
Screenshots

Watch trailer on Steam ↗Fingerbang: All Bullets Pointin'
Fingerlab · Published by Jamk Games
Content notice: Depicts cartoon violence and gore, use of fictional drugs and mildly crude language.
Very Positive — 81% positive (127 reviews)
Last updated 27 Sept 2026
Fingerbang: All Bullets Pointin' is a fast-paced FPS inspired by both retro and modern FPS games. Fingerbang combines elements from each in order to create a mix of its own, with a scoring system added on top to gauge your performance through the different levels.
Action, Indie, Free To Play · 2022 · More free games
Experience the thrill of Fingerbang: All Bullets Pointin', where each level challenges you to blend classic and contemporary shooting mechanics. Score high as you navigate through intense action, making this an engaging free-to-play option for fans of fast-paced first-person shooters.
About this game
You play as a former police officer taking justice in your own hands (literally), as you tear your way through the criminal element of the city, trying to put an end to the manufacturing and spreading of a dangerous new drug known as Strutusol.
- Fast-paced gameplay with several different powers to help you overcome your enemies
- Master your tools to improve your ranking
- Test your mettle throughout multiple levels, each requiring different approaches
- Discover hidden secrets throughout each level
Special thanks to Janne Mustakallio and Eerik Annola for producing the original music in this game.
*This game is a student project originally created in a period of 9 weeks, this version of the game being available as the demo version. Current release version has already surpassed the original release and will continue to receive updates for the foreseeable future.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64-bit or later
- Processor: 2.4GHz Dual Core Processor or Higher
- Memory: 2 GB RAM
- Graphics: GeForce 9800GT Or Equivalent
- DirectX: Version 11
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: 2.4GHz Quad Core Processor Or Higher
- Memory: 4 GB RAM
- Graphics: Geforce GTX 560 Or Equivalent
- DirectX: Version 11
- Storage: 1 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update 0.1.2 Is Live!
Patch 0.1.2 Notes Hello! This is our first patch of the year, introducing some major changes to the way the "Red District" level plays out as well as some general and quality-of-life changes. Some of these changes may require some future work, and as per usual we welcome any and all feedback! You can find the exact list of changes below: General Changes Changed the UI to allow for previously unaccounted for resolutions and aspect ratios (do let us know if you run into issues with this!) Performance improvements across the board, primarily in "Red District" Added new sprites for enemies shooting blue projectiles Added checkpoint functionality, currently only in the "Red District" level Added a "Retry" button to the death screen, visible when a checkpoint is active Changed lighting rendering type Gameplay Changes Slightly increased Berserk attack range Changed Berserk heal to feel smoother Changed powerup behavior to disappear when picked up (some may respawn after a delay) Level-Specific Changes Training: Doubled boss door opening speed Changed sprites for blue projectile enemies Red District: Major overhaul to level progression Added new level geometry to several locations Changed existing level geometry in a few locations Adjusted requirements for progression to accomodate changes Adjusted rank requirements to match the new design Added new guiding elements to better highlight boss location once unlocked Fixed a hole in level geometry allowing out-of-bounds access above the hangar Added disco lights to a private party Red District - Boss: Added a checkpoint to the hallway before the encounter Doubled the boss door opening and closing speed The boss can now be damaged with parried projectiles Added new lights to better signpost the mechanics of the encounter Added health pickups to the boss arena to give players a second wind Added a new sound effect to indicate invulnerability A quick note regarding the checkpoint system: the game currently does not track player de...Read full article on Community Announcements (Taigon)Patch NotesOfficial
Development Update
Hello fellow fingerbangers! After a lengthy Christmas break we are right back at it with development and there are some major updates in store for the future, so hopefully you've cracked your knuckles and flexed your fingers in preparation for things to come! The Immediate Future Our development roadmap consists of building additional content for the game throughout the spring of 2023, with a major focus being on our most requested addition: new levels. However, with the pressure of a December release date behind us, we have also taken another look at the levels currently in the game, and have had the time to work out some of the changes we wanted to implement originally but lacked either the time or resources to implement before initial release. With this being the case, our first update to the game will also introduce some small background changes: A demo version of the game will appear on the store page, this is due to us having to preserve a version of the game as it was on release (for bureaucratic reasons with our publisher). This demo version will not be updated or changed in any way going forward. The current version of the game will continue to receive updates and new content as soon as we manage to create and test them. This can and will include fundamental changes to how the game plays, creating a larger gap between the demo version and the current version. We would also like to note that the game will still remain free for anyone to download and play, the introduction of a demo version should not affect our players in any way. If anything, the demo version serves as a piece of history and reminder of where we started from as the game evolves with further development. First Update To Content As we have also had the time to go over some of the content produced by our players and have received plenty of feedback about the current version of the game, our first update will introduce a rework to the way the "Red District" level plays out! We finally have a lo...Read full article on Community Announcements (Taigon)Patch NotesOfficial
Patch 0.1.1 Hotfix
Quick hotfix to include a missing name in credits.Read full article on Community Announcements (Taigon)Patch NotesOfficial
First Post-Release Patch (v0.1.1)
Patch 0.1.1 Notes Hello! This is our first post-release patch, introducing some slight quality-of-life changes as well as more comprehensive changes to enemy behavior and values. The update size is rather large due to changes taking place across multiple levels. You can find the exact changes listed below: Quality-Of-Life Changes Mouse sensitivity now goes down all the way to 0.1 instead of 1 You can now set vertical mouse movement to inverted in the options menu General Changes Pulled the enemy gun position a bit closer to the body Potential fix for enemies being able to shoot after dying Level-Specific Changes Training Level: Potential fix for boss getting stuck on the door. Moved green room enemies a bit closer to the door Adjusted the position of blue room enemies to further apart from one another Increased blue room enemy aggro range Red District: Increased roaming enemies vision range from 22 -> 30 Increased roaming enemies aggro range from 15 -> 25 Nightmare: Increased enemy vision range from 20 -> 25 Increased enemy aggro range from 20 -> 25 Increased enemy shooting range from 20 -> 25Read full article on Community Announcements (Taigon)






