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subROV : Underwater Discoveries

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subROV : Underwater Discoveries screenshot 1
Main2022 trailerWatch trailer on Steam ↗

subROV : Underwater Discoveries

sqr3lab · Published by sqr3lab · Official site ↗

Very Positive — 91% positive (68 reviews)

Last updated 27 Sept 2026

Pilot a remotely operated submarine and explore the oceans! Defy the darkness and crushing pressure of the deeps as you chart unknown regions and study new species of ocean life.

Early AccessDJCTQ l1 DLC available ↗Full Controller Support

£16.75

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £16.75 · Highest: £16.7513 Oct 2026

Simulation, Early Access, Casual · 2022 · More £15 - £30 games

Dive into the mysterious underwater world as you pilot a remotely operated submarine and chart new territories. Experience the thrill of discovery in this 2022 simulation game from sqr3lab.

About this game

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About the Game

Dive. Pilot. Explore.

subROV: Underwater Discoveries is an underwater exploration game where you operate a full-ocean-depth ROV (Remotely Operated Vehicle).

Embark on dives all over the world, map unknown regions, explore shipwrecks, study aquatic species, and sample hydrothermal vents with an array of scientific tools.

Take complete control of every dive as you navigate an oceanic Research Vessel to different dive sites. Deploy your ROV and use its tools and sensors to study the depths of the ocean and the creatures dwelling within it.

Go from trainee to fully-fledged pilot as you explore the mysteries of the ocean.

  • Choose from various dive sites as you complete objectives such as charting the seafloor or carrying out scientific studies.

  • Navigate an oceanic research vessel to the exact location of your dive.

  • Download scientific data and information on new points of interest from ocean buoys.

  • Deploy your full ocean-depth rated ROV and complete scientific goals using the AI-assisted scanner, articulated arm, sensors, lander, and sediment corers.

  • Explore trenches, survey wrecks, and study some of the ocean's most fascinating and unusual creatures.

  • Keep track of your discoveries in the Gallery.

  • Complete objectives to progress from trainee to Dive Master.

subROV: Underwater Discoveries is being developed in collaboration with the Bermuda Institute of Ocean Sciences and the Schmidt Ocean Institute, with funding from the European Union and partial funding from a National Science Foundation BIO-OCE grant.

IMPORTANT INFORMATION FOR STEAM DECK OWNERS

subROV has been certified for the Steam Deck, so it is fully playable and complies with several requirements set by Steam for the device. The frame rate while exploring the seafloor often dips and stays in the 20s, though, and cloud saves have not been implemented yet.

If you are thinking of buying subROV for the Deck exclusively, and generally can't stand low fps, we advise that you wishlist it for the time being. 

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: i5
  • Memory: 8 GB RAM
  • Graphics: GTX 970 or above
  • DirectX: Version 12
  • Storage: 5 GB available space
  • Additional Notes: This game is designed for 16:9 resolutions

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: i7
  • Memory: 16 GB RAM
  • Graphics: GTX 1060
  • DirectX: Version 12
  • Storage: 5 GB available space
  • Additional Notes: The game is designed for 16:9 resolutions

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Developer Diary: Titanic Report

    Hello subROVers! Jose speaking -it's been a while since the last dev update and I thought it would be good to summarize recent progress with the game. So, without further ado, let's take a look:GAME UPDATESI've been talking to scientists from BIOS to schedule and define the work I'm going to do for the NSF grant. We are in the planning stages, but I'm going to tie in the grant with the Titanic so that we can do some interesting science in and around the wreck. I really like the idea of showing the Titanic in context as the active, evolving part of a larger environment that it has, in no small way, helped create: Titanic the lifegiver, rather than Titanic, the dying grave. The wreck is literally full of life from inside out, not unlike a whalefall, and its decay, while sad from a certain point of view, is also a magnificent display of the forces of nature at play. There's lots still to learn from Titanic, and because subROV is not a game about the Titanic, but a game about deep sea exploration with Titanic in it, I believe it is particularly well suited to this holistic approach. I am going to make a big effort so that every technology, tool, and experiment I develop for the Titanic dives can be used everywhere else, and in turn I will use all the available tools in the game to help you understand not just the wreck, but the creatures and elements around and above it.STATE OF THE TITANICGeneral overview of the current state of the modelI'm close to finishing the Boat Deck all the way back to the Grand Staircase. Right this moment I'm working on the back of the first funnel, and I still have some work to do on the collapsed area around captain Smith's quarters. I have already finished all the "detailed assets" (see below), so most of what remains to do is shape debris and add cables. This second overview shows several key elements of my work so far: the telemotor and plaques, the davits, and the mast.In contrast with the untextured overviews, here are two examples of ...
    Read full article on Community Announcements (sqr3lab)
  • AnnouncementsOfficial

    Developer Diary: Cloud Saves now active

    Hello subROVers! I'm Jose from retro g sqr3Lab and it's time for a news report, so grab your favorite drink and a snack and without further ado let's talk about GAME UPDATESA few days ago I published v0.7.60, a tech update addressing a security issue detected in Unity, and a few hours ago I activated Cloud saves. This should all be working smoothly, but do let me know if you have any issues.I would like to give a big thank you to Hypercat. I asked for help testing the cloud saves and they immediately volunteered and went through the whole procedure out of the kindness of their hearts. Thank you so much!STATE OF THE TITANICI've finished the center of the bridge, including the telemotor, plaques, flowers, and the tangled mess of wires behind them. I believe this is the centerpiece of the wreck so I've done my best to represent the plaques accurately: when I "publish" them in game, there'll be no other resource anywhere -games, videos, or pictures-, where you can see all the plaques together with this much detail.Overview of the telemotor area (WIP)One of several plaques laid by Michael Harris (left-most in the picture above) with final materialsThis I know because I had to research them one by one with the invaluable help from Spencerk062 and Resident Naronic Expert. Every plaque has a story, but perhaps the most interesting one is the typo in the Cobh plaque, which says "Go Dtuga Din suaimhneas" instead of "Go dTuga Dia". The actual character is not quite clear, but it looks more like an n than an a, so I reproduced it the way it looks, rather than the way it should look. Cobh plaque in the foreground (WIP). Note how the "n" in Din, third paragraph, has a blurry trace of what looks like part of an "a". Also note the handles, which reproduce the originals down to the type, shape, and braidingWORK AHEADI'm currently finishing the sides of the bridge area, and then I'll proceed aft. I won't keep this standard of accuracy, though. I'll make sure that the main elements an...
    Read full article on Community Announcements (sqr3lab)
  • Patch NotesOfficial

    Update 0.7.60

    Hi subROVers! Jose writing -0.7.60 is up and running 😀 AboutThis is a minor update that preemptively addresses a security vulnerability in the Unity engine (there's no evidence of it being exploited).Upcoming: Cloud SavesI'm ready to activate Cloud Saves for the game. The Cloud save system is handled by Steam and I don't need to roll a new update, but before I activate it I'd like to ask you to==>Back up your save data Back up your save before Sunday
    Read full article on Community Announcements (sqr3lab)
  • AnnouncementsOfficial

    Developer Diary: On to the Bridge

    Hello subROVers! 😄 Jose speaking on a brief devlog with news on the game: STATE OF THE TITANICA commemorative card I made using the game's model (progress up to September)Work on the game still is, for the most part, work on the Titanic. I've just finished A-Deck, with all the collapsed bulwarks, twisted beams, and bits of debris:Overview of the forward section of A Deck looking from starboard to portBird's eye of the forward-port corner, from the well deck to the bridgeWORK AHEADI'm officially moving on to the bridge now, but I have already revised the structure and modeled the sides as part of work on A-deck. I also have the telemotor and davits in place; I modeled them months ago, so importing and placing them was both swift and satisfactory 😄 I had talked of releasing the wreck in beta once I reached this point, but I believe it will be better overall to release the complete model instead, and do it pronto. I don't want to pause the Titanic and work on other bits of the game for fear of losing focus, but the long gap since the last game's update is really hurting the project. Therefore, I will revise the bridge to the same standard I've kept so far, but once I get past Captain Smith's bathtub I'll focus on major inaccuracies only. Other than this, I have no particular developments to report. The family issue is stable but very demanding, and the fwd-starboard part of my studio keeps getting water in every time it rains, with no hopes to having either situation "solved" anytime soon. As always, let me know your thoughts about any of the above. If you use Discord, I encourage you to come visit the game's server and say hi -I created a Titanic channel and we're having very interesting conversations both about the wreck and the game/model development.GET IN TOUCHFrom the game - press the Feedback button in the main or pause menus Through the forum right here on Steam Through our Discord Server, Through Bluesky,Through Twitter, Through mastodon, By email (info 'at' s...
    Read full article on Community Announcements (sqr3lab)
  • AnnouncementsOfficial

    Developer Diary: it's alive! 😄

    Hello subROVvers! 😄 Jose speaking in the first devlog I publish through the news system. First things first:THIS PROJECT IS ALIVE AND ACTIVELY DEVELOPEDSo far I've used this board only to announce game updates or important news. For work in progress or quick dev logs, I've used the Discussion Forum's update thread, Discord, and/or socials, and recently I've added a brief dev update header to the game's Steam front page -I thought I had all the bases covered.I don't post every day, but I've never let things stay quiet for too long, so imagine my surprise when several people got in touch recently to ask if the project was dead. None of my updates had reached them at all! From this I've come to the conclusion that most people only sees posts from this board, so they've been getting the impression that nothing has happened since last August. Needless to say I'm quite bummed, but at least it's something I can fix. From now on I will give priority to communication through this board, and I will post short devlogs here every once in a while. I still haven't decided if they're going to be "quick updates" (one-liner+picture), or recaps (several smaller updates in one); let me know what you'd prefer to see.With this out of the way, here's what's taking me so long:THE TITANICI've been working on the Titanic model since the game's last update. I already owned a model that I had commissioned earlier, and I had decided to work 3-4 months on a number of "hero assets" where I would go the extra mile with detail, and release it with a new dive. Then Magellan released their game out of the blue, featuring a model created with photogrammetry, and raised the bar for the wreck's representation significantly. I've been working since then to revise my model, both looking at magellan's and at every bit of reference I find (I'm becoming a bit of an expert😅). My goal is to produce a model that is generally correct and easy to read (e.g. you can follow the sections of rope); a "study model" t...
    Read full article on Community Announcements (sqr3lab)

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