wiedenbein · Published by Florian Wiedenbein · Official site ↗
Last updated 27 Sept 2026
Mushroom Collector Simulator is a mushroom picking simulator that involves you in the hunt for many different mushrooms that grow in the wild. Collect mushrooms, enjoy walks through the forest, complete missions, upgrade your hut and equipment.
Adventure, Indie, Simulation · More free games
Embark on a serene journey as you collect various mushrooms while navigating through lush forests. Upgrade your shelter and gear to enhance your mushroom-hunting experience in Mushroom Collector Simulator, an indie simulation by Florian Wiedenbein.
About this game
Collect mushrooms, enjoy forest walks, complete quests, upgrade your hut and equipment, and much more.
You can start with over 50 species of real mushrooms found in the vast expanses of European forests.
Hundreds more species of mushrooms and new stunning areas and features are coming in the future.
GAME FEATURES:
■ Large open world areas.
■ Complex, realistic algorithm for procedurally generating mycelium and mushroom growth.
■ Various weather conditions.
■ Different seasons.
■ over 50 species of real mushrooms, both edible and inedible, Encyclopedia of Mushrooms.
■ Classification of mushrooms by species, rarity and value.
■ Improvement of the mushroom picker's hut and equipment.
■ Simplified survival aspects such as hunger, thirst and fatigue.
■ Terrain orientation: with compass and binoculars.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: TBA
- Processor: TBA
- Graphics: TBA
- Sound Card: TBA
- Additional Notes: TBA
Recommended
- Requires a 64-bit processor and operating system
- OS: TBA
- Processor: TBA
- Graphics: TBA
- Sound Card: TBA
- Additional Notes: TBA
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Developer Diary September 2023
Dear Community, It has been quite some time since you last officially heard from us. For this, we would like to extend our apologies and provide an explanation. We are a very small team, and over the past few months, we have faced numerous obstacles that we had to overcome. These include legal disputes regarding MCS and HGS, a fire at our server provider leading to the loss of our entire project repositories, personal and health issues, as well as family-related breaks and academic commitments. Nevertheless, within our means, we have continued to work on MCS and develop concepts. We have restructured our organization, optimized workflows, and further refined many concepts. This has taken a lot of time and effort, which is why we decided to limit our social media presence to focus more on the development of our Mushroom Collector Simulator. Today, we are finally able to give you an overview of the first upcoming changes to MCS. Changes We have transitioned our project to Unreal Engine 5.3 to achieve even better performance, including the ability to support significantly larger maps, more detailed objects, improved graphics, and more. Instead of relying on specific asset packages from the Unreal Engine Marketplace, we have developed many things from scratch, making our code more modular for future feature expansions. A significant change is that the game will initially not feature multiplayer or co-op modes. This will be added in a free update after the initial release. The reason for this decision is that, at our current development capacity, postponing the release date significantly for a multiplayer feature would not align with the majority of players' desire for an earlier release in the single-player mode. "PSAlgo" may sound unusual but it isn't. It is our internally developed system that may seem unspectacular at first glance (German: Pilz-Spawn-Algorithmus / English: Mushroom Spawn Algorithm). As you may notice, it sounds much cooler in German than "MSAlgo," a ...Read full article on Community Announcements (DevSoon)AnnouncementsOfficial
MCS Insights: Artistic Content
Watch our 3D artist "Julian" modeling mushrooms and talk to him and our game director and CEO Florian about all sorts of topics related to the Mushroom Collector Simulator.Read full article on Community Announcements (DevSoon)Community & EventsOfficial
Official Community Discord is Live!
Today, on November 15th, 2022, the gates to our official MCS Community Discord have opened. On this server you can network together, get insights into the development, actively participate in the development, express wishes, participate in virtual community meetings together with our Beyond Origin Studios team and much more. We look forward to you! Discord Link: Discord InvitationRead full article on Community Announcements (⎝⧹♰𝕯𝖊𝖛𝕾𝖔𝖔𝖓⸸⧸⎠)






