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Watch trailer on Steam ↗News Tower
Sparrow Night · Published by Twin Sails Interactive · Official site ↗
Very Positive — 94% positive (4,593 reviews) · 46 achievements
Last updated 27 Sept 2026
Develop your newspaper and become New York’s new media mogul! In this tycoon, build and manage your newspaper from printer to toilet. Create your editorial line and lead your journalists through unique 1930's stories and dig out the latest scoops!
£19.99
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Price history
Simulation, Strategy · 2025 · More £15 - £30 games
Dive into the bustling world of early 20th-century journalism as you develop and manage your newspaper empire. Lead journalists on groundbreaking stories and shape your editorial line to dominate New York’s media scene.
About this game
Post-Launch Roadmap

About the Game

In News Tower, dive into the chaos of 1930s New York in a management tycoon game where you build and manage your own newspaper.
From the Great Depression to the brink of World War II every Sunday brings a new deadline, and every article is a strategic decision. Between editorial dilemmas, newsroom breakdowns, and political pressure, you’ll shape the future of your newspaper to start your media empire!

Start with a blank floor and shape your newsroom from the ground up. As your newspaper grows, unlock new levels and transform each one into a fully functional hub of journalism. From printing stations and compositing desks to the legal corner for damage control, every workstation is key to keep the presses running.
Smart layout choices: walls, elevators, pneumatic tubes directly impact how efficiently your team works under pressure. And because morale matters too, add coffee machines, posters, and the essential indoor green plant to ensure your employees’ well-being!

Reporters, photographers and janitors without forgetting the unexpendable ads salesperson… Lead a diverse team across 30+ unique job roles each with their own traits, needs, and expertise.
Juggle hunger, focus and logistics to maximize productivity. Unlock dozens of upgrades from gramophone to slot machines, to turn your dingy tower into a prestigious workspace. A happy newsroom is a productive newsroom, especially when Sunday is always just around the corner.

Each week begins with one goal: getting your edition ready for Sunday’s deadline. Assign leads to your reporters, choose your editorial approach, influence public perception through your chosen tone and tags, and compose your newspaper.
Cover key topics like Crime, Politics, or Sports, and refine your story’s angle to match your editorial line. Well-researched articles or eye-grabbing headlines, will you aim for respect or reach?
Every choice impacts your readers’ perception, reactions, and sales. Nail the mix and profits soar or miss the mark and you risk backlash, lawsuits, or courtesy visits from the mob...

Four major factions partake in the city’s power struggle: the Mayor, the Mafia, the Military (in 1.0), and High Society. They’ll push their own agendas and offer shady deals in exchange for cash, influence, exclusive rewards, and vital new connections across the Big Apple. Whose truth will you print, and whose secrets will you bury?
Not everyone is in favor of freedom of the press…

Publish your newspaper across NYC districts, from Harlem to Wall Street. Each borough has its own reader profiles, preferences, and rewards. To grow your subscriber base, tailor stories to local tastes while staying ahead of two aggressive rivals: the Empire Observer and Jersey Beacon. They’ll steal your precious scoops but by targeting the right interests, you can win their audiences and become New York’s most influential publisher.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 64-bit
- Processor: Intel Core i3 6100 or AMD FX-4350
- Memory: 8 GB RAM
- Graphics: Discrete GPU 1GB VRAM
- DirectX: Version 11
- Storage: 3 GB available space
- Sound Card: any
Supported Languages
Latest news
Patch NotesOfficial
SimFest & "Setting The Record Straight" Update
DEAR NEWSBEARERS!Today, we’re happy to share three major announcements for News Tower!First of all, News Tower is joining SimFest 2026! For the occasion the game will be at a -30% discount! Great timing to grab it for yourself, or maybe the perfect gift to enjoy a summer of gaming? Secondly, and perhaps more importantly for all of our existing players, we are bringing you the "Setting The Record Straight" major update! Check out what it includes in the post below.Finally, as some of you might know, News Tower's very own Creative Director had worked on another masterpiece before this one: Turmoil! And today we're happy to announce a bundle between those 2 games.What does the "Setting The Record Straight" update bring?Quality of life & ImprovementsAdditional rerolls for the hiring board can now be rewarded. The initial amount of rerolls depends on difficulty (Easy 4, Default 3, Hard 2) and these rewards can be found in the calendar (1932, 1935 and 1938).Shops on the area map now show a checkmark when players obtained everything there is to buy in the shop.Reworked the visual when removing a sub item from the right printer drawer. Red crosses now appear over the tags that will be removed when you remove the sub item.The globe filter buttons now display a tooltip telling you how many reporters you still have available in your tower to send away.The red dot on the ads menu re-appears on Thursday if there are still ads to be done as a reminder.Added an option to disable the Sunday Alarm Bell in the Setting MenuOverall improvement of the popup menuAdded 6 new traits:Breezy - Works 25% faster while it rains.Old-Timer - Reduces xp gain by 50% but increases task speed by 25% for tasks involving highest unbuffed skill(s).Chameleon - Unlocks any trait lock in news.Loner - Works 25% faster if there is no other workstation in the room.Brand Strategist - Adds a Quality Star to any ad.Poo Patrol - Walks 25% faster to dirty toilets.Added 5 new achievements:One Million Sales - Reach ...Read full article on Community Announcements (TwinSails_Alain)Community & EventsOfficial
Roadmap Post-1.0 & Leaderboard Contest Wrap-up
DEAR NEWSBEARERS!In the last few weeks, we addressed the current state of the game by releasing updates and fixes, but we’ve also been looking toward the future of News Tower. Today, we'd like to show you a more concrete plan for 2026 & 2027.Roadmap 2026-27As you can see, "The Press Rolls On" was only the first of multiple major updates planned for 2026. Some features are already being worked on, while others are still on the drawing board, but we are already very excited about the future of the game.Summer 2026:Some new objects specific to Europe Supplementary desk balancingNew traitsA few new AchievementsMinor QoL Autumn 2026:New continent (Middle & South america) with its own new telegrapher desk. With new spawn points on the globe. News from 1931 to 1939. 6 New objects: Middle & South-America themed and found via news itemsNew questsSome QoL Winter 2026:Adding some Canada and Alaska Spawn spots on the map and generating some items for them. Weather effect in winterNew traitsNew AchievementsAnd yes, a major DLC is planned for next year! No spoiler though, even the best reporters won't find out! Leaderboard Launch Contest Wrap-upIf you remember, in December of last year, we ran a Leaderboard Contest, rewarding the best players in each category and game mode. It took a lot of time to narrow down the winners; some would not reply to our messages or simply weren't interested in the rewards (crazy, right?). But we did it!A few weeks ago, we managed to finalize our list of 12 confirmed winners. As promised, we invited them all to draft their very own stories to bring into the game, which is exactly what we included in our last update.Congratulations to all of our winners for reaching the best score within December in their own category! SkipplesMiss ECometbrightOliverlucienCalcuArdaFallengloryBees?latjos.leventePonjiNinjaLukeOur final one asked to not be mentionedWe are grateful for all of you sticking around, enjoying the game and looking forward, with us, to its futu...Read full article on Community Announcements (TwinSails_Alain)Patch NotesOfficial
The Press Rolls On Update Goes Live!
DEAR NEWSBEARERS!Today, we’re happy to share The Press Rolls On Update with you all.The test period has come to an end, we want to thank everyone who took part. Your feedback, player data and bug reports gave us a lot of valuable insight and helped us fine-tune several parts of the update before today's release. But please, stay critical, and community input will always be monitored. In order to communicate clearly about the present, but also the future of the game. A new roadmap post-1.0 will be part of an upcoming blogpost.What does this update bring?A More Tailored ChallengeOur new difficulty settings for every game mode have now been battle tested.Come in for a more relaxed experience, with more room to decorate and build at your own pace. Or choose the hard mode for a steeper challenge. These modes don’t only change the starting money but affect: Tag sales amount, risks, loaning, wages and more. With this update, we hope to give players the freedom to choose the experience that suits them best.When starting a new game, players can now select a difficulty after choosing a game mode:EasyNormalHardEach difficulty is available in every game mode, with one exception: first-time players in Introduction mode will only be able to choose Easy or Normal. After completing that first run, Hard mode will also become available for Introduction too.Specific leaderboardsThere are new game modes, difficulty and ending specific leaderboards.A new achievement called: All Press No Brakes has been added to award those who complete the decade in hardmode! 10 Extra News, created by our communityFollowing the Leaderboad contest we ran in December last year, the winners got the opportunity to create their very own in-game stories. After some curating and translation, we finally managed to bring them into the game! (Most are located in Europe, so focus your efforts there if you want to find them)A more detailed wrap-up of the contest will be part of the upcoming blogpost in a few days.B...Read full article on Community Announcements (TwinSails_Alain)Community & EventsOfficial
Difficulty Setting: Community Test
GREEETINGS NEWSBEARERS! Dear Newsbearers,With News Tower now officially in 1.0 for some months now, we wanted to take a moment to talk about what comes next.A full release is a huge milestone, but for us it was never meant to be the final stop. Since launch, we’ve kept working on updates, improvements, and extra content, and we want to be clear about something: we are still very much here, and we still want to build News Tower together with you.Throughout Early Access, your feedback played a huge role in shaping the game. It helped us improve systems, rebalance mechanics, fix issues, and make better decisions along the way. We might not always react right away but the connection with the community has always been important to us, and being post 1.0 does not change that.That is exactly why we’re opening up this upcoming Community Test.This test will give you an early look at the next update and help us make sure its new features feel right before we release.The main feature of this test: Difficulty SettingsThe biggest addition in the upcoming update is the implementation of difficulty settings for every game mode. On the forums, in the reviews and Discord we really saw some players struggle and search for a more relaxing (More time to decorate) Experience and players who really would like it all to be a lot more challenging.So, with this new update we wanted to give players that option. When starting a new game, players will now be able to choose their preferred difficulty after selecting a game mode. The available difficulty options are:EasyNormalHardEvery difficulty is available for every game mode, with one exception: for first-time players, Introduction will only allow Easy or Normal, similar to the current availability checks for Classic mode. After that first playthrough, Hard will also become available for Introduction.This is the feature we would especially like you to try during the Community Test. We want to know how these difficulty options feel in practic...Read full article on Community Announcements (Tytyes)AnnouncementsOfficial
More print! More sales! More fixes!
GREETINGS NEWSBEARERS! The smell of spring is in the air, trees are gathering their strength, preparing for a coming bloom... But we do not care much about that! What we want is more print! More sales!We come today with a new round of bug fixes and quality of life improvements, but we can already tell you, something bigger is in the print! Stay tuned!Bug FixesA competitor stealing your sales node on the calendar will now properly impact your sales when overlapping your perception.Reporters on the Hiring Board will once again have proper skill balance until new skills like Photography are unlocked.Resupply Desk has been renamed to Transporter Desk.Blue tutorial boxes that point to an object or employee in your tower would previously appear in front of the Settings menu when open. This has been fixed.The French translation for "Print an informational newspaper" has been adjusted to prevent confusion. People could interpret it as a "neutral" newspaper.A bug where sometimes the lighting (too dark) situation would not update correctly after moving a wall has been fixed.Fixed some first week Introduction text still referring to an old reporter name that was changed.Fixed Take A Loan tutorial triggering even when the player has a lot of money.Fixed affiliation quests (where one Faction makes an appearance in a quest of another Faction) being able to spawn even if the player never tried a quest for the Faction it spawns at.Fixed final Distrusted quest for High Society requiring ads to be printed spawning even though the player may not have ads unlocked. It will now fall back to a mutable quest in this case.Fixed Eleventh Hour trait ("If an item is at least 50% done on the last hour of Sunday, it will be complete before the end of Sunday.") not working due to using an incorrect value for measuring production progress, thus never triggering the effect.Fixed resources in Dumbwaiters not counted towards supply count or low resource monitoring. This also affects automatic resour...Read full article on Community Announcements (Tytyes)






