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Watch trailer on Steam ↗Sci-Fantasy Defence
Ivan Chernyakov · Published by Ivan Chernyakov
Content notice: This game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Violence, Gore, Dismemberment, General Mature Content.
6 user reviews — 50% positive (6 reviews) · 21 achievements
Last updated 27 Sept 2026
Combine physics-based traps, weapons and magic to defend against horde of thousands enemies in this roguelike tower defense with procedurally generated levels and switching between building/combat. Do it solo in VR or with up to 4 players in one PC through local co-op.
£16.75
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Price history
Action, Indie, Simulation, Strategy · 2022 · More £15 - £30 games
Sci-Fantasy Defence challenges you to build and defend with a mix of weapons, traps, and spells. Experience solo or team up with friends for local co-op action.
About this game
Sci-Fantasy Defence is a combination of tower defense, first/third-person shooter and slasher. Survive and protect a brain from zombies and mutants. Use advanced technologies to place traps, construct buildings and craft weapons. Buff weapons with elemental potions. Dodge enemies and attack in slow motion.
There are 11 classes: stormtrooper, swordsman, telekinetic, defender, warrior, electrician, exploder, engineer, sniper, destroyer and deathbeam-man. Every class has his own play style, perks and other advantages.
Different types of traps, such as those that deal damage or knock enemies into the air. Buildings can be placed not only on the ground, but also on the ceiling and side foundations.

Different types of weapons that can be upgraded.

Build and upgrade turrets.
Split screen Co-op / Non-VR support
Play with friends, don't need to wait each other. There are always a free display and keyboard with mouse in PCVR, use it for the second player. Use gamedpads for extra players. Supports up to 4 desktop players. Also if you haven't got VR, then you can play it in non-VR mode (either, solo or co-op). Desktop players are full-fledged and have the same capabilities as a VR player, with the exception of some VR-exclusive features.
Multiplayer Co-op on the same computer (play online using Steam Remote Play):
one player in VR and the others using the monitor with keyboard/mouse and gamepads (up to 5 players)
[non-VR] split screen with mouse/keyboard and gamepads (up to 4 players)
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 SP1+, Windows 8, Windows 10
- Processor: Core i5-4590 / FX 8350
- Memory: 4 GB RAM
- Graphics: GTX 750 2GB / R7 265 2GB (Non-VR only)
- DirectX: Version 11
- Storage: 11 GB available space
- VR Support: SteamVR or Oculus PC
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Core i7-10700 / Ryzen 5 5600
- Memory: 8 GB RAM
- Graphics: GTX 1060 / RX 580
- DirectX: Version 11
- Storage: 11 GB available space
- VR Support: SteamVR or Oculus PC
- Additional Notes: Recommended installing to SSD for better performance
Supported Languages
Latest news
Patch NotesOfficial
Sci-Fantasy Defence V10 — Top-Down Update
This update added new content, including new traps and weapons. The game also changed the viewing perspective to top-down, and content was redesigned to accommodate this (for example, ceiling traps are now wall traps). Also, split-screen multiplayer has been replaced with a shared screen. In VR, this is combined: you build in giant mode, but the character follows your movements in battle mode. Here's the list of new features and changes:NEW Hammer trapNEW Push trapNEW Energy Barrier (prevents projectiles from entering or exiting from the area)NEW Swing Axe trapNEW Mjolnir weaponThe biome is now procedurally generated with obstaclesNew building system: Walls are now limited, and you receive a certain amount after each wave. Building any trap requires a resource. Resources are distributed randomly across the walls. For example, to build a mechanical trap, you need a gear in an adjacent cell.Returned back rogue-like upgrades choices after each waveVR: a 3D panel with traps has been added for more intuitive construction (pick up and place with your hand)Improved visual effects for injuries—blood now flows from the cut site of creatures.Improved trap impact effects.Bullets now reflect off obstaclesTime slowdown and speedup (0.25x, 0.5x, 1x, 2x)and more other improvements and bug fixes.Read full article on Community Announcements (Ivan Chernyakov)Patch NotesOfficial
Free DLC anouncment and v10 alpha Update
A free DLC is coming soon, in which you need to destroy targets as quickly as possible. Each subsequent shot adds an additional arrow per shot. The developments from the main game are used. Many enemies, thousands of arrows, physics with smooth framerate. Dodge shells, shoot and break records.In the beta branch you can play version 10 of the updated main game (alpha version). Main features and changes:the game is now oriented to a top-down perspective. Now, when playing with multiple players, the screen is not divided into several parts. The VR player also sees himself from a top-down perspective, but the character repeats the movements of the VR player. With this combination, there is a 360-degree view of the action while using close-range and long-range weapons.returned back rogue-like choices. Choose traps and upgrade cards between wavesbig creatures and bosses now also have ragdoll physics instead of animationbullet bounce physicsadded liquid physics (VFX only)new weapon - Mjolnirfire rate is no longer limited by frame rateimproved gore VFXRead full article on Community Announcements (Ivan Chernyakov)Patch NotesOfficial
Sci-Fantasy Defence V9 - Physics Update
New The update is aimed at close combat and encouraging more physical activity (including body and legs). Weapon physics - now have weight and interact with other objects {STEAM_CLAN_IMAGE}/40644479/cf2a40431888b705c6827a849ed18b0733ef59b0.gif {STEAM_CLAN_IMAGE}/40644479/a09a68fa5a037b5b9db38353ceb61f626b405b03.gif New attack mechanics. Enemies no longer bite immediately, as before, without giving the opportunity to switch to close combat. Now they jump on the player's head before biting, which allows you to crouch or step aside in real life, increasing physical activity and giving various opportunities for counterattack (shoot during or after crouching, push into traps, etc.) with the passive effect Adrenaline Rush. {STEAM_CLAN_IMAGE}/40644479/aa2c74ccefcf8ad24db254edb36782402c5187be.gif Adrenaline Rush - new passive effect that activates when an enemy jumps on you to bite. Slows down time, but also slows movement speed (but not weapon movement speed, while still retaining the effect of weight) New weapon - bare fists. Just leave at least one weapon slot empty for use and hit enemies in slowmo. Improvements Some lights/colors improvements Fixes Fixed some bugsRead full article on Community Announcements (Ivan Chernyakov)Patch NotesOfficial
Sci-Fantasy Defence Update 8.7
New Zombies know getting random buff electric - creates EMP explosion after death, that deactivates near traps for 10 sec poisoned - immune to poison and make damage to closest players after death accelerated - high movement speed (can activate many traps if not killed in time) steely - immunity to physical damage telekinetic - immune to telekinesis/antigravity, throws nearby zombies in the direction of its movement upon death {STEAM_CLAN_IMAGE}/40644479/d9041840a6d78f3b3b39150f2f5f0c3c09e72a39.gif Climbing. Added ropes to select a vantage point (for example, for building or shooting from above). {STEAM_CLAN_IMAGE}/40644479/1ef84281f253da1efd8b4ce54025e92b77030cbf.gif Climbing motion. Previously, it was only possible to move by sprinting when smooth locomotion was off, but now you can climb on the ground, capturing space and pulling towards. Useful if you experience motion sickness and/or want more physical activity. {STEAM_CLAN_IMAGE}/40644479/15ed16fb3cfbb36e08a4a81b042e8b083b344073.gif Gesture based actions. Cast spells using gestures with the telekinesis gloves. {STEAM_CLAN_IMAGE}/40644479/b078cb522d51358ed4887557bd658a2c0b561f4c.gif {STEAM_CLAN_IMAGE}/40644479/a8bd4b922bc2505979998bd025593873928240a4.gif Map 1 - Changes/Improvements Decreased width, but added height variations, lava, platforms and replaced wires upper lava. {STEAM_CLAN_IMAGE}/40644479/0bbfbe392ed740ed52464f356470f8c345f8550f.png VFX environment collisions {STEAM_CLAN_IMAGE}/40644479/713b224ea677871133cc1dd90f195022a01a5d5d.gif Active ragdoll boss {STEAM_CLAN_IMAGE}/40644479/26bf92cea361afd9191c2202c2a374c46dc8f485.gif Improvements / Changes Added flesh stat for enemy limbs. Now after poison/burning an active ragdoll skeleton will run for some time. This is per limb mechanic, so if only half of the body was under fire/poison, then half of the body will turn into a skeleton, not the whole body. {STEAM_CLAN_IMAGE}/40644479/6478c08f69d174fd4a47f7a402ef8ee83f8b8c01.gif Improvements / Changes Slowmo ...Read full article on Community Announcements (Ivan Chernyakov)Patch NotesOfficial
Sci-Fantasy Defence Update 8.6
New New weapon: electro-balls, that repeats your hand movements on distance New trap: chain, can be grabbed using telekinesis and using like a whipe, merges with other dynamic mechanisms (like bounce balls or grinders) Added rope wires - enemies now can climb on ropes Added spectator camera option (for content creators) Improvements Due to accidentally activating slowmo now need to press GRAB button with pushing the gear Added ability to recenter menu on holding menu button Fixes Fixed frequent crashes VR: fixed old UI and bindings that beacking a game Fixed drop performance when enemies are burned Increased Antialiasing in Ultra graphics settingsRead full article on Community Announcements (Ivan Chernyakov)






