
Screenshots

xiuzhen idle
游戏养家工作室 · Published by 游戏养家工作室
Mostly Positive — 79% positive (2,391 reviews) · 69 achievements
Last updated 27 Sept 2026
This is a xiuzhen simulation placement game! From the refining of qi, building the foundation to the ascension of the celestial realm, crossed into the divine realm. (The game has been updated with the english mod, but you will need to select the "english" beta in the properties option to update it)
£4.99
Lowest price we've ever recorded
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Price history
Indie, RPG, Simulation, Strategy, Casual · 2025 · More under £5 games
Embark on a unique simulation adventure where you craft your path through the realms of xiuzhen, guided by 游戏养家工作室’s creative vision. Dive into strategic placement and growth as you ascend from earthly to divine levels in this richly detailed RPG experience.
About this game
How to access the English version
Dear English players around the world: Due to lack of experience, skills, and language in developing the game for the first time, I am unable to implement the official built-in version of the translation. But also hope you can also play this game in English.So I uploaded the English translation mod made by enthusiastic players to the beta version, you need:
1. Right-click the games list on the left of steam and select the game.
2. Select the Properties button.
3. Select the Betas TAB and select "english" beta.
4.Wait for the game update to complete, enter the game.
Thanks to all the friends who provided translation support for this mod.
There may be some problems with text display after using this mod.
Thanks to all players for your understanding! I will consider localization translation as soon as possible in the future game development, and directly build the language!

Put hang up, attribute growth
This is a simple fairy simulation game (simple enough to have no combat system)! Liver can be placed! A variety of growing game systems and gameplay. From the process of refining the qi, building the foundation to the celestial realm, and even entering the divine realm, new gameplay systems will be constantly unlocked.Refiner, a variety of techniques
Plants, stone, smelting, alchemy, planting, beast control, painting... A variety of fairy cultivation techniques. Simple yet free, it can be experienced by an orthodox path of cultivation, a master of alchemy, or an extraordinary person who captures spirit beasts.Simulated management, self-established school
After entering the middle of the game, you can build your own school. Although it is a simple progress bar to click on the management mode, it is available to recruit different gifted disciples, collect development resources, build sect facilities, and attack various management elements in the world.Creation of all things, establishment of the kingdom of God
After breaking through the five realms, you can open a new creative gameplay - creating the Kingdom of God. In the Kingdom of God, you can start with the "one breath", give birth to all things, nurture people, and challenge threats from other planes!Infinite challenge, Nirvana rebirth
Time in the game continues to pass, the hero is inferior, must through continuous cultivation, break through the realm, improve longevity Yuan! If you can't do it in this life, you will be reincarnated and reborn, and you will gain talent bonus according to the previous life practice, so that cultivation becomes faster and easier!Blow too much, the game sincere
The above promotional text has great bragging elements. You'll find that it's a simple progress bar, simulation, placement game, and a lot of imperfections. The game has been in development for two years. But continue to accept any creative ideas, suggestions for improvement.Spur Q group (a group) : 1032303023 (per capita God emperor, unpredictable risk) is full
New love Q group (two groups) : 850550123 (fairy road confused, clouds) is full
True love Q Group (three groups) : 631616289(open for a second, care for new people)
Welcome any suggestions, comments and bug feedback, also welcome like-minded friends to join the group chat sao!
I am a hobby and devote myself to the game development white! There are a lot of immature and even wrong things about the game. I will listen to everyone's opinions to speed up the improvement!
Please like this game greatly, give a good review! Think "Xiu Xian Zhi Chuan" there is still room for development, give some encouragement!
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 8.1 or later
- Processor: Intel Dual-Core 1.6GHz or faster processor
- Memory: 1 GB RAM
- Graphics: Graphic card with DX10 (Shader-Model 4.0) abilities
- DirectX: Version 10
- Storage: 500 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Development Log #6
https://store.steampowered.com/app/4267800/_/ Hello everyone! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! In this edition, we're covering a major rework: Stronghold Defense & City Walls. City Challenge Mode Overhauled One of the most common complaints from our previous playtest was: Enemies in the city wave challenge would circle around the map. When they wandered out of our defensive range, players were forced to drag their units into an awkward "chase" — which added unnecessary mental burden and tedious micro-management. It was genuinely frustrating! We've now reworked the City Challenge into a proper Siege Mode: Enemies now have actual siege capabilities. They will charge straight toward your stronghold walls and, upon reaching them, begin attacking the walls directly. This change ensures enemies will concentrate at your walls instead of wandering all over the map. You only need to position your units near the walls — units that can both defend the fortifications and idle-farm loot from passersby — for a comfortable idle experience while still handling challenges. {STEAM_CLAN_IMAGE}/45936264/8062702002f72620f3d8e9d33831e3be55b898cd.png Fun New Mechanics: Defend & Repair Walls We've also expanded the crafting/skill system. You can now assign characters with strong building abilities to repair walls mid-battle. This "fight while repairing" dynamic adds tons of excitement and tension to the late game. Upgrading, advancing, and constructing walls also adds a whole new strategic dimension to base building. And we're not stopping here — we plan to expand this system further with even more intense modes like massive siege assaults and beast-tide survival. These will greatly enrich the overall gameplay experience. {STEAM_CLAN_IMAGE}/45936264/b3e7b0940a8640679e011d36d1300377884ce1bc.png ...Read full article on Community Announcements (天野小茫)AnnouncementsOfficial
Development Log #5
https://store.steampowered.com/app/4267800/_/ Hello everyone! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! In this edition, we'd like to introduce a new gameplay mechanic: Appointment & Duty System This is the stronghold's position assignment system. You can freely choose who gets to be the bandit chief or take charge of a specific branch. {STEAM_CLAN_IMAGE}/45936264/b4ebae4ce583614c114e066392bcc88f49bbe0ab.png Targeted Character Skill Development Leverage the attributes of the character with the strongest skills, allowing their strengths to benefit the entire stronghold. (The value shows 0 here because the numbers haven't been plugged in yet.) {STEAM_CLAN_IMAGE}/45936264/9a786deaea1b9c708e8a6ec1cda9412dbe056b61.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive! https://store.steampowered.com/app/4267...Read full article on Community Announcements (天野小茫)AnnouncementsOfficial
Releases on October 12
https://store.steampowered.com/app/4267800/_/ Hello everyone! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! We'll continue to post development logs leading up to launch, where we'll preview more gameplay details for you! We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive! https://store.steampowered.com/app/4267800/_/Read full article on Community Announcements (天野小茫)AnnouncementsOfficial
《Bandit Simulator TD》Dev Log#4
https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Advanced Class Branches Moving forward, advanced classes will be developed along four main branches: Strength-based, Agility-based, Intelligence-based, and Production-based. Each branch will further split into specialized sub-routes. For example, the Strength branch alone will diverge into four distinct class paths. {STEAM_CLAN_IMAGE}/45936264/7f42432bb0d12f085b9592bac266ed8757bc7e7d.png Passive Skills Added We've added passive skills to every class, making the unique characteristics and differences between classes more distinct and tangible. {STEAM_CLAN_IMAGE}/45936264/c915038527495d90815a4ea9e736455d9779e375.png Rich Combat Skills This time, we've done our best to enrich the variety and visual presentation of combat skills, ensuring that each class's role and purpose truly shine in battle. {STEAM_CLAN_IMAGE}/45936264/1f421cce1dcc0da5954ac5a019e91cc2704130b9.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't m...Read full article on Community Announcements (天野小茫)AnnouncementsOfficial
《Bandit Simulator TD》Dev Log#3
https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Advanced Tech System Complete Overhaul We've completely reworked the advanced technology system, consolidating the previously cluttered tech tree into distinct technology branches that correspond to specific building types. Now, you only need to upgrade simple technology directions to not only gain multiple tech bonuses simultaneously but also unlock higher-tier buildings. {STEAM_CLAN_IMAGE}/45936264/28cbfccf1eb331be8ba5140edbc0375441182636.png Base Tech Tree Optimized The corresponding base technology tree has also been optimized, with more logical and streamlined progression steps. {STEAM_CLAN_IMAGE}/45936264/53022510ff8fb884395e5f62550611a032309838.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the ga...Read full article on Community Announcements (天野小茫)






