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Monster&Strategy

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Monster&Strategy

Swift Cucumber · Published by Swift Cucumber

2 user reviews — 100% positive (2 reviews) · 2 achievements

Last updated 27 Sept 2026

An adventure card game set in a dungeon, featuring a maze generated by the program, unpredictable monster combinations, and a vast array of cards and artifacts. Players must measure the trade-offs and build their unique deck!

Early AccessDJCTQ 10

£5.89

Lowest price we've ever recorded

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Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £5.89 · Highest: £5.898 Oct 2026

Indie, Strategy, Early Access · 2024 · More £5 - £15 games

Delve into Monster&Strategy, where each turn presents new threats in a procedurally generated dungeon. Craft your unique card deck as you explore and survive the ever-changing challenges designed by Swift Cucumber.

About this game

Program Generated
Content such as monsters, resources, paths, dungeon exits, and more, are all generated by the program and hidden in the mist, waiting to be discovered.

Various Monsters
Monsters with varying abilities are scattered throughout the dungeon, blocking paths or guarding treasures. They may seem insignificant when encountered alone, but a random combination of them can pose a significant threat.

Abundant Builds
With hundreds of functionally diverse cards, paired with dozens of unique artifacts, and a range of classes with varying playstyles, build your powerful deck to tackle challenging situations.

Craft Cards
Your cards can be infinitely upgraded, with numerous affixes stacked on them, making them even more powerful and unique.

Transcending Limitations
Although the game incorporates the concept of classes, and cards also have their respective class types, they are universal in nature, allowing for the possibility of combining cards from all classes together.

Constant Evolution
As you delve deeper into the dungeon, monsters will evolve into more advanced forms and acquire additional special abilities to hinder your progress.

Powerful BOSS
Each floor of the dungeon will feature a randomly generated and unpredictable elite, standing alone as a formidable opponent. You must defeat it to proceed to the next floor. Moreover, the game also boasts several powerful and unique lords who are constantly on the lookout to bring your journey to an end!

Unlimited Heritage
If you are unfortunately defeated in battle, as long as you have a few coins left in your pocket, you can carry over your hard-earned cards to the next game.

No-Unlock Gameplay
In the game, there are no enhancements that require players to spend a lot of time unlocking. Everything relies solely on skill and a little(or a lot of) luck.

Endless challenges
The game currently does not have a concept of completion or ending the game, you can always take your deck deep into the dungeon and constantly break records.

System Requirements

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Minimum

Minimum:
  • OS *: Windows Vista/Windows 7/Windows 8
  • Processor: 1.7+ GHz or better
  • Memory: 1 GB RAM GB RAM
  • Graphics: Radeon HD5450 or better; 256 MB or higher
  • DirectX: Version 9.0
  • Storage: 500 MB available space

Supported Languages

English, Japanese, Simplified Chinese

Latest news

  • Patch NotesOfficial

    beta2.7.0

    *The has been revised. Instead of increasing damage from 1, it now deal damage equal to the 's stack. Corresponding adjustments have been made to artifacts related to . *The has been revised. Now, after an enemy acts, their action time is doubled, and the 's stack will only decrease after being triggered. Corresponding adjustments have been made to artifacts related to . *New monster : It is immune to all abnormal status except for . *New monster : It possesses two attack forms, a regular attack and a piercing attack. Furthermore, deal direct damage on it will grant it additional action turns. *Advanced form of >> :If there are units of the same type present on the battlefield, upon death, it will revive with a random amount of HP that does not exceed its original maximum HP.
    Read full article on Community Announcements (BOT)
  • Patch NotesOfficial

    beta2.6.0

    *New resource: Soul Flame. It can be obtained by defeating the lords. *Artifacts can now be inherited, which requires the consumption of Soul Flame. *The challenge method for lords has been revised. Previously, the probability of encountering a lord was calculated based on the player's total steps, and then the lord would suddenly appear in front of the player to attack. This approach may have made it difficult for players to engage with lord-related content. Now, players can challenge lords at any time through the UI panel. The order in which different lords appear is not fixed, and players can preview the type of lord they will need to challenge next. As a result, players need to adjust their deck strategically for each game to adapt to the upcoming lord battle.
    Read full article on Community Announcements (BOT)
  • Patch NotesOfficial

    beta2.5.0

    *Added 22 new cards. *Added 8 new potions. *New monster :Its number of attacks is linked to its HP, so attacking it can weaken its damage. * will gain a block amount equal to its remaining HP after transforming. *The card selection UI has been optimized. Now, if no further selection can be made, there will be a noticeable visual effect to distinguish the selected cards.
    Read full article on Community Announcements (BOT)
  • Patch NotesOfficial

    beta2.4.0

    *Added 8 new cards. *Added 4 new artifacts. *Unused gold will now be carried over to the next round of the game. *Now, save files from different versions are compatible. If the save does not match the current version, a version information will be added to the title of the save, and there is no longer a mandatory requirement to discard the save. If any issues arise, you can manually discard the save.
    Read full article on Community Announcements (BOT)
  • Patch NotesOfficial

    beta2.3.0

    *Added 17 new cards. *Added 7 new artifacts. *New monster :The Storm Elemental is immune to . Its attack will apply to you and convert any triggered on the battlefield into its own attack power. *New node : During dungeon settlement, for every Scarlet Mark present, an additional evolution will occur. Find and destroy them! *The strike back logic of the has been adjusted to: When a card is played on it, it will deal damage to you. *Cards that cannot be upgraded now will have a mark "N". *The initial handsize for all classes has been increased by 1.
    Read full article on Community Announcements (BOT)

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