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Ruler of the Waves 1916

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Ruler of the Waves 1916 screenshot 1
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Ruler of the Waves 1916

Falling Ninja Productions · Published by Top Secret Studios LLC · Official site ↗

1 user reviews — 0% positive (1 reviews)

Last updated 27 Sept 2026

Ruler of the Waves 1916 is a naval combat game and turret-based shooter. The game follows, in a fictional sense, the major battlecruiser engagements in WWI. The player must utilize multiple turrets on multiple ships to maximize their firepower.

Early AccessDJCTQ 10PvP

£12.79

Lowest price we've ever recorded

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Price history

3 Sept 2026Lowest: £12.79 · Highest: £12.794 Oct 2026

Action, Indie, Strategy, Early Access · 2022 · More £5 - £15 games

Command various battlecruisers and their turrets to outmaneuver enemies in Ruler of the Waves 1916. Dive into early access for strategic action and indie innovation from 2022.

About this game

Broadside thunder,
steel plate sundered,
munitions ablaze,
once triumphant -
sinking to a watery grave,
Ruler of the Waves.
- Inscriptus



Man the turrets of mighty Dreadnought battleships and battlecruisers and blow your enemy out of the water to secure your position as... the Ruler of the Waves!

Ruler of the Waves 1916 is a naval combat game and turret-based shooter. The main gameplay involves aiming and firing the turrets. Since turrets take 30 seconds to reload, the player must utilize multiple turrets on multiple ships to maximize their firepower. Things are made more difficult due to the movement of the ships and the sea, and consistent accuracy will be a challenge to all but the most experienced gunner. Sink all the enemy boats to achieve victory - with bonus points earned for quickness.

The game follows, in a fictional sense, the major battlecruiser engagements in WWI such as the Battles of Heligoland Bight and Jutland, which would be the last time ships of this kind reigned supreme before improvements to high-flying aircraft and deep-diving submarines made them all but obsolete.

Dreadnought-era battleships and battlecruisers are similar in size and firepower, but differ in terms of armor thickness, turret layout, and speed. Battleships are more heavily armored, whereas battlecruisers have the advantage in mobility.

The player will have an opportunity to board both types of ship and unleash mighty salvos upon the opposing fleet.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel(R) Core(TM) i5-10400F
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 600 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Tech Trees Revealed!

    Last year, we began a huge addition of gameplay content by expanding the on-rails gameplay to include RTS type controls. This snowballed into base building and more, which we described in our blog as follows: Structure building is meant to intersect with and enhance the seafaring gameplay by introducing management of the new resources system trifecta: Capital, Industry, and Labor. Choices involving prioritizing certain structures or resource generation versus shipbuilding, and the skill required to multitask, ought to increase the strategic depth of the game. {STEAM_CLAN_IMAGE}/43215752/3e6426197eecd92933907bd2ac377acb0b2f0e1a.png Now, we are pleased to announce the full tech tree for Structures, Upgrades, and Units in the game. While we are still working to get the game back to a playable state after all these huge additions, we wanted to share the news with the community in the meantime. Without further ado, here are the tech trees for Ruler of the Waves 1916: STRUCTURES {STEAM_CLAN_IMAGE}/43215752/637f45b9060ded40d47743a638437239d09559b2.png UPGRADES{STEAM_CLAN_IMAGE}/43215752/33caf2c008393488a59b396a5906fba27f2950e3.png UNITS {STEAM_CLAN_IMAGE}/43215752/46c09281eeec6e96165701625afe847cc5a94c19.png What's next? All of these changes have introduced a significant amount of work and we hope to share an update once we can return the game to a playable state. Hope to share more soon and thanks for the patience & support! -Evan
    Read full article on Community Announcements (fallingninja)
  • AnnouncementsOfficial

    EA Build 8 - Seven New Ships

    Build 8 brings seven new ships with unique turrets and abilities, UI and gameplay enhancements, bug fixes, and more. New Ships Faction Ship Turrets Ability Imperial Light Cruiser 8 None Royal Destroyer 3 Lay Mine (Astern) Imperial U-Boat 1 Submerge; Torpedo Imperial Torpedo Boat 0 Torpedo Imperial Zeppelin 0 Drop Bombs Royal Transport 0 Heal Imperial Freighter 0 Replenish Campaign Begin adding new ships to the campaign missions Fixed an issue where the leviathan boss would tickle boats inside of sinking themGameplay Doubled the base movement speed for all boats; Implemented turning radius coefficient Rebalance ships HP and damage a bit Added new projectile types: small round, torpedo, sea mineFleet Builder Added new ships to Fleet Builder selection Added an option to alter space between ships in the formationUI Added “click and drag” selection box Added ability to issue & queue move commands via the minimapHUD Added segmented HP bar for selected ship Added hotkey indicator for the selected ship Added ship speed and other information to the HUD Fixed issue where right click ground could occur through the HUDAudio Fixed an issue where the sound effects would occasionally fail to play Fixed an issue where sounds would continue playing with the menu open Made music persistent in more areasMenus Added a list of all default key controls in the options menu Added option for sound effects volumeMultiplayer Missed shot indicators now only display for the instigating player Fix an issue where the overseer view began on Player 1’s fleet as Player 2 Physics simulation for projectiles is now server-authoritative Press Enter to select chatbox in lobby Removed chatbox from gameplayProject Stats Issues resolved this sprint: 64 Issues kicked to next sprint: 1 Issues in the backlog: 68 Total issues resolved: 209
    Read full article on Community Announcements (fallingninja)
  • AnnouncementsOfficial

    Early Access Build 7

    Indicators Added waypoint indicators: displays the current move destination for the active warship; hold the Shift key to view the waypoint queue Added a port/starboard indicator around the active warship to help with aiming broadsides Hotkeys Added hotkeys for prepare broadside ability (port , reset , starboard ) Campaign Campaign missions now default to tactics mode (i.e. ships are controllable; uses the strategy camera instead of close-up camera) Balance Health and damage numbers have been adjusted to a higher base level to allow more room in the future for balancing Added new Armor attribute into damage calculation formula Music Added military strategy OST to the game Options Added new setting for music volume Versus Begin transitioning Fleet Builder, Scenario Options, and Formation Editor to independent menus Added tooltips to the Scenario Options menu Bug Fixes Fix an issue where the turret would fail to shoot if selected via hotkey after pressing the minimap Fix an issue where mouse hover sound effects would play for menu items obscured behind a modal Fix an issue where the system mouse cursor sometimes displayed instead of the in-game mouse cursor Fix an issue where the selection indicator displayed slightly off-center Fix an issue where the viewport would fail to capture the mouse in a multi-monitor setup Fix an issue where Team 2 would fail to earn points for sunk boats or turret hits Fix a potential soft lock when rapdily changing between overseer view and turret mode
    Read full article on Community Announcements (fallingninja)
  • AnnouncementsOfficial

    Early Access Build 6 - Release Notes

    Release Notes Minimap - added the minimap - select the minimap to quickly travel around the map Revamped strategy cam - edge scrolling - Isometric perspective - fixed an issue where the mouse wheel changed zoom even when not in the current camera mode Revamped HUD - moved most information to bottom of screen - added the hotkey text for turrets - added the hotkey text for warships Graphics - added underwater effect to the camera Levels - implemented level bounds - shifted starting coordinates on some missions to fit inside minimaps Options - added option for edge scroll speed - added option for camera zoom speed Multiplayer - fixed an issue where Prepare Broadside failed to activate for client players - improved UI stability for client players - flags default to red vs blue instead of historical flags Bug fixes - fixed an issue with the Prepare Broadside ability rotating turrets in an invalid way Project Stats Issues resolved this sprint: 24 Issues kicked to next sprint: 6 Issues in the backlog: 92 Total issues resolved: 103
    Read full article on Community Announcements (fallingninja)
  • AnnouncementsOfficial

    Early Access Build 5

    Versus Battle Fleet Battle is renamed to Versus Battle New Game Mode Selection Joust: ships travel “on rails” on a predetermined line. Accuracy and orientation are key. This is the original game mode. Tactics: enables setting waypoints for ship movements, similar to real-time strategy (RTS) style controls. More control at the expense of increased responsibility. New Features Prepare Broadsides ability: instantly align all turrets on a warship to port, starboard, or the start position Click to select: clicking any eligible friendly warship on the screen will now possess that ship Hits counter: the number of successful hits now displays for the selected warship in the HUD Note: a direct hit = 2, glancing blow = 1 Misc Additions & Improvements Improved graphics: the material textures on ships have been revised to a higher quality/level of detail Fix some minor visual issues in the Change Allegiance menu (Campaign) Fix an error with the camera during level selection (Campaign) Fix a defect that would occasionally cause the camera to teleport to the water surface level during binocular mode Multiplayer Implement tactics mode option for multiplayer battles Fix an issue where teammates could inadvertently change their ally’s camera view when changing turrets on a possessed ship Fix an issue where selection circles would fail to clear when possessing a new unit (Tactics) Known Issues (Multiplayer) Statistics (i.e. score, hits, accuracy) count fails to properly display for non-hosting players (doesn’t affect victory conditions) The dreadnought broadside ability can cause side turrets to aim at an angle that is not normally possible
    Read full article on Community Announcements (fallingninja)

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