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Neon Ascending

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Neon Ascending trailerWatch trailer on Steam ↗

Neon Ascending

TheCarmineDepth · Published by TheCarmineDepth

Very Positive — 82% positive (91 reviews) · 35 achievements

Last updated 27 Sept 2026

Grid management roguelike tower defense that emphasizes mechanics and features dazzling visual effects. Don't overthink it, just stack and play! Enhancement modules boost your attributes, affix modules change the mechanics, and more... all within the grid. Time to create a new and improved build!

DJCTQ 10

£3.39

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £3.39 · Highest: £3.398 Oct 2026

Indie, Strategy, Casual · 2025 · More under £5 games

Neon Ascending challenges you to stack and play through a strategy-rich roguelike experience, where each module enhances your attributes or changes the game mechanics. Dive into the casual yet deep gameplay of 2025's indie release.

About this game

Wave after wave of mobs is coming to crush your defenses! Choose from a variety of modules with different effects such as weapons, enhancements, and affixes from the shop and deploy them on the battlefield to eliminate all mobs. Each module has a specific effective range, so you must carefully manage their placement to maximize their efficiency!

Game Features
★ Carefully planned grid management and thoughtfully designed roguelike mechanics
★ 66 completely unique modules: 8 types of weapons, 18 traits, 28 attributes... more exciting content in development

★ The talent tree system is here! Get ready to take off!
★ Moderate game length: approximately 1 hour to complete a single run (with automatic save feature)
★ Comprehensive explanations of game mechanics included
★ Compete with players worldwide, climb the Steam leaderboard, and showcase your incredible builds!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7+
  • Processor: 4 Ghz
  • Memory: 4 GB RAM
  • Graphics: 256MB, Vulkan 1.1
  • Storage: 200 MB available space

Supported Languages

English*, Simplified Chinese*, Japanese*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Version Update 0.7.0.0

    New Talent Tree Nodes: A new talent for the Cutter allows its projectiles to reverse direction once they reach the edge of the screen. New Affix Module: The Wind Chaser module replaces the next projectile you fire with a new type. Improved Fast-Forward Button: The fast-forward button is now available after wave 20 (previously it was hidden and only unlocked after wave 50). Fixed some translation issues. Fixed a bug where the final enemy in a projectile's path could not be hit correctly. The issue with the talent tree page background being too bright has been improved.
    Read full article on Community Announcements (TheCarmineDepth)
  • Patch NotesOfficial

    Version update 0.6.2.5

    Added VSync setting to the menu. Added multithreading setting to the menu.
    Read full article on Community Announcements (TheCarmineDepth)
  • Patch NotesOfficial

    Version update 0.6.2.4

    Fixed the issue where the synthesizer upgrades in the talent tree did not take effect and display correctly in the shop.
    Read full article on Community Announcements (TheCarmineDepth)
  • Patch NotesOfficial

    Patch Notes 0.6.2.3: Talent Tree Unlocked!

    A Word from the Dev Hey friends ( *︾▽︾) long time no see! Over the past two months, I’ve been closely following and updating Neon Ascending, and I’m confident this round of content will be even more satisfying for everyone~ As for the most anticipated feature — we’ve finished the first version of the Talent Tree! It currently includes 93 nodes covering multiple aspects like economy, offense, defense, and multi-turret strategies. We’ll continue expanding the depth of these paths in the future. On the performance side, we've improved the frame rate by at least 20%, maybe even 30%? Anyway, it's a lot smoother now! What’s next on the roadmap? Something like this: Expand the Talent Tree with additional and unique nodes Add new affixes, equipment modules, and enemies Alien fusion — or perhaps a brand new experimental mode Thanks so much for playing and supporting the game! If you enjoy it, please share your screenshots and videos — help us get the word out! Update Details Talent Tree is here! Now you can guarantee getting Prisms, Synthesizers, or Weapons under certain conditions; enhance damage and effects; or pick some quirky off-meta bonuses! Fixed an issue where lightning effects appeared excessively bright under some conditions Fixed several translation issues Ice Breaking no longer grants crit rate — now it and Fragile together determine extra damage and trigger frequency Bouncing projectiles now last longer and are less likely to disappear Avalanche projectiles now inherit more stats, and generate more shots when more freezing effects are active Power Ball are now affected by Massive — meaning they become much larger Improved frame rate when many projectiles and enemies are on screen Taking damage while speeding up the game no longer resets game speed — pace yourself!
    Read full article on Community Announcements (TheCarmineDepth)
  • Patch NotesOfficial

    Version Update 0.5.2.4

    Japanese language support has been added to the game text. More languages will be added in the future. We welcome any corrections or suggestions :)
    Read full article on Community Announcements (TheCarmineDepth)

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