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Brick Odyssey

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Brick Odyssey screenshot 1
Brick Odyssey Trailer trailerWatch trailer on Steam ↗

Brick Odyssey

MacMorgan · Published by MacMorgan

Positive — 97% positive (33 reviews) · 35 achievements

Last updated 27 Sept 2026

The roguelike block-breaker that the gaming world needed! Choose your hero and destroy bricks to make him fight. Skillfully maneuver the ball, optimize your upgrades wisely, and maybe you will reach the end of this Odyssey!

DJCTQ 10Full Controller Support

£9.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £9.99 · Highest: £9.999 Oct 2026

Action, Adventure, Indie, RPG, Strategy · 2023 · More £5 - £15 games

Embark on a unique journey as you choose your hero and break bricks in Brick Odyssey. Strategize your upgrades wisely to progress through the levels, blending action and strategy in a thrilling indie experience from MacMorgan.

About this game

A storm approaches on the horizon. Stirred by the dark rituals of a heinous cult, the forces of evil are once again emerging from their lair. Humanity needs a champion to protect it.
Are you ready to embark on the Odyssey that awaits you?




Master your champion together with the powers of your inner field of bricks, only then will you stand a chance against the forces of evil that stand against you.

The gameplay is easy to understand and hard to master, with an innovative take on the classic brick breaking genre, seamlessly combined with roguelike RPG progression creating something unique, challenging and endlessly entertaining.



Brick Odyssey is filled to the brim with various enemies, elites and bosses with their unique set of abilities, as well as relics and brick upgrades to turn the tide of war. Choose wisely and experiment with different builds and playstyles.

Features

  • Classic breakout playstyle with an action roguelike twist
  • Clear the bricks to defeat the hordes of evil
  • Take on the numerous elites of the realm
  • Upgrade your bricks and turn the tide of battle
  • Discover a wide range of relics to synergize and change your gameplay
  • Take on challenges to ease your next playthrough, should you succeed
  • Unlock multiple heroes, each with their own very unique playstyle
  • Explore a great amount of events, and choose the outcome

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: 2 GHz
  • Memory: 2 GB RAM
  • Graphics: 4GB
  • Storage: 200 MB available space

Supported Languages

English, French, German, Spanish - Spain, Italian

Latest news

  • Patch NotesOfficial

    Various Small Improvements - Patch Notes

    Made a few fixes and balance changes following some recent feedback. Also I just learned how to calculate the proportions of a stretching object, so the ball will now feel more bouncy :) Hope you like it! Here's the complete patch note : ---------- Added a bouncy stretch effect to the ball when bouncing while movespeed is higher than default (feedback welcome) Rebalanced the Tower swamp Event (from -10hp/25gold to -25hp/45gold) Bricks price range in shop reduced from 20/28 to 19/26 Tweaked world1 fight selection to prevent the same fight showing up 2 times in a row Fixed shade damage display not calculating the current combo bonus Buffed tarot card from +2 to +3 and made its description more clear (+2 Manual Resets at the start of every fight -> +3 Bricks Reshuffle before the start of every fight) Credits are now displayed in the main menu when clicking on the sword, it shows a list of everyone that participated in making and improving the game. Fixed a possible crash in the main menu when using a controller
    Read full article on Community Announcements (Mac)
  • Patch NotesOfficial

    Hotfix - 2.00c

    Added a safeguard to make sure the Soulball can't get stuck, infinitely healing the Soul-Eater Fixed a possible crash vs the warbeast Fixed archers idle animation (special thanks to blumineck haha)
    Read full article on Community Announcements (Mac)
  • Patch NotesOfficial

    Visual Update Now Live

    You asked for it, here it is :) Today we're celebrating the 1 year anniversary of Brick Odyssey release with a graphic overhaul. To mark this special occasion, we also wanted to offer a 20% discount on the game. Special thanks to Pixuso, the artist behind all the new art, don't hesitate to join the Brick Odyssey Discord Server to let him know how much you like the new look! We hope you appreciate all the improvements, the updates also comes with a few fixes and balance changes (complete patch note below). {STEAM_CLAN_IMAGE}/43362515/3a4d45882ebfa0bd5556c6f5b62be6bd909b25a4.png Also note that the previous version will remain accessible in a Nostalgia Branch, in case some of you ever get curious to compare the old esthetic to the new one. (Can be accessed through Steam Beta Participation menu) What's next? In the coming days we're going to look closely at all the feedback and bugs or balance issues that might require some adjustments. We have a few concept ideas for possible new content/heroes in the future (design challenge: how would you transcribe the typical Druid or Necromancer mechanics to a brick-breaking gameplay? It's okay if you have no idea, because we do ;)) but first we need to assess the reception of the visual update before making big decisions about where to direct our attention next. Thanks everyone for supporting the game, you made this update possible :) Complete Patch Notes: Complete overhaul of the visuals New Ranger relic replacing the Composite Bow: Practice Target - A moving target appears at the top of the board, hitting it with arrows increase damage by 1 for the duration of the fight. Ranger projectile speed increased from 6 to 7 5 coin bricks will now spawn in every fight, they grant 2 gold when destroyed. An extra coin brick will spawn after reaching world 2 & 3 Post-fight gold gains slightly reduced in consequence Gold gained by selling a chest reduced from 50 to 40 Cost of buying relics in shops reduced by 10-16 gold Added a dps meter, d...
    Read full article on Community Announcements (Mac)
  • Patch NotesOfficial

    Announcing the Visual Update anniversary release

    The Visual Update is set to go live on the 25th of January, marking the first year anniversary of the game release. {STEAM_CLAN_IMAGE}/43362515/42b7abd2837de114f69f05f2f0c4c14192c7dfb6.gif Not only the game will look much better, some other small changes will also be included such as: Coin Bricks Gling gling gling, that's the sound of gold dropping into your pockets. Very satisfying and a good way to make early game more engaging, every fight now start with 5 Coin Bricks on the board that the player has to destroy to collect extra gold. Resets won't respawn already destroyed Coin Bricks, but they do shuffle the position of remaining ones. DPS Meter Make the numbers go high. Your current dps is now shown on the combat interface (average damage per second over the last 5 seconds). The post-fight screen now also show a Combat Report, with various information such as the overall dps, healing done and damage taken. Clash with the Storm An end-game challenge starting on Storm Level 3+ Measure your build efficiency in a dps-race against what is basically a dummy target. You get a limited amount of time to deal as much damage as you can. Your total amount of damage and best score with each hero is saved. Let's see which one of you will get the highest one. Other Changes Several other small changes and balance adjustments have been made, such as the Ranger getting a new heroic relic to replace his Composite Bow, a new bar filling up to show when the player is about to get confused, and a few new relics getting added I'll leave you with a few more images preview of the incoming changes :) Mac, {STEAM_CLAN_IMAGE}/43362515/014031acd7013888fec76dcf206eecda23edbedf.png {STEAM_CLAN_IMAGE}/43362515/77da540000d0deb4494b0045f48e00260c0d7216.png {STEAM_CLAN_IMAGE}/43362515/cff3fcf07d36d65f88efed91188afae079a58d56.png
    Read full article on Community Announcements (Mac)
  • Patch NotesOfficial

    Status Update on the Visual Overhaul

    Hey everyone, just a quick announcement to share some good news about the Visual Update. We've been working hard to bring Brick Odyssey graphics to the next level, and we're very happy with the results. The update should be ready in about a month or two, there's still a few things that needs to be done and we have to make sure everything works perfectly before pushing it live. {STEAM_CLAN_IMAGE}/43362515/ee1fff91d934bff4309901d2fde19cbad455920b.gif We hope you will be as excited as we are by the changes, and that the new visuals will make more people interested in trying out the game. Here's a few screenshots showing how the game will look after the update. You might also be able to notice a few other changes in these ;) {STEAM_CLAN_IMAGE}/43362515/e3a729d413a1f47370819c2d3c9dfb641e61d3f2.png {STEAM_CLAN_IMAGE}/43362515/b06fe7d9f63cf81cc72b2757c79d701493b3646c.png {STEAM_CLAN_IMAGE}/43362515/78486a2363a268be6898d1c078efa338bda84ca4.png We would love to know what you think, so don't hesitate to get in touch here in the comments or on the Discord, all the encouragements are highly appreciated! If you want to see more you can follow Pixuso on his instagram: https://www.instagram.com/pixuso/ He will be posting more previews of the new sprites there, I will also be posting on twitter: https://twitter.com/MacMorganDev Thanks for reading! - Mac I'll leave you with an important PSA :) {STEAM_CLAN_IMAGE}/43362515/9e711801fd699e92594f66318b1105db8ff8c9d4.png
    Read full article on Community Announcements (Mac)

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