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Watch trailer on Steam ↗Scholar of the Arcane Arts
Courtesy of Endo · Published by ESDigital Games · Official site ↗
Positive — 87% positive (38 reviews) · 20 achievements
Last updated 27 Sept 2026
Scholar of the Arcane Arts is a Roguelike Action RPG where every spell you cast interacts with one another. Learn new spells, solve puzzles, unlock secret dungeons, and defeat monstrous beings to save the world invaded by five Planes of magic!
£3.39
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Price history
Action, Indie, RPG · 2025 · More under £5 games
Embark on a magical adventure where each spell you cast has unique effects. Learn new incantations, unlock hidden dungeons, and defeat powerful foes in this roguelike action RPG by Courtesy of Endo.
About this game


Scholar of the Arcane Arts is a Roguelike Action RPG where you must rely on your knowledge of how magic actually works to survive. The five Planes of magic have invaded your world. As a Scholar, you now need to learn new spells by collecting magic scrolls. You must solve puzzles, unlock secret dungeons, and defeat monstrous beings to find these powerful scrolls. Each school of magic interacts with one another differently. It is up to you to figure out which spell to use to counter, disable or attack!
LEARN to be a wizard, FEEL like a wizard, PLAY as a wizard and then BECOME a Wizard!
It is all about magic spells, monster lairs and saving the world!

- Over 10,000 spell combos!
Collect, combine and upgrade the spells! Use a wide variety of spells from the five schools of magic: Hydromancy, Pyromancy, Geomancy, Necromancy and Aeromancy. Upgrade your spells and find the most powerful combinations!
- Explore 3 procedurally generated magical worlds and defeat the dark creatures
Explore large, procedurally generated worlds to solve puzzles, complete dungeons and find powerful spells that will help you on your journey. Each world is full of dangerous enemies, dungeons, and monster lairs. Beat the enemies that are faster and stronger than you, and defeat the terrifying Demigods!
- Hand-drawn pixel art graphics
Enjoy the hand-drawn pixel art carefully mixed with the fabled magical shaders to deliver you a stunning dark fantasy experience!

System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 or newer
- Processor: Intel i5 or better
- Memory: 1 GB RAM
- Graphics: Nvidia 450 GTS/Radeon HD 5750 or better
- Storage: 1 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Help Scholar of the Arcane Arts Win the Sit Back and Relax Award!
Thank you for being with us on this journey! Every moment you choose to spend in our little magical world means so much to us. This game continues to grow and live because you believed in it!Steam Awards nominations are now open, and if Scholar of the Arcane Arts has ever helped you unwind, or find a bit of peace after a long day, we would be incredibly grateful for your nomination for the Sit Back and Relax Award. Your support matters! Let’s push Scholar of the Arcane Arts to the top!Read full article on Community Announcements (evgeniya.goranskaya)AnnouncementsOfficial
Trick or Treat? Get Scholar of the Arcane Arts 30% Off!
BOO! Got scared? Don’t be, it’s just the Steam Scream Fest is her 🎃 During the event, you can get Scholar of the Arcane with a 30% discount.The offer is available until November 3th. Don’t miss your chance to embark on a journey through a dark fairy tale, explore mysterious ancient ruins with Tania, and uncover the secrets of her origins and fate + maybe dive into our spookiest indie titles, from Remedium, Unusual Findings, BattleJuice Alchemist to Demon Skin (and more lurking in the dark 👻).Read full article on Community Announcements (Old Gamer)AnnouncementsOfficial
Scholar of the Arcane Arts – Out Now! Discover the Power of Magic!
Greetings, Scholars! The wait is over! Don your fanciest cloak and your pointiest hat, and ready your spell tome as you step into Scholar of the Arcane Arts 1.0, which is available now on Steam. New Features in the Full 1.0 Launch 🔥 Spell Rebalancing – Fireball can now combine with other spells, Seren’s Falling Star evolves faster, Tar’s Rock has a reduced cooldown and more! ⏩ Faster Gameplay – Domains reduced to 2 floors instead of 3, cutting playtime from ~1.5 hours to ~40 minutes per run. 💥 Bigger Damage, Bigger Impact – Damage numbers grow in size based on how much power you unleash! 🛍️ More Quality-of-Life Tweaks – Vera’s Shop now displays monster levels, and Sky Castle puzzles can be completed with walls. What Awaits You in Scholar of the Arcane Arts? 🔮 Unleash the power of magic – Explore procedurally generated realms and upgrade spells to create devastating new combinations. 🕵️ Solve ancient puzzles – Unlock dungeons filled with hidden secrets and forgotten lore. 🛡️ Battle monstrous foes – Face relentless hordes and the demi-gods that rule the magical planes. 🎨 Beautiful hand-drawn pixel art – A dark fantasy aesthetic blended with modern visual effects. “If you would have told 10-year-old me that I’d be launching a video game, I would have said, ‘What took you so long? This is a dream come true, and I want to thank all the Scholars who have supported me along the way. Let’s combine some spells!” https://store.steampowered.com/app/1650200/Scholar_of_the_Arcane_Arts/Read full article on Community Announcements (Old Gamer)AnnouncementsOfficial
Scholar of the Arcane Art 1.0 arrives on March 11, 2025
Greetings, Scholars! Don your fanciest cloak and your pointiest hat, and ready your spell tome as you step into Scholar of the Arcane Arts 1.0, available March 11 on Steam. 1.0 Launch Key Features Spell rebalancing: Fireball can now combine with other spells; Bubbler can be cast while moving; Seren’s Falling Star requires half as many spell hits to change form; Decaying Touch will always poison; Tar’s Rock cooldown has been reduced; and Solaris absorbs more spells per level. Less floors, quicker gameplay: Each domain has been reduced from 3 floors to 2 floors. This significantly reduces the time it takes to complete each run ~ 1.5 hours to ~ 40 minutes. Bigger damage, bigger numbers: Damage numbers increase in size in relation to how much damage you’re doing Additional updates: Vera’s Shop now displays current monster levels, and the Sky Castle puzzle can now be completed with walls. Oh, and feel free to wishlist and buy Scholar of the Arcane Arts! It’s really fun, okay? https://store.steampowered.com/app/1650200/Scholar_of_the_Arcane_Arts/Read full article on Community Announcements (Old Gamer)AnnouncementsOfficial
Scholar of the Arcane Arts | Devlog ‘A Unique Spell System’
{STEAM_CLAN_IMAGE}/41379655/474aa9e6bb218ca1cafc006cf7e066a530884c8b.jpg Greetings, Scholars! Long time no hear, huh? Well, there’s a good reason for that—I’m still deep in production, but trust me, big things are coming! Today, though, I wanted to take a moment to reflect on how Scholar of the Arcane Arts came to be and tell newer players what makes it so exciting. And it all started with… A Unique Spell System There are certain mechanics I believe every character class should have. An archer should deal more damage the longer they pull back their bowstring. An assassin should get a bonus for backstabbing their target. And a wizard? A wizard should be rewarded for combining their spells. Yet, for some reason, I struggled to find games where spell combinations were a core mechanic. Most treat spells like ammunition—you just keep spamming fireballs until the enemy drops. That doesn’t make me feel like a wizard. That makes me feel like a machine gunner whose ammo just happens to be on fire. This frustrated me so much that I had to make a game myself to see if it was possible. And thus, Scholar was born! There’s something deeply satisfying about understanding how your spells interact with each other. It gives you true ownership over your magic. You and I might have the same spells on our hotbar, but depending on the order we cast them, we can achieve wildly different effects. That was my vision for Scholar. After watching hundreds of hours of gameplay, seeing players post their builds in Discord, and studying speedrun after speedrun, I can confidently say: Scholar hit that goal. To beat Scholar, you need to truly understand how your spells work. {STEAM_CLAN_IMAGE}/41379655/d34a5c6ad57a0039d47ed90f48d4a42b35cadc61.gif So, how does the spell system work? If a spell can be combined with others, it will have unique interactions with each school of magic. Take the spell Thornpatch, for example. Cast a Pyromancy spell at Thornpatch, and it will catch fire, dealing more damag...Read full article on Community Announcements (Old Gamer)






