
Screenshots

Watch trailer on Steam ↗The Unfound Soul
LeaveLess · Published by LeaveLess
Mixed — 61% positive (33 reviews)
Last updated 27 Sept 2026
Unlock the ultimate power as you combine artifacts to create even more powerful ones in this turn-based roguelike adventure. Collect over 1000 weapons, armor pieces, and artifacts as you vanquish your foes and rise to the top as the ultimate soul.
Indie, Strategy · 2023 · More free games
Explore a turn-based roguelike adventure where you collect over 1,000 weapons and artifacts to vanquish foes. Rise through the ranks as the ultimate soul in The Unfound Soul's challenging gameplay.
About this game
Experience intricate and deep turn-based combat as you navigate through challenging levels. Test your skills and strategic planning as you discover powerful artifacts and build your ultimate arsenal. With over 1000 items to find, the possibilities are endless. Join the epic quest to become the master of artifacts and dominate the realm.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 (SP1+) , Windows 10 and Windows 11
- Processor: x86, x64 architecture with SSE2 instruction set support.
- Graphics: DX10, DX11, DX12 capable.
- DirectX: Version 10
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Exciting Update and Apology: Last Content Release and Balancing Improvements
Hello, everyone who is still enjoying this game! I'd like to take a moment to address the recent hiatus between updates and provide some insights. Firstly, I apologize for the lack of communication and the delay in delivering new content. The truth is, I have been struggling with motivation, which led to the extended pause. However, I want you to know that I value your support and dedication to this game. Moving forward, I'm excited to announce that I am working on one last substantial content update. I want to ensure that this update will be a memorable and satisfying experience for all of you. Once this update is released, I will be stepping away from the game to focus on my next project. Rest assured, I will put my heart and soul into this final update, aiming to provide you with a memorable conclusion to your gaming journey. In response to the feedback received, I have made some adjustments to address the frustrations surrounding the Pharmacist and other aspects of the game. Specifically, I have nerfed the healing abilities and reduced the excessive movement speed of certain enemies. These changes are intended to create a more balanced and enjoyable gameplay experience, allowing every fight to reach a reasonable conclusion. I sincerely apologize for the pause and any inconvenience it may have caused. Your patience and understanding are greatly appreciated. I hope that you will find the upcoming content update both exciting and fulfilling. Thank you for your continued support and dedication to this game. Wishing you all an incredible gaming experience!Read full article on Community Announcements (LeaveLess)Patch NotesOfficial
Hotfix for version 1.1
I apologize for the inconvenience caused by the previous issue. I have released a hotfix to address the problem. Here are the details: If you leave the item selection screen without choosing an item, the "Roll Random Item" interface will now disappear automatically. I appreciate your patience and understanding as I strive to improve your gameplay experience. Thank you for your support, and I hope you continue to enjoy playing "The Unfound Soul"!Read full article on Community Announcements (LeaveLess)Patch NotesOfficial
Update version 1.1 "Convenience Patch"
Update version 1.1 Convenience Patch is now live! I've made some major improvements to make your gameplay experience smoother and more enjoyable. Bug fixes: Fixed a bug where the mystery event was always a random item. It can now be (Fight, Random Item, Random Artifact). Fixed a bug where the inventory was only showing artifact effects. Fixed a bug where every character had a shield icon even though only one could utilize it. Fixed game freezes that some players were experiencing Gameplay improvements: Players can now skip the random item roll if they want to keep their current items. Every character has more unique stats. Every character has a unique start effect. Knight: Heal Magician: Burn Archer: Bleed Assassin: Poison When you level up, you can now see what armor you unlocked. All artifacts have been reworked. Added a Close button to the inventory and the menu. A little animation plays when leveling up. Crits are now more visible. When you land a critical hit, the word "Crit!" appears over the enemy. Blocking is now called "Miss" since you gain dodge chance with Agility. The map has a legend, making it easier to understand what every icon means. Background music has been added. The Option menu has undergone a visual rework, making it easier for me to add new options in the future. Info and effect descriptions have been added. When you hover over them, you can see what they do. Every character gains more XP and levels up faster. List of Effects in the game: Poison: Applies POISON to the hit unit. 80% chance to deal 10% (+5% per level) of the target's current health as damage. Heal: Applies HEAL to the owner each turn. Heals 2% per level and 4% per stack of your max health. Guard: Applies GUARD to the owner each turn. Gain 5% DEFENCE per level (+7% per stack). Slow: Applies SLOW to the hit unit. Reduces speed by 10% (+1% per level) (+3% per stack). Charm: Applies CHARM to the hit unit. 30% chance to let enemy units fight for you. Burn: Applies BURN to the hit uni...Read full article on Community Announcements (LeaveLess)Patch NotesOfficial
Update for v 1.1 on Friday + some info
CONVENIENCE UPDATE ON FRIDAY!!! here is some information about the upcoming patch on Friday. First of all, I want to thank everyone who gave the game a chance, especially those who provided feedback (positive and negative). I didn't expect so many downloads in the first 2 weeks (about 10,000), so I want to thank you all. Now to the exciting stuff. I took your feedback to heart, and the first update will be a convenience update. among other things, all effects and stats will get a description, so you don't have to guess what an effect does. also, all effects have been reworked to make scaling more interesting. Much needed music has been added and a lot of bugs have been fixed. these changes are only a selection of the patch notes which will be released on friday. See you there!Read full article on Community Announcements (LeaveLess)Patch NotesOfficial
HotFix for The Unfound Soul | Version 1.0
Freeze was renamed to Slow The Slow effect made units move faster instead of slower. Now it works as expected The Archer unit could get stuck in the combat scene. Now it should work just like the other units The Blessing effect was way too powerful and produced unusable numbers. The % scaling was lowered from +10% per stack to +2% per stackRead full article on Community Announcements (LeaveLess)






