
Screenshots

Watch trailer on Steam ↗SoundStorm
Damian Hiltebrand, Franziska Renold, Nils Künzig · Published by Damian Hiltebrand · Official site ↗
4 user reviews — 100% positive (4 reviews)
Last updated 27 Sept 2026
Reflect bullets to the beat in this psychedelic rhythm bullet hell shoot 'em up. Patterns of rhythm and bullets are melted into a unprecedented gameplay experience. Feel this immersive audivisual experience filling your soul with excitement and joy.
£10.99
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Price history
Action, Indie, Early Access · 2022 · More £5 - £15 games
Experience SoundStorm, an indie action game where you reflect bullets to the beat. Developed by Damian Hiltebrand, Franziska Renold, and Nils Künzig, this 2022 release combines rhythm and shooting in a psychedelic gameplay adventure.
About this game
BULLETS FLASH TO THE BEAT
Different colors flash to different parts of the beat or melody.
REFLECT BULLETS ON THE BEAT
Fly near the bullets and hit the button exactly on the beat.

MASTER MELODIES AND BULLET PATTERNS
The patterns get more complex with every stage.
MAKE COMBOS AND IMPROVE YOUR SCORE EVERY TIME YOU PLAY
If you can chain more bullets and make multiple successfull chains in a row you will be rewarded with extra points and lifes.
DEFEAT BULLET RAINING BOSSES
At the end of every stage a boss is waiting for you with it's own music track.
SOUNDSTORM FEATURES
- 5 stages with 18 acts. Each is a well crafted audiovisual experience with original gameplay. 30 Minutes of gameplay.
- 3 difficulty levels: casual, serious, insane. The game is accessible for beginners and offers challenges for shmup otakus.
- Deep gameplay and score mechanics keep you coming back for more.
- 40 Minutes of original music by Nils Künzig. Perfectly synchronised with the stages.
- Original hand-drawn thematic artwork by Ziska Renold.
- Arcade mode, score attack and custom game modes.
FREQUENTLY ASKED QUESTIONS
Is this a skill based game or a casual game?
It's skill based. Easy to learn, hard to master. Each section is unique and leaves room for improvement. The scoring system awards tactics and skills.
Do you play bullet hell shoot 'em ups?
I play bullet hell shoot 'em ups (e.g. from Cave) regularly and understand the deep scoring mechanics those games have. I usually reach the last stage with one credit. I particularly like shooters with innovative concepts like Ikaruga.
Do you play rhythm games?
I used to play rhythm games daily and still play them from time to time. I love how rhythm games force your whole body to be part of the game. This is what I tried to adopt in Soundstorm.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7, 10, 11
- Processor: Any Intel Core Duo
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 600
- Storage: 500 MB available space
- Additional Notes: 60hz monitor refresh rate recommended
Recommended
- Requires a 64-bit processor and operating system
- OS *: Windows 7, 10, 11
- Processor: Any Intel Core Duo
- Graphics: GeForce GTX 1050
Supported Languages
Latest news
Patch NotesOfficial
Version 0.8.10 (rhythmic visuals)
Pulsating particles in the background Pulsating hero circle around Zoom/blur effects on the beat More particles on higher graphic settings More fog at start of level 2 New flash-effects with glow for bullets Mouse cursor is hiddenRead full article on Community Announcements (damian.h82)Patch NotesOfficial
Version 0.8.9
Range of bullet explosions is indicated with circles Adjusted rhythm pattern in first stage Adjusted timing in tutorial Fixed a bug with background speed in stage 3 Improved refresh rate testRead full article on Community Announcements (damian.h82)Patch NotesOfficial
Version 0.8.8 (3 difficulty levels)
3 difficulty levels: -casual: for most players the best option for the first playtrough -serious: for shmup veterans and people who have completed the casual course -insane: for players looking for the ultimate challenge Bullets glow in complementary color Glow effect on titles Various minor improvementsRead full article on Community Announcements (damian.h82)Patch NotesOfficial
Version 0.8.7 (Remastered graphics with animations and shaders)
Animations for all enemies and bosses Shadows and displacementfilters for background images Shadows for enemies Effects synchronized with the music Outline or glow filters for enemies that indicate the beat Various other filters Many minor improvements and fixes P.S. The changes are not present in the demo or the screenshots yet, just in the full game.Read full article on Community Announcements (damian.h82)Patch NotesOfficial
Version 0.8.6
Standard gamepads are automatically recognised Simplified startup screen Range and charge of shield is indicated with a circle around the player New lifebar style Cancels all bullets when hit New sounds for combos Better performance due to new Pixi.js version 7Read full article on Community Announcements (damian.h82)






