
Screenshots

Watch trailer on Steam ↗Hunted: Kalevala
Hunted_Kalevala · Published by Jamk Games
Content notice: Butchered human remains.
Mixed — 48% positive (21 reviews)
Last updated 27 Sept 2026
Get your knife, get your spear. There is a monster on the loose. Shout Perkele, and kill the beast.
Free to PlayDJCTQ 14
Free
Action, Adventure · 2022 · More free games
Embark on a perilous journey in Hunted: Kalevala, an adrenaline-fueled adventure where you wield knives and spears against a lurking beast. Shout "Perkele" to take the fight into the monster's lair, all part of the 2022 release from Hunted_Kalevala.
About this game
Story
You are a hunter gatherer, Finnish man coming back from the woods. You will find your family butchered by something sinister...
Time to find that beast, and kill it. Perkele.
Features
- First person exploration
- Hunting
- Finnish mythology settings.
- Atmospheric
- Stealth
- Boss
Credits
Hunted: Kalevala is made by 3rd year game production students at JAMK, Business Information Technology. Jyväskylä Finland.
Game was made over approximately 4 months, with a lot of hiccups and problems on the way. With no Unreal Engine experience before this project.
Juho Harju / Project Lead / Product Owner/ Design / Environment / Steam Publishing /
Evgenii Vetoshkin / Programmer / UI Implementation /
Ilia Rozhnov / 3D Models / Animation
Ilona Vertanen / Scrum Master / Unreal Engine / Environment
Tero Korpela / Git / Server
Mehmet Eralp / UI Art
Jaakko Kuorikoski / Audio Recording
Music:
Olga Kolari / Sonic Poetry: composition, recording, traditional Finnish musical instrument, keyboard, design.
Henry Kolari / Art of Sound: Mix and Mastering
Katri Laulainen: Shaman drums and Singing
Juha Jyrkäs: Throat Singing
SPECIAL THANKS TO OUR MENTORS
Peter Ciszek
Masa Gorse
You are a hunter gatherer, Finnish man coming back from the woods. You will find your family butchered by something sinister...
Time to find that beast, and kill it. Perkele.
Features
- First person exploration
- Hunting
- Finnish mythology settings.
- Atmospheric
- Stealth
- Boss
Credits
Hunted: Kalevala is made by 3rd year game production students at JAMK, Business Information Technology. Jyväskylä Finland.
Game was made over approximately 4 months, with a lot of hiccups and problems on the way. With no Unreal Engine experience before this project.
Juho Harju / Project Lead / Product Owner/ Design / Environment / Steam Publishing /
Evgenii Vetoshkin / Programmer / UI Implementation /
Ilia Rozhnov / 3D Models / Animation
Ilona Vertanen / Scrum Master / Unreal Engine / Environment
Tero Korpela / Git / Server
Mehmet Eralp / UI Art
Jaakko Kuorikoski / Audio Recording
Music:
Olga Kolari / Sonic Poetry: composition, recording, traditional Finnish musical instrument, keyboard, design.
Henry Kolari / Art of Sound: Mix and Mastering
Katri Laulainen: Shaman drums and Singing
Juha Jyrkäs: Throat Singing
SPECIAL THANKS TO OUR MENTORS
Peter Ciszek
Masa Gorse
System Requirements
Will my PC run this? →Minimum
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: AMD Ryzen 7 4800H
- Memory: 16 GB RAM
- Graphics: RTX 3060
- DirectX: Version 10
- Storage: 4 GB available space
Recommended
Recommended:
- Requires a 64-bit processor and operating system
Supported Languages
English*
*languages with full audio support
*languages with full audio support
Latest news
Patch NotesOfficial
Day 1 Patch
Day one Patch Includes: Larger game area to explore. New Features: - Crafting system * Torch, Javelin and Trap can be crafted. - Crafting items * Stone, Stick and Tar Weapon systems: - Javelin, throwable projectile weapon. - Traps, setup a trap to damage the monster. - Blocking at right time negates 75% of incoming damage. Item usage and placement: - Torch and Trap can be set on ground with right mouse click. Game Border system: - Game border warns if player ventures too far, and teleports back to previous location. Bug Fixes: * Monster damages player with bone mesh hit, rather than end of animation. * Torch works as intended * Crafting items working as intended * Death and Win screen implemented * Had to make the monster tad bit smaller, so the attacks hit the player. Known Bugs: Audio on footsteps not activating as intended. Balancing on damage dealing and monster HP needs adjusting. Player speed is too high, can damage the player. Calm down dude. Option settings do not save the audio. Audio is too loud.Read full article on Community Announcements (DokoMaster)






