
Screenshots

Watch trailer on Steam ↗INANIMA
Obscure Tales · Published by Obscure Tales
Last updated 27 Sept 2026
A survival horror game set in the isolated facilities of a strange corporation. Search for limited supplies, and fight terrifying creatures to reveal the truth behind the Lazarus project. Be part of something that will change the future of humanity.
Action, Adventure, Indie, RPG · More free games
Explore isolated facilities as you battle terrifying creatures and search for survival in INANIMA. This action-adventure RPG challenges you to uncover the secrets of the Lazarus project, pushing your skills in a tense and immersive experience crafted by Obscure Tales.
About this game

Jacob Miller's life is a mess, with no future.
Everything will change after receiving the invitation to participate in the last stage of a new food product.
During the ten days that the trial will last, the participants will undergo a strange program of physical and sensory stimulation based on a new way of understanding food production and human nutrition.
The trial will be carried out in full isolation at the Spira food and nutrition facility.
Be part of something that will change the future of humanity, be part of Spira.
INANIMA is a classic survival horror experience with a pixel art aesthetic. Solve puzzles, investigate secrets, and face nightmarish creatures as you fight to keep your life and sanity safe.
Detailed Pixel-Art aesthetics with dynamic lighting.
Combat system with a wide variety of ranged and melee weapons.
Aim at enemies' vital areas to deal more damage or shoot at their limbs to slow them down.
Use resources to upgrade your weapons and equipment. Make your weapons more powerful or precise.
Terrifying enemies with behaviors that will adapt to the environment.
Enemies are sensitive to light and sound.

System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
- Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
- Storage: 5 GB available space
Recommended
- OS: Windows 10
- Processor: Intel(R) Core(TM) i5
- Memory: 6 GB RAM
- Graphics: GeForce GTX 660
- Storage: 5 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
INANIMA Devlog: New systems, improvements and the road to the closed beta.
Hello everyone!It has been a while since our last update, and today we want to share with you some of the changes and improvements we have been working on over the past few months.We are still making progress on INANIMA, and a big part of this time has been dedicated to reviewing, improving, and polishing different game systems to make the final experience as solid as possible.Let's start with some of the most important new features.A new map systemOne of the changes we are most excited about is the new map system. We have moved away from the previous version because we felt it did not reward exploration as much as we wanted.Now, as you explore the SPIRA facilities, the rooms you visit will be gradually recorded, helping you keep track of your path. However, if you find the map of an area, you will instantly unlock its full structure, revealing the complete layout and giving you a much clearer understanding of your surroundings.We believe this system makes finding a map much more rewarding while keeping the feeling of exploring an unknown place intact.A more flexible inventoryINANIMA features two types of inventory: a limited one, where you will manage weapons and ammunition, and an unlimited one dedicated to important items and crafting materials.This way, we want to avoid frustrating situations where you have to leave behind an item needed to progress simply because you do not have enough space.For the limited inventory, we have added an upgrade system. While exploring, you will be able to find special items that increase your capacity, allowing you to carry more weapons and resources.We want these upgrades to feel like a reward for exploration and to provide that sense of progression as you move deeper into the SPIRA facilities.Improving the crafting systemWe have worked on improving the crafting system, adding new items and recipes to make resource crafting a more important part of the experience.Now, finding a note explaining how to create a new item will autom...Read full article on Community Announcements (Obscure Tales)AnnouncementsOfficial
Beta Testers Wanted!
Hello everyone!As many of you know, we are a team of just two people working on INANIMA. We have reached a key stage in development, and your help is now more important than ever to ensure the final experience is as solid and polished as possible.We would like to invite you to join our first demo beta test. Our goal is to identify bugs, fine-tune the difficulty balance, and test the new mechanics we have implemented.We are looking for a small group of dedicated players to help us in this process. For us, your feedback is essential to build an experience that truly works and delivers the tense atmosphere we are aiming for.What are we looking for in a tester?Honest and constructive feedback.Clarity when sharing potential bugs, gameplay experiences, and overall impressions.A passion for the survival horror genre.A genuine desire to help us improve INANIMA.Application FormIf you would like to help us, you can sign up via the following link:https://forms.gle/kPjaLMn5KLDnEGqv7The support from this community is what allows us to keep pouring all our effort into this project. Remember that adding the game to your Steam Wishlist remains the best way to help us.Thank you for being there and for your constant support.Obscure Tales.Read full article on Community Announcements (Obscure Tales)AnnouncementsOfficial
INANIMA Devlog: Evolution, Accessibility, and Shadows of the Past
Hello everyone!It’s been a while since our last update, but we haven’t stopped working deep within INANIMA. Over these past weeks, our focus has been split between refining the user experience and expanding the world we are building.Here are the details of our latest progress:1. Full Control & AccessibilityWe want the gameplay experience to feel smooth for every type of player. That’s why we’ve implemented a complete control rebinding system for both keyboard and controller.Controller Support: Whether you prefer keyboard or a console controller, the game is fully optimized, and you’ll be able to customize every action to your liking.Dynamic Tutorial: The initial tutorial is now “smart.” It adapts in real time to any changes you make in your configuration, ensuring that on-screen prompts always reflect the key or button you’ve chosen.2. Saving & Progression: Learning from LamentumIn INANIMA, progress is recorded at Lazarus terminals using strange red VHS tapes.Improvements to the save system:After analyzing feedback from our previous title, Lamentum, we’ve decided to implement key changes to INANIMA’s save system:Quick Load: You can now load your game directly from the pause menu, without needing to return to the main menu.Autosave & Checkpoints: We’ve introduced an automatic checkpoint system. We’re currently balancing it based on difficulty: at higher difficulty levels, autosaving will be limited or even nonexistent to preserve the pure tension of survival horror. We’re looking forward to hearing your thoughts on this in the upcoming demo!3. Atmosphere: Layers of ImmersionWe’ve put a lot of effort into the visual detail of the environments so that INANIMA’s atmosphere feels unsettling from the very first second.The decoration is built from different “variable layers” that change depending on the area. We aim for strong visual variety by adding dynamic elements on top of the base environment: stains, accumulated debris, foreground shadows, and other details that mak...Read full article on Community Announcements (Obscure Tales)AnnouncementsOfficial
INANIMA - Crafting
Hi everyone! Today, we want to talk about one of those mechanics that, while it may seem simple, is crucial to the atmosphere of INANIMA: the crafting system.Exploration Has Its RewardsOne thing we’ve always been clear about in INANIMA is that exploration must be rewarding. Finding useful items encourages players to meticulously search every room. Furthermore, scavenging and exploration gain more weight because dealing with enemies is dangerous. That’s why we felt it was vital to have a tangible reward for exploring and thoroughly searching the environment.If you only find ammo and healing items while exploring, things can quickly become monotonous. Implementing a crafting system that allows players to collect materials and use them according to their needs enhances that feeling of survival. Most importantly, it gives the player the freedom to choose what to craft at any given moment.How Crafting Works in INANIMA: The Recipe SystemOur crafting system is based on recipes that you will discover throughout your playthrough. The interesting part is how you unlock them:Finding them: You can find physical recipes in the environment, which will permanently unlock them in your recipe list.Experimenting: If you’re the type who prefers to trial-and-error your way through, you can drag and drop materials in the menu to try and create an object. If you find the right combination, you’ll automatically unlock that recipe forever.Once unlocked, recipes can be selected directly from the crafting menu, making the process fast and fluid.Materials: Gunpowder, Alcohol, and More...Materials are the key. You’ll find them as you explore; some will be common and used for multiple recipes, while others will be rarer and exclusive to more special or powerful creations.The crafting system stands out due to the versatility of its components. For example, gunpowder isn't limited to a single use; it can be combined to create a variety of specialized ammunition depending on your tactical needs.Si...Read full article on Community Announcements (Obscure Tales)Patch NotesOfficial
INANIMA Development Update
Hello everyone!We’re back with a new chapter in the development of INANIMA. These past few months have been a real rollercoaster: thrilling moments that remind us why we love making games… and others that are a bit more tedious, the kind that feel endless but are absolutely essential to keep everything working.Enemies with Brains (and Full Bellies)The enemy AI has received a proper overhaul. They now move, attack, and react in a much more logical way, forcing you to think twice before jumping into combat.And that’s not all: these creatures have the nasty habit of swallowing just about anything they come across. Sometimes, defeating them might bring you a little reward in the form of loot—making the risk and the spent ammo worth it.Puzzles that Tell a StoryWe’ve finished implementing several of the key puzzles. Our goal has been to make them feel naturally integrated into the world and narrative, avoiding that “what’s this doing here?” feeling. Each puzzle is designed not only to be satisfying to solve, but also to add meaning, coherence, and depth to the universe of INANIMA.Building Spira, Piece by PieceThe world continues to take shape. Some areas are already fully completed, others are still in progress.The general map is now connected and ready to explore. This has been one of the heaviest tasks: we’re talking about HUNDREDS of doors linking rooms and zones, all functioning. The next step is fine-tuning pacing and transitions so exploration flows more smoothly. Spira is a vast place and, believe us, getting lost here will be very easy… and very much part of the experience.What’s NextIn the coming months, we’ll focus on finishing the remaining areas and adding those small details that turn a game into an unforgettable experience. Our goal is to reach the final stretch with everything polished so that INANIMA becomes exactly what we envisioned from the very beginning.As you know, at Obscure Tales we’re just two people building all of this. That’s why every step for...Read full article on Community Announcements (Obscure Tales)






