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Battle Titan:RAINBOW

Screenshots

Battle Titan:RAINBOW screenshot 1
DEMO_C (202603) trailerWatch trailer on Steam ↗

Battle Titan:RAINBOW

OneHandedClick, 한손클릭 · Published by OneHandedClick, 한손클릭

Last updated 27 Sept 2026

Defeat the overwhelming forces of the ASURA Cult with the Cursed Battle Titan: RAINBOW !

Free to PlayComing SoonDJCTQ lFull Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Indie, Casual · 2026 · More free games

Control the Cursed Battle Titan: RAINBOW and battle through waves of enemies, blending action with casual play in an indie adventure released in 2026 by OneHandedClick.

About this game

SF Wuxia Robot Top-Down Shooter (SHMUP)

Three disciples, carrying out their late master's will, enter a great war against the demonic cult alongside the cursed Battle Titan: RAINBOW. A Story set in a Sci-Fi Wuxia world where superhuman warriors ,

and colossal mechanized titans clash.

Arcade-Style Intuitive 2D Combat

Experience classic top-down shooting mechanics: dodge, shoot, and destroy.

Face dense bullet hell patterns including aimed shots, pattern shots, and rotating barrages.

Enemy attack directions and patterns constantly create new challenges.

What Sets It Apart

  • 3 types of Battle Titan- Fight Wings, each specialized in speed, firepower, or special attacks

  • Powerful abilities: Bomb (screen wipe), Support (Bit Attack), MoonSault Roll(Back Attack)

  • 6-tier Rank system unlocked through combat progression

  • Battle against 8 powerful bosses with unique systems

Accessibility & Features

  • Full Game pad support optimized for arcade & console play

  • Custom key bindings and controller mapping

  • Score leader board support (Local & Global)

  • Un-lockable gallery featuring characters, Mechs, and world lore

===== [Notification] =============
For the latest version of Demo version update,
earlier versions of Demo were temporarily disabled.
=================================.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bit / Windows 11 64 bit
  • Processor: Intel Dual Core 2.2 GHz
  • Memory: 8 GB RAM
  • Graphics: A nVidia or AMD graphics card with latest drivers, at least 512 MB of dedicated video memory
  • DirectX: Version 9.0c
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bit / Windows 11 64 bit
  • Processor: Intel Dual Core 2.2 GHz
  • Memory: 8 MB RAM
  • DirectX: Version 9.0
  • Storage: 1 MB available space

Supported Languages

English, Korean*, Japanese, Simplified Chinese, Russian
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    BattleTitan Boss Dev. — June 2026

    BattleTitan Dev. — June 2026Since March, many events have happened, so this development report covers roughly three months. Compared to the carefully planned schedule I made at the beginning of the year, development has taken nearly twice as long as expected. Boss Logic & Combat TestingLogic development and combat testing for Battle Titan bossesSprite work and pin-up artwork for more appealing bossesStory scene artwork production (requiring significant time and development resources) The global game development market is currently very difficult, but development continues.The biggest advantage of solo development is this: as long as the developer still has purpose and determination, even if funding runs low, the team does not collapse and the project does not fall apart.Progress has been slower than expected, but I continue moving forward by finding new ways to keep development going. As a development nomad (Home Dev), I was able to secure a dedicated workspace through an indie game support program, allowing me to develop continuously in a stable environment.This has allowed me to focus much more deeply on development. Boss Combat DevelopmentArcade Mode follows the design philosophy of classic masterpieces in the genre, while Story Mode is where I challenge myself creatively.The arcade combat structure is heavily inspired by "DoDonPachi" and "Crimzon Clover."The Story Stages maintain the core game play of “shoot and dodge,” but beyond that, they push further into experimental territory with bold creative ideas and unique mechanics.2. Battle Titan Boss Artwork — “Old School” DesignThis project originally began from a simple desire: “I want to draw robots.”That is why the game features old-school mechanical designs inspired by works such as The Five Star Stories, SDF Macross, and Mobile Suit Zeta-Gundam.As a result, this top-down shooter became something filled with both romance and madness for a solo developer.Development has taken many years. To sustain the project ...
    Read full article on Community Announcements (onehandedclick)
  • AnnouncementsOfficial

    제목 없음

    Due to changes in our development environment in 2026, this announcement was delayed while we adapted.A. We withdrew from our previous setup and needed time to adjust to a new workspace and equipment.B. Upgrading hardware became impossible due to the global rise in electronics prices, so we expanded storage instead.C. We reinstalled the OS as a minimal upgrade. Fortunately, since this is not a 3D-based game, no major issues occurred.D. We had planned to participate in the indie game show “BitSummit” in Japan, but this became impossible due to the development schedule.1. Boss Design & Detailed Development (Arcade Type & Fighting Game Boss Type Dev.)We refined the combat design of each boss and improved the structure to better reflect precise design intentions. Debugging is ongoing.Increased bullet pattern density and expanded attack phasesImplemented destructible parts system for bossesDeveloping both arcade-style bullet-hell bosses and fighting game-style bosses2. Scenario Mode Script & Illustration PlanningWe are defining stage intro scripts and event scene concept art.Once production begins, changes will be absolutely impossible, so we are proceeding with extreme caution.Due to the length of martial arts terminology and long English sentences, we are adjusting UI and dialogue window sizes.\\ & the length of the UI & dialogue window is being modified because of the \ in the script.3. Release Schedule PlanWe are planning a launch in December 2026 and have adjusted development and QA schedules to align with the Steam Next Fest in October.First half: Boss battles and event script productionSecond half: Debugging and QA-focused developmentThe date for the “End Game” has been set. Thank you for reading.
    Read full article on Community Announcements (onehandedclick)
  • Patch NotesOfficial

    Battle Titan: RAINBOW – Exhibition Report & Development Update

    📢 Battle Titan: RAINBOW – Exhibition Report & Development UpdateHello, this is the developer of Battle Titan: RAINBOW (BTR).Reason for Delayed UpdatesIn December, I participated in two consecutive indie game events in Korea.As a solo, part-time developer, I focused on booth operation, bug fixing, and exhibition preparation,which delayed development updates.​Recently, BTR was showcased at two small indie game exhibitions, where the game was presented to both user groups and the general public. During the exhibitions, the game did not freeze or stop, though several bugs were discovered and are currently being fixed. Notably, Steam Deck performance proved to be very stable.Exhibitions​Korea Indie Game ShowcaseSmall indie event held in Pan-gyo City35 games, 3-day exhibitionFeedback-focused sessions with user groupsBeaver Rocks 2025 Indie exhibition hosted by \Held annually since 2022 with a high selection bar85 selected indie titlesStrong exposure to general audiencesIntro scenes were shown on a large screenExhibition ResultsArcade mode fully playable from Stage 5 to EndingOne crash during 24 hours of Steam Deck play (not caused by the game)CPU ~35%, GPU ~40% usage, stable 60 FPSPlayer skill levels ranged widely from Easy to Hyper→ Three difficulty levels plannedStrong positive response from the target audience→ The game has reached commercial-quality vertical slice level Key FeedbackThis game is not casual or all-ages (by design)Boss battles received the most feedbackDifficulty perception varied greatlyMany experienced players requested very high-difficulty boss fightsThe mixed vertical/horizontal STG rule set was well receivedGoing ForwardOperating the booth alone as a solo developer was exhausting and required recovery time.However, positive feedback from the core target audience removed my remaining doubts.Development has now entered the phase of final content production and repeated testing,with a planned release in late 2026.​I’m sorry for the long wait, but at th...
    Read full article on Community Announcements (onehandedclick)
  • Patch NotesOfficial

    Battle Titan: RAINBOW – October Development Update

    Indie Game Show Participation in DecemberWe are officially participating in an indie game exhibition held in Korea this December.As a result, development focus this month has shifted toward artwork production and dialogue localization polishing. Artwork Production FocusMain game key artworkPlayer character illustrationsStage boss designsNumerous event artworksMajor characters from opposing factions Existing in-game visuals are being replaced with newly remade and polished artwork.
    Read full article on Community Announcements (onehandedclick)
  • Patch NotesOfficial

    BTR Development Update. September

    BTR September Development Update The Korean title of the game will be changed.Previous: 대인전기:천궁 => 전투거인:천궁 (Other languages remain the same.) New Playable Units in DevelopmentAdditional player-selectable mechs are being developedGraphics, settings, and attack types designed and tuned to match game balanceImprovements also being made to existing Game play logic Final Stage Development ContinuesDue to its length, the stage is divided into 3 partsEnemy patterns, artwork, and logic are being built on a large scale Artwork PolishingConcept layouts are being refinedPolishing and upgrading art quality in parallel with development
    Read full article on Community Announcements (onehandedclick)

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