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Señorita Chupacabra

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Señorita Chupacabra screenshot 1
Cinematic trailerWatch trailer on Steam ↗

Señorita Chupacabra

Omegan's Domain · Published by Omegan's Domain

Last updated 27 Sept 2026

Third-person shooter with planning, steampunk and magic on Wild West, lay the traps, use magic to support your action, sneak behind the enemy's back, and take control of the enemy to use his strength.

Free to PlayComing SoonDJCTQ l

Free

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Action, Indie · 2026 · More free games

Discover a blend of stealth and wizardry as you navigate Wild West battles, using magical support to outmaneuver foes. Lay traps and control enemies to claim the upper hand in this indie third-person shooter.

About this game

Wild West
Welcome to the Wild West where steampunk meets magic, also, human races are living next to fantasy creatures. The protagonist is a young vampire Maria El Chupacabra decides to become a bounty hunter!
But Maria isn't a super hero and few precise shots can take her down easily.

Steampunk Arsenal
Use various types of guns and traps to take your opponents down, some weapons can be used as a tool.

Magic
Support your action with magic, increasing your strength or casting curses on the enemy.
There are some magic items and spells that can bring chaos to your opponents.

Use Opponents
The protagonist has the power to take control of one opponent for some time.
Each opponent has his strength and weaknesses strong ogres can push heavy objects whereas elves run fast and jump high, using that against them or solving a puzzle to get extra stuff.

Planning
During the game, you can find traps like bear traps or exploding barrels, put them in the right place, alert opponents and see how the traps are doing the rest of the job.
But sometimes you have to avoid fighting for example blocking enemy wasy or sneak behind their back.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: 2.80GHz
  • Memory: 8 MB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti
  • Storage: 140 MB available space
  • Sound Card: N/A

Recommended

Recommended:
  • OS: Windows 10
  • Processor: 2.80GHz
  • Memory: 8 MB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti
  • Storage: 140 MB available space
  • Sound Card: N/A

Supported Languages

English

Latest news

  • Community & EventsOfficial

    Steam Zombies VS Vampires Fest

    I announce that Seniorita Chupacabra is taking part in the Fest Vampire Vs Zombies on Steam! What you noticed project name was corrected, previously Seniorita El Chupacabra sounded cool but was incorrect :( I was working on a new version of the demo but the last polishing required time so I will try my best to show a new version of the demo during the festival. The incoming demo version will be numbered 0.7. It contains: - replayable gameplay with random enemy positions and different locations in some areas; {STEAM_CLAN_IMAGE}/43186343/bbb04d33fb71a3c3931ce4bb3c3faaf29dda55bb.png - artefacts: new items that allow casting spells from other races on the highest level without using mana; - new game mode: "Cursed treasure" * Cursed Treasure * -Is a game mode where players can choose what kind of character wanna play, our protagonist Maria Chupacabra is unavailable because she is OP. The goal is to earn 1000 gold but the problem is that the game has a day and night mode also every time a new level is generated. In the daytime, players can visit randomly chosen locations from the main game, but all opponents are zombies. {STEAM_CLAN_IMAGE}/43186343/d39eff4e03245015490bf2cc38b3fccc3d70acf7.png In the nighttime, on the border of the level map, zombies are spawning and have small bonuses to their stats. Players have a base in the centre of the level where zombies are storming, in the morning players can find there First aid kit and the possibility to buy and improve their inventory. So the current festival inspired me for that game mode and zombies become also a new opponent in the main game in some cursed locations. As for zombies, there are slow brutes, our protagonist can take control of them like other opponents and for now there is no planned Zombie-Boss (or maybe?).
    Read full article on Community Announcements (Piotr Sowa Omegan's Domain)
  • AnnouncementsOfficial

    New Demo 0.4 is OUT!

    Sorry for the long wait for the new version of the demo, here is the list of what I reached this time: {STEAM_CLAN_IMAGE}/43186343/a28e9460986533339a6b463545cde0434b9741a2.png - Levels 1 and 2 refreshed; - Level 3 added; - Desert tiles and obstacles refreshed. {STEAM_CLAN_IMAGE}/43186343/6682aa59d80eda33e0a9030a6fb9a06111a1f5a6.png {STEAM_CLAN_IMAGE}/43186343/abd1250762f1faccf8dec64dbe0a7ad5303213ca.png {STEAM_CLAN_IMAGE}/43186343/735974ac1d92f5044445f10678458ff6a5710b77.jpg {STEAM_CLAN_IMAGE}/43186343/fa29064778ad6744b1a6120690779d961df6786d.jpg And some buldings: {STEAM_CLAN_IMAGE}/43186343/e8ab85ed8b0815ad890a519c2c7ea4c238df05bb.png {STEAM_CLAN_IMAGE}/43186343/2ef77ef5214001afa49fad3ed1bbcec8a62a8f50.png - White human has all spells available now, in the demo it uses charge and healing. - Yellow humans are now also using spells: serpent strike and tiger power. - Yellow humans refreshed: {STEAM_CLAN_IMAGE}/43186343/0b8ddc6b9e223ba78dbdb26db93802f68d0bf87d.jpg {STEAM_CLAN_IMAGE}/43186343/d8387461c71cd6c50f183bceac0737a21e4a7c02.png - added purple man - a strong opponent who can detect the character even if she is invisible by spell hunter sense, another spell is Beast Might which increases agility and strength {STEAM_CLAN_IMAGE}/43186343/63269d35bdb0b9c6a891e39ccd5bc3a6e2a91abb.png - improved throwing of rolling pins, they hit the point indicated by the crosshair and can be thrown regardless of the character's angle, previously only at a certain angle to the world it was possible to throw shafts - added animation for spell 1 - added spell 2 Invisibility which makes the player invisible to enemies and allows losing the chase, but the player still makes noise, the purple man, when alerted, can remove invisibility from the player with his detection spell - rolling pins(for melee and throwing) have a new effect "Backstab" which provides 50% increased damage in in case of attacking individuals if the target's rotation angle relative to the player is not greater than 60...
    Read full article on Community Announcements (Piotr Sowa Omegan's Domain)
  • AnnouncementsOfficial

    Going streaming!

    After understanding how some stuff is working because this will be my 1st streaming, I am planning to make a stream of my game by Robostreamer and I will be on chat to answer some questions, the stream will be available until the end of Steam Next. After that, I plan to make one more stream when the project is in the advanced form to show levels not available in the demo, fight against fantasy creatures and show charm spells in action. As for answering the questions, I am from Poland and my time zone is GMT+2, generally, I am on my feet from 6:00 to 19:00 but keep in mind that I would like to make some break times. https://steamcommunity.com/broadcast/watch/76561198043817865 So see you then and have fun!
    Read full article on Community Announcements (Piotr Sowa Omegan's Domain)
  • AnnouncementsOfficial

    Demo v 0.2.0 is Here!

    The new version of the demo is available as part of SteamNext, and don't worry, the demo will not be taken down after that and will be still updated. {STEAM_CLAN_IMAGE}/43186343/35caa10727532f71849fcf1ed0055a68857dfdb5.png {STEAM_CLAN_IMAGE}/43186343/e2295e83476f0628662079e4b6afc3a7646a01c9.png {STEAM_CLAN_IMAGE}/43186343/1230ac3252882417f977ee12bd3a9dcde7378a48.png {STEAM_CLAN_IMAGE}/43186343/fb7d343410877fe2bba12066488f4f03c4b4bbaf.png My goal for it is to make: - 3 levels available; - multiplayer module but only with human races; - replayable (somehow). Changelog for 0.20: = AI = 1. Fixing patroling so AI is not standing all the time after being moved by the player; 2. See sneaky player 3m ahead or 0.5m behind it's the back; 3. Nee AI type: tactical but only 2nd boss is using that for now; 4. Shooting range increase from 8 to 15 m; 5. After the player leaves the AI sight range, AI for 3 sec will follow the player, after that, it will get confused status and return to his start position. = Gameplay= 1. 2nd level added with new enemy type and 2nd boss; 2. The player can earn gold (replaced score) after beating opponents and bosses; 3. Started working on weapon balance; 4. The "Start again" function after death works more properly in players' ammo; 5. Music is looped; 6. Fixing camera. As for the next demo update, I planning to unlock 3rd level with 3rd type of opponent and boss, add a new gameplay mechanic and improve the current 2 levels. Where will it be? {STEAM_CLAN_IMAGE}/43186343/008ac24db29020baeff9289e90b061eea5046982.jpg I will try next Monday to launch and fix more bugs, but I can't give a promise that will happen
    Read full article on Community Announcements (Piotr Sowa Omegan's Domain)
  • AnnouncementsOfficial

    Contraptions

    In short: - new model of the protagonist in-game; - presenting contraptions - the story will be told through comic
    Read full article on Community Announcements (Piotr Sowa Omegan's Domain)

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