
Screenshots

Watch trailer on Steam ↗Project Feline
Raymond Cripps · Published by Raymond Cripps · Official site ↗
Last updated 27 Sept 2026
A high-speed parkour adventure! Run, grind & slide across any surface to build insane momentum. Blast through complex 3D stages in 2000's anime style.
Action, Adventure, Indie · More free games
Project Feline challenges you to run, grind, and slide across complex 3D stages in a thrilling action-adventure game. Created by indie developer Raymond Cripps, this high-speed parkour experience combines the momentum of 2000s anime aesthetics with dynamic movement through intricate levels.
About this game
Project Feline™ is a high-speed parkour action game with precise momentum-based movement and a 2000's anime art style. Play as Gabi, a feline-human fugitive searching for her lost family.
Ride any surface!
Run, climb, grind & slide across any surface with the grace of a feline and the precision of a gymnast.
Build insane momentum & uncover alternate routes!
Speed is not freely given, but earned through skilful conservation of momentum by performing consecutive parkour moves. Wield Gabi's momentum to reach alternate paths and shave vital seconds off your clear time.
Escape to a gorgeous 2000's anime world!
Project Feline's world and characters were made with advanced techniques to recapture the gorgeous hand-drawn look of 2000's anime in full 3D and in high-definition.
Follow the game's development!
Project Feline™ is in development and content presented is subject to change. Follow the devlogs and livestreams to stay updated!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows® 7, 64-bit
- Processor: Dual-core processor, 2.4 GHz
- Memory: 4 GB RAM
- Graphics: DirectX® 11-compatible device
- DirectX: Version 11
- Sound Card: Integrated audio
- Additional Notes: System requirements subject to change
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows® 10, 64-bit or later
- Processor: Quad-core processor, 2.5 GHz or faster
- Memory: 8 GB RAM
- Graphics: DirectX® 11-compatible device or higher
- DirectX: Version 11
- Sound Card: DirectX® 11-compatible device or higher, 16-bit
- Additional Notes: System requirements subject to change
Supported Languages
Latest news
AnnouncementsOfficial
Stop Worshiping Your Tools | Project Feline Devlog
I observe many online debates over what software tool is the best for developing games and that many can become so attached to their tools that they forget what they're building and why they're building it. In this devlog, we discuss the intent imbued in the media I love, and how media is made magic not by the tools, but by the craftsman using them. I recently made a video about why I've chosen to stay on Unreal Engine 4 while developing my indie game, Project Feline, and have put little thought into keeping my software up to date. For whatever reason, this video sparked a lot of discussion. Many commenters were quick to share their grievances with Unreal 5’s increasing system requirements and diminishing performance in pursuit of fidelity, while praising my choice to stick with an older version of Unreal. But I think a lot of people came away with the conclusion that Project Feline will be a great game purely on the virtue of being built with older software. But I disagree. Just as a game isn’t automatically good because it uses a newer engine, neither is it good because it uses an older one; there’s a lot more to it than that. I’ve often noticed online discussion of game development tends to pivot around these technical things, arguing over what game engine is the best, or what programing language is superior. I feel that people at times can get so attached to their tools that they allow the tool to subsume their entire identity. When people do this, I strongly feel that they’re missing the forest for the trees. I feel the attention garnered by this topic is symptomatic of a much deeper problem plaguing all creative industries today. Why would you put so much faith in your tool in the first place? Maybe it’s because you have no faith in yourself. Intent Over Tool As I’ve been working on Project Feline I’ve come to learn that the tool matters considerably less than the individual using it, and the artistic intent of that person. I strongly feel intent needs to be f...Read full article on Community Announcements (Raymond Cripps)AnnouncementsOfficial
⚠ Beware of scam websites ⚠
I've recently received reports of unauthorized use of Project Feline’s gameplay footage and branding to promote scam games and seize user information. They lure victims with unsolicited texts, emails or direct messages asking you to beta test a game that looks identical to Project Feline and linking to an unsecured site, an unlisted YouTube trailer, a fake Itch page, or a Dropbox download. Do not click these links. These are not from me; these are Turkish scammers. I'm in the process of filing an appeal to shut these sites down. When I have a demo ready, I will not be direct-messaging people individually to link you an unlisted trailer or a Dropbox download. I will send the word out via the email list or in a post via official channels. Official game website Official personal website Steam store page Itch store page @raymondcripps on YouTube @projectfeline on YouTube @raymondafcripps on X @project_feline on X Stay safe, gamers. —Raymond Read more: https://www.malwarebytes.com/blog/news/2025/01/can-you-try-a-game-i-made-fake-game-sites-lead-to-information-stealersRead full article on Community Announcements (Raymond Cripps)AnnouncementsOfficial
“Why don't you upgrade to Unreal Engine 5?”
Answering once and for all why chose to stay with Unreal Engine 4 and why have no plans to upgrade. In short, UE4 just works. All I hear about UE5 is new features I don’t want and complaints about performance.Read full article on Community Announcements (Raymond Cripps)AnnouncementsOfficial
I turned Gabi's in-game model into merch!
15 years ago today, I drew a pink-haired one-eared cat-girl in my sketchbook named Gabi and promised that I'd tell her story to the world someday. {STEAM_CLAN_IMAGE}/43206952/26d68d57494ebb1d68522cb61f2e8462a4a02cfd.jpg If you had told my child self then that you all would know her name, be drawing your own art of her and that you'd follow me through this crazy adventure to make a videogame about her, I would have laughed. There is still much to do, but we've come a long way since that sketch. Thanks to your enthusiasm she's grown up to be taller, stronger, faster, friendlier, more capable, and more vibrant in every sense of the word. Help celebrate Gabi's birthday by checking out these new designs! It supports my one-man indie studio so I can continue working to bring her world to life. {STEAM_CLAN_IMAGE}/43206952/cb1e1dfead08c6c51aa67f67045c3b026ffb39d4.jpg Shop now!Read full article on Community Announcements (Raymond Cripps)AnnouncementsOfficial
"Just Hire More Devs!" | Project Feline Devlog
Why do solo game devs choose to spend years on a single project? Wouldn't it be faster to just hire a team? In this devlog, I put that advice to the test and bring on a 15-year industry professional to codevelop new tools and maps for Project Feline's demo. The results will shock you!Read full article on Community Announcements (Raymond Cripps)






