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Dungeon Tactics

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Dungeon Tactics screenshot 1
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Dungeon Tactics

Chaz Cowan · Published by Chaz Cowan

4 user reviews — 100% positive (4 reviews) · 37 achievements

Last updated 27 Sept 2026

A retro style party based RPG smashing together concepts from several of my favorite games! Build a party of 6 characters combining active, passive, and reactive skills from 40 different classes. Avoid many traps: fire, lightning, arrows, cannons, elemental whirlwinds, bubble guns, and more!

DJCTQ 10Full Controller Support

£8.50

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £8.50 · Highest: £8.508 Oct 2026

Indie, RPG · 2022 · More £5 - £15 games

Explore Dungeon Tactics and build your party of six unique characters from 40 classes. Navigate treacherous dungeons filled with traps like fire and lightning, all crafted by Chaz Cowan in his 2022 indie RPG.

About this game

A retro style party based RPG smashing together concepts from several of my favorite games!
Build and name a party of 3, then 6 characters with a large selection of male and female (few cats too) character avatar sprites.
Explore the 15 levels of the dungeon to protect the people of Airi from the secret threat contained within.
Many original music tracks throughout!

Jobs:
  • Combine any number of the 40 jobs on each character.
  • Each job has Active, Reactive, and Passive skills.
  • Only the 2 assigned jobs Active skills will be available during combat.
  • Gain JP from battles for your 2 currently active jobs.
  • Spend JP on skill levels OR your mastery bar for stats, hp, energy, and to unlock reactive and passive skills.
  • Find combinations of jobs that complement each other through damage type synergies, damage type buffs, heals, damage shields, pets, and a few wacky effects!

Dungeon:
  • Find switches, levers, and fake walls to uncover previously blocked pathways.
  • Avoid many traps set in place to hinder your progress including fire, lightning, arrows, cannons, elemental whirlwinds, bubble guns, and more!
  • Procedurally generated items from chests and monsters, with random weightings towards different stats along with random bonuses.
  • Every non-boss monster has at least 1 rare item they can drop!

Approximately 20-30h for a single playthrough.
Game is definitely best played with a controller!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7/8/10
  • Memory: 512 MB RAM

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Enemy Health Display

    Added Enemy Health/Energy Display: Bars will show based on level of monster mastery (See Bestiary) and two new configuration options. Energy bars can be turned on/off. Health bars options: "Always", "Targeting", "Never". Numbers on bars are activated later in mastery progression. Fixed issue with opening Bestiary in a few select areas.
    Read full article on Community Announcements (BrOkEn_aImBoT(+})
  • Patch NotesOfficial

    Autobattle Options

    Autobattle Option Rundown: Press 1 (left shoulder button) to repeat current party member previous command. Press 2 (right shoulder button) to repeat all REMAINING party members' previous command. Press R (Select button) to enable autobattle, which automatically repeats all remaining party members' commands and moves the battle forward automatically approx ~1s after each command/animation executes. Press the button again at any time to halt autobattle. If no previous command was selected for a party member, Fight to closest available enemy group will be attempted. Wait command will be used for any party member that cannot reach any enemy groups when Fight is attempted. If a party member does not have enough energy for the same command, Fight will be attempted. Smart healing/targeting is not available. If you heal a party member and repeat it, it will heal the same over and over, unless they die. In that case Fight will be attempted. Blunderbuss should alternate between skill and Fight to account for reloads. Fixed an issue in bestiary monster mastery level calcs involving appearance weights. Fixed skeleton pet attack not having any sound. Fixed Blood/Dark Strike not having an attack graphic.
    Read full article on Community Announcements (BrOkEn_aImBoT(+})
  • Patch NotesOfficial

    Main Menu in Bestiary

    Disabled the keys relating to Main Menu while Bestiary is open.
    Read full article on Community Announcements (BrOkEn_aImBoT(+})
  • AnnouncementsOfficial

    Bestiary

    Added monster bestiary, which will fill itself in as you beat monsters and find their item drops. It is accessible from both the Title and System menu(s). Fixed an issue with Reactive skill Faith...duration was incorrectly being set to 0 so it expired immediately each round. Fixed an issue with crashing after loading a game where characters had the Shifting Aura buff applied. Fixed collision issue on level 1. Fixed an issue with calculating enemy type appearance frequency.
    Read full article on Community Announcements (BrOkEn_aImBoT(+})
  • Patch NotesOfficial

    Status Help

    Added a Help page detailing some important information about status effects.
    Read full article on Community Announcements (BrOkEn_aImBoT(+})

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