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Watch trailer on Steam ↗ToruTaru
hiddenVisions · Published by hiddenVisions
Content notice: ToruTaru contains themes involving hauntings, suicide, death, and some mild language.
Very Positive — 84% positive (73 reviews) · 31 achievements
Last updated 27 Sept 2026
Delve into the infinitely AI-generated, ghastly haunted mansion of TORUTARU. Use talismans, maps, your wits, and the friends you make along the way to fight off the angered spirits and survive. Every playthrough is a unique experience.
£8.50
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, Early Access · 2021 · More £5 - £15 games
Embark on an eerie journey through TORUTARU's haunted mansion, using talismans and your intellect to fend off spirits. Each playthrough presents new experiences as you navigate the infinitely generated AI world.
About this game
Save Your Girlfriend From The Mansion
Your girlfriend has disappeared into the MANOR FOR THE FOREVER TORMENTED, a mansion swallowed by a demon named ToruTaru who is building an army of traumatized spirits to fight God.Find her and escape.
Randomly Generated Horror Experience
- Procedural AI-generated infinitely randomized levels, enemies, and items make for a new play experience every time.
- Chilling horror experience tracks down, stalks, haunts, and torments the player personally
- Use 9 different talismans to fight ghosts, skip floors, or warp through walls
- Dozens of spirit behavior types and appearances haunt you as you ascend the infinite mansion
- Create a map as you explore and draw on it freely to make notes
- Help various people you encounter as you climb the mansion
- Climb to the highest floor you can and build your rank as a ToruTaru explorer
Early Access
- Be a part of the terrifying and addictive early beta while the developer adds new types of levels, enemies, questgivers, talismans, and other features
- Early access purchases carry over to the full version - get it while it's cheap
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: AMD Athlon II X4 645
- Memory: 8 GB RAM
- Graphics: AMD Radeon HD 6670
- Storage: 800 MB available space
- Sound Card: N/A
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
0.7.8 Update Published
0.7.8 Update Changelog:Fixed run-destroying NPC conversation softlock bug. NPC conversations would sometimes become unclickable, this was caused due to improper canvas order.Added 12 new “attack voices” to enemies that do spirit damageAdded pixel filter and resolution fixes to NPC conversation cameraAdded additional but rare aggressive behaviors to angered spirits.Added some weird noises that can occur when a spirit is particularly angry with you.Dev notes:Thanks for your patience! A bug has been persistent in ToruTaru for a while, where if the player initiates a conversation with an NPC, the menu can become unclickable, with no way to exit or proceed, thus softlocking the game. Last night while doing some thinking, I got a sudden idea about what might be causing it, and implemented it immediately. This should be the fix. It's a bit TL;DR, but essentially the menu items were "far back" on the canvas, so if anything else might be in front of it (e.g. blood screen effects, fade effects, etc) it could block the buttons. I've moved the NPC convo UI to the front of the canvas, which should be the fix. I haven't tested extensively yet, but it seems to work.While I was in there, I figured I'd add some scary SFX that I've been making recently. I also have tweaked a random chance for spirits to become more aggressive, adding some behavior attributes that randomize when a spirit becomes angered. This can create new types of aggression (and also non-aggression/fleeing), making spirit encounters more diverse. Also fixed some other things, and added some rare occurrences.Enjoy!Read full article on Community Announcements (Raid Boss)Patch NotesOfficial
0.7.6e Update - Beta Branch Launched!
0.7.6e has been pushed to the new beta branch! This includes a ton of new balancing changes, aesthetic changes, and more. I'm pushing this to a new branch because I'm still testing the difficulty and balance with some of these new changes, and it'll take a ton of testing to make sure this is what's right for the game overall. {STEAM_CLAN_IMAGE}/41181848/018dcb68b5c01fb93c27cd3e94936153b5c97e83.png The majority of these changes are to suit the vibe closer to the vision I have for the game, as well as to insist on a more mature and restrained tension. Below is the changelog of changes that I can remember making in this version: New NPC Conversation UI System. Click on NPCs to talk to them. It will either be a questgiver, or an NPC which opens a conversation window, where you can converse with and respond to NPCs. They will give positive and negative dialog, and you can respond with positive/negative/goodbye responses. The NPCs can give rewards, alert the player of stashes of items nearby, or alert the player of nearby spirits. New "haunting level" system and difficulty rebalancing. Invisible haunting meter rises as the player explores, which is then the origin of most spirit and enemy spawns the higher it rises. Beating levels (-33%), collecting keys, and hanging out in blessed rooms are a few ways to lower the haunting level. Subtle new effects on many talismans. New particle effects, and brief physics pulse (pushes phys objects) from used talismans. Warp talismans tosses objects around within the path of the warp. Overhaul on many SFX. New ambient sounds added (creaks etc). Many of the old more aggressive ambient sounds have been made much more rare, making for a quiet experience when hauntings are not occurring. Ambient sounds on outdoor floors completely overhauled. New SFX upon beating a floor with a key. New SFX upon beating a floor with an elevator. Footstep SFX softened slightly. Some SFX reduced in volume. Many new songs added to OST. Some songs removed. New ...Read full article on Community Announcements (Raid Boss)Patch NotesOfficial
ToruTaru Experimental Branch Update (0.7.5e1)
{STEAM_CLAN_IMAGE}/41181848/e0a471cd13d1c8ddc637f37b378e3ca9f5a7591a.png ToruTaru experimental branch has been updated with new sounds, visuals, ghost behaviors, and rebalancing / bugfixes. Here is a list of many of the changes: All spirits make distinct ambient foley sounds which reflect their state. Calm / benign spirits make soft rustling sounds, while angered spirits audibly stretch the wood around them. Glitchy shortwave radio sounds removed from most ghosts. "Cursed areas" (the fog that spawns a ghost) now appears as a sigil burned into the ceiling, which is dripping onto the floor. The player can hear the dripping. This makes cursed areas much more noticeable. Matches are now more abundant; there is a 60% chance 1 matchbox will spawn on any floor, 20% chance two will spawn, and 20% chance none will spawn. Before it was 33% chance to spawn one. Calm / benign spirits now have more possible behaviors, including avoidant and shy behaviors. Before, they would charge at the player if the player looked at them. Now, there are many different types of unpredictable actions the spirit can take when looked at. Talisman effect hints are now seen from the pause menu, and some information (current floor and stats) is no longer shown on the pause menu. Light spirits no longer have a spirit model, and are just light. Their sound cannot be heard past 1.5m, slightly larger than their damage hitbox. Silly new cheat code that allows the player to hit a vape every 12 seconds. Probably other stuff. {STEAM_CLAN_IMAGE}/41181848/49b753e29c971caf04c8854180b25d4578678983.png Hope you enjoy! Let me know if you run into any bugs, much of this is not fully tested! -hV {STEAM_CLAN_IMAGE}/41181848/0346f0025d6802e99e90d6ad1d3b7a9f9b3d08be.pngRead full article on Community Announcements (Raid Boss)Patch NotesOfficial
0741 Patch
Small patch to fix old player model appearing, pixel filter defaulting to off, and includes all Mac updates.Read full article on Community Announcements (Raid Boss)Patch NotesOfficial
ToruTaru 0.7.4 "Dimensions" Major Update
0.7.4 "Dimensions" Update Massive Update I don't even really know how to categorize these changes, and I probably missed many, but below is a changelog of everything that's changed. First, the bad news: The game's intro sequence has not changed, so certain quality-of-life updates to the main game will not be reflected in the intro, like the ability to erase ink on the map, or the ability to see the player's 3D rigged and animated body. The intro will be redone as the next highest priority. Also, the Mac OSX version of the game will be published tomorrow - sorry for the delay! Without further adieu read on for the exciting new changes to ToruTaru, playable NOW! {STEAM_CLAN_IMAGE}/41181848/af7278ad653ad940d5bff8bdc849ab4aab8e2232.png - Player can rebind all keys from the main menu - Pixel filter can now be turned off in the main menu - Dead end doors have new sounds and jiggle when player attempts to open them - When a dead end door unlocks to let the player into the next area, the door opens a crack and air floats in - EnemyActivators are more conspicuous with more fog and a dim throbbing red glow - 4 new larger 3D physical enemies added as a random chance on any level - 5 new 3D zombies added with new AI behavior to replace all zombies. 3 different zombie types have been made; normal, crawling, and running {STEAM_CLAN_IMAGE}/41181848/df874b3077165b6920b86dfe87322838526ab9d1.png - Player now has a rigged and animated 3D body - All questgivers, quest objects, and matches now have 3D models - All spirit models have been converted into 3D sprites - Added 3D girlfriend follower, added defensive talisman behavior on girlfriend, added complaining on girlfriend, fixed bug where girlfriend could not die, removed text bubbles from girlfriend {STEAM_CLAN_IMAGE}/41181848/d445d8e9a5c9a8c39a360a95f7044960d64560ed.png - Put NPCs and questgivers on the navmesh with some basic AI - Physics objects overhauled, can be picked up and carried with left click, and thrown with V. Holding V...Read full article on Community Announcements (Raid Boss)






