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Watch trailer on Steam ↗GeoDepths
A Little More Games · Published by A Little More Games · Official site ↗
Very Positive — 87% positive (308 reviews) · 12 achievements
Last updated 27 Sept 2026
Pilot your drill deep below the surface of a remote planet, to mine ore to refine into resources, which will be used in drill upgrades and construction of your homebase. Upgrades will allow you to drill deeper to find more types of ores. Explore caves to uncover mysteries and secrets.
£14.29
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Price history
Adventure, Strategy · 2023 · More £5 - £15 games
Command your drill to explore deep below a mysterious planet's surface. Uncover secrets while refining ores for upgrades that let you delve even deeper in this engaging strategy-adventure from A Little More Games.
About this game
Pilot Your Drill To Find Resources
Use an advanced drill machine to dig through the planet. Find and mine resources for you to take back to your homebase for research and refinement. Upgrade your drills speed, inventory, and depth maximum, using the resources you find.Build Up Your Homebase
Within a cave near the surface lies your base of operations. Build more rooms and corridors to provide more space for machinery, terminals, and decoration. Keep your base powered using biomass from alien plants. Learn to farm these plants to provide a steady source of biomass.Explore Caves and Find Mysteries
Find and explore a variety of caves, with many mysteries including plant life and strange minerals. Scan what you find to fuel your research, and harvest them for further development.Find, Refine, and Combine Resources
Different ores and minerals can be found at different depths of the planet. Find them, then scan them back at your homebase to unlock research in base building and drill upgrades.Features
- First Person Drill Piloting and Mining.
- Resource Management.
- Base Building.
- Cave Exploration.
- Drill Upgrading.
- Researching.
- Power Management.
- Alien Plant Farming.
- Environmental Story Telling.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 or later
- Processor: Intel Core i5 2.6GHz
- Memory: 1 GB RAM
- Graphics: GeForce GTX 700 series
- Storage: 2 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Fossil Keeper: Dig, assemble, & display dinosaur fossils.
Introducing my next game Fossil Keeper, of which development is in full swing! Dig up Dinosaur fossils Assemble skeletons Build a museum Display skeleton exhibits Upgrade digging Unlock more dig sites Fill out your Fossilpedia Be sure to wishlist to show support, and to be notified of the demo release. https://store.steampowered.com/app/3298420/Fossil_Keeper/Read full article on Community Announcements (Matherno)AnnouncementsOfficial
GeoDepths 1 Year Anniversary
One year ago today I released my first game on Steam. But it wasn't as simple as that, there was one and a half years of development prior, as well as another half year of post release content. So to celebrate the one year anniversary of my game, I thought it would be nice to look back at its two year development journey, from a simple prototype, to the game I'm proud of now. I have the full development journey in the form of dev logs on YouTube, if you would like to see it in detail, but I'll provide an overview here. Dev Log Playlist: https://www.youtube.com/playlist?list=PLOmypIsKoxbXpnwWbWQSDIiaHxRNlIwC7 Idea Conception Before GeoDepths, I was working on many different game projects. All centered around core gameplay ideas. Really just practicing elements of game development. Naturally, the games I play influenced the game concepts that I wanted to develop, which drove my game development hobby at the time. Then during the beginning of 2022, I played the perfect combination of games to lead me to the idea of GeoDepths. The primary of these being Planet Crafter and Iron Lung. I had the idea of a game where the player is within in a drill that mines underground and uses diegetic levers and switches to control it. Much like Iron Lungs submarine, but with Planet Crafters resource management. I figured that the core gameplay loop would be that you drill down underground, gathering ore, which you would bring back to the surface to your HUB to refine and then use those resources to upgrade your drill, allowing deeper excursions with better resources. The goal of the game would be to reach a certain point deep underground, so gaining these drill upgrades would be vital. This idea is not much different from the game as it is now, except a lot simpler in gameplay and scope. I could envision the game in its entirety, and had the confidence that I had the capability and capacity to finish it within a reasonable amount of time. So then I set out to start its development, aba...Read full article on Community Announcements (Matherno)AnnouncementsOfficial
Elevator Warp Demo
Hi all! My next game, Elevator Warp, now has it's demo available for you all to try. https://store.steampowered.com/app/2803900/Elevator_Warp/ Elevator Warp is a puzzle and exploration game, centered around an elevator that can take you to all sorts of places. A hotel, dungeon, hedge maze, train, and many other unexpected locations. {STEAM_CLAN_IMAGE}/43253192/5b0a548d765f9b5e77ac10e23b71c8f717eaba54.png You must travel from floor 1 to 6, working out if each floor is valid or not. If a floor is not valid, you must press the emergency button and don't continue up, or you have to start all over again! How do you know if a floor is valid? If the elevator says you should be on a certain floor number, say floor 3, then any indication that you are actually on a floor of a different number is invalid! A floor will have numerical clues, and you must find and check each one before moving on to the next floor. These clues could be a written number on the wall or the number of objects in a pile, but they aren't always so simple. {STEAM_CLAN_IMAGE}/43253192/49135d2a2884228d66803f75c8e500280500937d.png Try and try again to reach floor 6, exploring and learning about each floors clues, in order to get the perfect run! Each run is random, with roughly 30 possible floors to arrive at. The demo contains 10 of them. {STEAM_CLAN_IMAGE}/43253192/5cac2f9d0d205925155de93c907b839de597c6f1.png Checkout my dev log about the game: https://youtu.be/hkqcH0xTLmE?si=9LMK1zkmL38NM7iKRead full article on Community Announcements (Matherno)Patch NotesOfficial
Patch #1 - 1.2.152
Change Log Made Mantorite spawn closer to the centre of the depth 3 map. This should stop players from getting stuck on this level with no drillable Mantorite, which is required to gain the next level of drill upgrades. (Won't effect existing saves, due to resource spawning occurring at the time of starting a new game) Made the PDA log read status get flagged as soon as you see the log, rather than just when you switch to the next log.Read full article on Community Announcements (Matherno)Patch NotesOfficial
GeoDepths Update 1.2 & Dev Log #15
Hi all! Update 1.2 is available now to play on the main Steam branch! Featuring new depths, caves, resources, collectables, machines, and whole new ending! Join the discord to send any feedback or bug reports. Check out the dev log to see all the changes. Detailed Change Log Expanded 800m depth level to be a fully mineable level. Added 800m depth caves and scannables. Added new resources to be found at 800m depth. Added new 1000m depth level, with special endgame caves and resources. Added a third ending, including a Steam achievement. Added a fourth alien artifact that is required to access the ending cave. Added alien logs. Added two new 800m depth level cave terrariums to the Item Dispenser. Added alien style models to the Item Dispenser. Tweaked drill upgrades to incorporate new higher-level resources. Added buildable Map Table. Added buildable Auto Drill Machine. Made PDA open to log when it's scanned. Added more HUB and Drill music tracks. Added Critical Mining Drill tool. Made the gems added in 1.1 scanned by default (so they're not required to be found for 100% completion). Changed the gems to spawn in the main maps as well as the unstable passage maps. Added in-game time tracking to saves, so you can see how long a save has been played (only for 1.2 saves). Fixed problem in Tangle Trouble cave when FOV is not the default. Improved performance of power terminal graph. Plus several minor changes and fixes.Read full article on Community Announcements (Matherno)






