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Highway to Heal

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Highway to Heal screenshot 1
Gameplay Trailer trailerWatch trailer on Steam ↗

Highway to Heal

Manufacture 43 · Published by Manufacture 43 · Official site ↗

Last updated 27 Sept 2026

Head off on an adventure with Jakub & Mishra, the paramedic duo of Highway to Heal, an ambulance driving game. Set in the solarpunk city of Le Mascaret, face traffic, patients whims, storms and more. The clock is ticking! 🚑💨

Free to PlayComing SoonDJCTQ lFull Controller Support

Free

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Adventure, Indie, Racing · More free games

Drive with Jakub and Mishra in Highway to Heal, navigating Le Mascaret’s whimsical challenges. Solarpunk ambiance meets racing adventure in this unique indie game from Manufacture 43.

About this game

Drive fast and take care of adorable folks!

Highway to Heal is an arcade driving-adventure game in an open world city of a sustainable near-future. Take the wheel of an ambulance to help the residents.
📢 Make your siren blare to bring in your patients safe and sound in record time!
🩹 Provide first-aid even while driving!
⛈️ Face storms, traffic and the whims of your patients!

Leap into the action of an extraordinary paramedic duo!

You’ll be assigned exciting missions to save patients in distress. From the Ambulance Center, hit the roads of the hectic open world of Le Mascaret! Dodge traffic jams, zigzag between accidents and exploit audacious shortcuts.

When you reach them, the challenge continues: stabilize their vital signs through quick and intuitive mini-games (immobilisation, disinfection, injection, ...). Is your patient’s health degrading en route? No problem, administer treatments as you drive! Precision and a cool head will be your allies as you keep your patients healthy while you transport them…

Improvisation, adaptation and determination will be your watchwords to triumph over obstacles and save lives. So put on your uniform, switch on the siren and prove that nothing can stop you!

Discover a greener future where local community is key!

After a huge crisis and revolution, citizens are now rebuilding a world step by step by empowering local communities. They are your patients and they have a lot of stories to tell about this new world in the making.

Work as a team and become a valuable part of the city

Visit the various city services available to assist you on your mission: repair and customize your ambulance in a Garage with various unlockable upgrades, choose your treatment tools in a Pharmacy and access the city's most reliable traffic information in the neighborhood’s Town Hall.

Do your best to eventually move up the ranks! You'll obtain the trust of your peers and will be allowed to use more advanced tools!

Features

🧑‍⚕️ Dozens of rescue missions,
🩹 Multiple medical care gestures to treat your patients during missions,
👥 Many characters with their own personal stories to discover.
🏛️ A large handmade open-world European inspired city to explore,
🚑 Many ambulance upgrade collectibles to find through the city,
💊 Customizable vehicle and medical equipmen.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5 4690
  • Memory: 8 GB RAM
  • Graphics: Geforce GTX 660 or equivalent
  • DirectX: Version 11
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: AMD Ryzen 5 1600
  • Memory: 16 GB RAM
  • Graphics: Geforce GTX 1060 or equivalent
  • DirectX: Version 11
  • Storage: 1 GB available space

Supported Languages

English, French, Spanish - Latin America, Simplified Chinese

Latest news

  • AnnouncementsOfficial

    Devlog #22 New trailer!

    Oh, hai! 22 devlogs in and I still struggle to find the words to start them. As usual since last month, we fixed bugs, we did some optimizations (easy 60FPS on steam deck now 😎) and we read feedback. We know now one thing for sure: this game will stay top-down! The chase view was a nice experiment but it posed more challenges than fixed problems with the top-down view. So we will continue to improve the inputs of that one. I recently had the idea of having automatic J-turns, I wonder when I will be able to get around implementing that! New Trailer Making a game is important, but people have to know about its existence too! That's why we spent a couple of weeks working on our best trailer yet! If you could share it with your friends, communities and on your socials, it would be super nice! 🙏 Norm EN 1789 Have you ever heard of the EU norm EN 1789? A few years back, I would have guessed something related to the french revolution of 1789. In reality, it's the norm that defines what ambulances are, their performance, their gear, etc. in the european union. Today, in France, where we are, ambulances are mostly white and blue. This is about to change as this norm got updated and all ambulances will look the same across the EU. They will be yellow with a green checker pattern. It's going to be super weird for a while! Also, that pattern is called Battenburg... after an english cake! I'd love to personally thank the person who came up with the name. Anyway, Tom just added the first alternative paint job for the ambulance! This skin is obviously inspired by the EU norm, even if it's far from applying it properly. We wouldn't want screenshots of the game to be confused with reality right? 🤣 {STEAM_CLAN_IMAGE}/44751614/529e35fb042f3158b8ffe422e2ebfbd215f161df.png I asked Tom if he could make a cake skin for the ambulance of Highway to Heal, in honor of the pattern. He said yes 😅 Demo Off Having a demo on Steam is pretty nice. It's an easy way to show the game to anyone anytime...
    Read full article on Community Announcements (MsK`)
  • AnnouncementsOfficial

    Devlog #21 - What have we been up to?

    Hello everyone, Since the last big demo update (which got a small update so you can save progress), you might be wondering if we spent our time sleeping. Well, you wouldn't be too wrong about that, as we both took some well deserved time off! About two-three weeks for each of us. So you can guess that, the rest of the time, we worked a lot! There has been a lot of bugfixing, but also new features. Let me show you some of them. New district Tom has been banging on triangles and blasting textures to create a new style of building that you will see in an upcoming district of the city. Like all of our districts so far, it doesn't really have a name yet so we just call it Future. Neons all over you think? This is not Sci-Fi Singapore! Welcome to Le Mascaret, where trees are very heavily guarded by firepeople, well taken care of and sometimes used to build buildings without the high pollution of classical concrete. {STEAM_CLAN_IMAGE}/44751614/d1b2ac65857906d633db63603ba8a5beb3a0d24d.png This new design continues to draw inspiration from the amazing works of Luc Schuiten. Classical materials like wood and glass are used in a much more novel way. Drawing in the power of millennias of evolution, the windows are designed much like the beautiful wings of butterflies. Air is pumped naturally at the bottom of buildings and expelled through their roofs, animating the buildings with light breezes to cool them. {STEAM_CLAN_IMAGE}/44751614/f55fb5cf7fb5a2734d390cc3ce5d9c3656265f39.png He also tuned and added new shapes to the rest of the city to help distinguish the various neigborhoods. How cool are these honeycomb solar panels?! {STEAM_CLAN_IMAGE}/44751614/25506968ee0e42d52dc624d431295ddb0911b2ce.png Live City Editing Le Mascaret is getting bigger and bigger. We developed a powerful technology that enables us to edit a simple high level representation of the city and generate from it the visuals, the collision areas, the data needed to drive the vehicles and even the minimap! That'...
    Read full article on Community Announcements (MsK`)
  • Patch NotesOfficial

    A minor update with a BIG CHANGE!

    Hey everyone! With the ongoing contest on playquest, we wanted to address a small issue that will be a big quality of life improvement there: saving! While the code was half there already, we didn't have any plans on releasing a demo that could save its progress. It's rather short after all. But since we can now replay missions and try to better scores, it's quite nice to be able to start the game without having to replay it from the start. So here it is, an update that has no new content but progress being saved. Oh, and we also fixed the sound of the engine of the ambulance that was missing. Sorry, my bad... As always, do not hesitate to tell us if you have a problem or what you think of the game. We are all ears! Come to our discord for the quickest replies! Good luck & have fun :)
    Read full article on Community Announcements (MsK`)
  • Patch NotesOfficial

    Devlog #20 - Big Demo Update!

    Hello everyone! We have been talking about it for two months, it's finally here! This is a big update with numerous changes that, we hope, greatly improve the game. With these changes it's more comfort and more fun that are coming to Highway to Heal! {STEAM_CLAN_IMAGE}/44751614/7a9c30a152e62fdd045f13f5aaa0cee2119cc331.gif Changelog 🏎 More fun driving : a slight straight line assistance and drifting! Be careful when it's raining 😜 🗺 Holowatch disppeared! Missions are now started automatically and the map is semi-automated 💉 You can now start treatments by yourself while driving! 💬 Dialogs while driving have been completely revamped 🚑 First missions have been simplified 🥇 New end of mission screen 🎁 More explicit display of rewards 🚸 The tutorial is now directly integrated into the adventure 🌳 Many shortcuts to discover 🚑 Collisions have been improved: it's now easier to slip through! 💥 Re-balanced damages 🚧 Roadworks are now automatically added to the minimap 🐈 New equipment to discover: The Cat Siren! ⚙ New interface for the integrity and equipment of the ambulance 💡 Flash on the ambulance and patient when they are hit 🛠 Time is added when the ambulance gets towed 📻 New display of the radioradio with the top left corner and control with a dedicated key 🎥 Alternate view following the vehicle 🚨 The siren can't get damaged anymore and is available outside of missions 🚮 Trashcans and street lamps don't cause damage anymore 📦 Trucks transports cargo 💻 Vehicles now know how to stop before turning at crossroads 🐞 Many many bugfixes, varied improvements and optimizations It's crazy how two months of work can be condensed in such a short list. C'est fou comme deux mois de travail peuvent être condensés dans une liste si courte. It must be said that we don't necessarily realize how much work goes into the last line! 😆 We have updated the feedback questionnaire. Do not hesitate to fill it again to tell us what you think of all the changes. We are especially interested in what ...
    Read full article on Community Announcements (MsK`)
  • AnnouncementsOfficial

    Devlog Hebdo #19 - Design & Interface

    Hello everyone, No, this news won't be about announcing the update of the demo... But we are approaching something that works and oh boy, so many new things there is. I wrote this first in french and I'm now translating it to english, maybe it will more interesting this way? Let's check this out. As teased previously, we revamped quite a bit of the interface and design of the game. The holowatch is over, the bottom right corner now always displays the minimap. To start a new mission, just go to the patient. {STEAM_CLAN_IMAGE}/44751614/0db77aa22a48582c11a9ff10a6ec5849811277ae.png We also modified how ambulance integrity points work. We now have a more classe bar in the bottom left corner, indicating the number of points left before getting towed to the nearest garage for repairs. On both sides, we have what we call affectionately "the ears": they display how much siren time we have used and how long to wait before starting a new treatment on our patient. {STEAM_CLAN_IMAGE}/44751614/f4d9eb0fa30490584c64fc928f80c2f672640cff.png In between, there are the equipments that we unlock by progressing in the adventure. They can break as you take damage so be mindful of your driving! In the demo, this is now where the Super Stretcher lives. In the full game, you will unlock all kinds of care and vehicle upgrades, facilitating care mini-games and modifying the behavior of the ambulance. {STEAM_CLAN_IMAGE}/44751614/e517ee651bcc6dbb904f70a8c5b3c769722c0d42.png Did you notice on the first screenshot? The conversations while driving now appear directly at the level of the ambulance! This limits us a lot on what we can say there - only seven words! - but it's much easier to read. By the way, we have also added a very light lane steering assistance, very useful to read dialogs but also to read the map. So many things to say, so many details changed! What this new demo update will release, it will take quite some time for me to dress up the list of changes... Tom and I hope sincerely t...
    Read full article on Community Announcements (MsK`)

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