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Everyone Must Die: A Western Standoff

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Everyone Must Die: A Western Standoff screenshot 1
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Everyone Must Die: A Western Standoff

Armchair Developers · Published by Armchair Developers

Content notice: Contains frequent violence and blood.

2 user reviews — 100% positive (2 reviews) · 56 achievements

Last updated 27 Sept 2026

Everyone Must Die: A Western Standoff is a puzzle game set in the Wild West that's inspired by the chaos and uncertainty found in Mexican standoffs. Inflict as much carnage as possible and make sure all the participants die by changing the environment around them with a plethora of unique tools.

DJCTQ 18Full Controller Support

£8.50

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £8.50 · Highest: £8.5012 Oct 2026

Adventure, Indie, Strategy · 2023 · More £5 - £15 games

In Everyone Must Die: A Western Standoff, use a variety of tools to alter your environment and ensure all participants meet their end. Navigate the unpredictable Wild West with strategy and creativity as Armchair Developers guide you through this unique indie adventure.

About this game

Everyone Must Die: A Western Standoff is a new and exciting puzzle game set in the Wild West. The 100 puzzles are a series of Mexican standoffs where the goal is to make sure all characters kill each other. However, you can't control any of the characters directly. In order to succeed in your task you have to change the environment around them.
You accomplish this by manipulating the environment directly or by the use of different items provided in your inventory.



These include but are not limited to:
A frying pan, falling ladders, bullets, maybe an EXPLOSIVE barrel or two and much more!
The ultimate goal remains the same: leaving no one alive!



The gameplay is split into two phases: the planning phase and the cinematic action phase. During the planning phase time is frozen and you, the player get to use your items and adjust the environment in a way you think will result in the death of every character on the screen.
When pressing play your attempt is then put to the test! The action phase sets the camera into cinematic mode and lets you watch the carnage unfold, ultimately seeing if your attempt worked or not. Should you fail, you revise your attempt and try again!
Are you a completionist that is looking for that little extra? Then you're in luck! Several levels have optional Bonus Objectives that add an additional layer of challenge to the puzzle-solving, often requiring innovative solutions of greater difficulty.
Remember the objective!

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i5-3570K / Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 / AMD Radeon R9 270
  • Storage: 10 GB available space

Recommended

Recommended:
  • OS: Windows 11
  • Processor: Intel Core i7-10750H / AMD Ryzen 7 4800H
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650 Ti / Radeon 5500M Pro
  • Storage: 10 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Patch 1.0.10

    A bug that we just had to squash, in fact the name of the game depended on it! Fixed a rare issue where a character could die twice which meant a select few puzzles could be completed without killing everyone.
    Read full article on Community Announcements (Zenacyth)
  • Patch NotesOfficial

    Patch 1.0.9

    Another small patch with some bug fixes alongside quality of life improvements for the gamepad. General improvements: Fixed shadows in a variety of levels in which they were faulty. Fixed UI layout inconsistencies. Fixed an issue, when loading a save file for a puzzle, that prevented characters from behaving correctly on treasure chest. Fixed an issue, when loading a save file for a puzzle, where special items placed on tutorial object outlines could be deleted. The camera no longer clips into the wall in W03L1 "A delayed arrow hits another". Fixed cases where the level stats in the retry screen would display incorrect values. Improvised visual styling and navigation clarity of the category buttons in option and help menus. Gamepad specific: Change default keybind to go to next level to (A)/(X) on gamepad Added more UI feedback sounds for gamepad. Improved UI and sound feedback when spawning items with gamepad. Improved gamepad UI navigation, with focus on the help menu and options menu. Made it possible to navigate the help and options menu category buttons using the shoulder buttons on gamepad. Fixed navigation issues with the clear progress menu when using gamepad.
    Read full article on Community Announcements (Zenacyth)
  • Patch NotesOfficial

    Patch 1.0.8

    Squashed a few more bugs! General improvements: Fixed minor bug/inconsistency with pathfinding behaviour. Fixed an issue where characters did not correctly display footsteps despite having to move in order to shoot. Fixed a bug where if an alarm clock did not detect someone at the start it would not animate if a character walked into it later. Fixed an issue where characters affected by multiple alarm clocks did not correctly visualize they still were after removing one of them. Fixed an issue where characters did not display the bullseye as its target when affected by alarm clocks even though it was. Fixed an issue where the sound effect for hovering over buttons played twice. Fixed disconnecting controller or opening the Steam overlay during the loading screen would cause the loading screen to not register input. Fixed disconnecting controller or opening the Steam overlay during the win screen would cause the pause menu to open as well. Slight overall performance improvement Enhanced the video options screen: Provided a dynamic resolution selection with DLSS quality options. Corrected text for video options screen modes. Resolved layout problems in the video options menu. Gamepad specific: Fixed special item mode buttons on gamepad not playing sounds when pressed. Fixed controller glyphs in the help menu not working correctly.
    Read full article on Community Announcements (Zenacyth)
  • Patch NotesOfficial

    Patch 1.0.7

    A patch just in time for the weekend! It is now possible to press anywhere on a grid tile and the object on top of the grid tile will always be selected. The size of the main text of the tutorial windows has been slightly increased for better readability on SteamDeck. Fixed rare character animation bug. Updated Unity (game engine) for stability improvements.
    Read full article on Community Announcements (Zenacyth)
  • Patch NotesOfficial

    Patch 1.0.6

    Happy new year! Gameplay changes: Fixed characters not showing footsteps if they targeted a bullseye while standing on treasure chest coins. Fixed footsteps incorrectly being shown if removing one out of multiple treasure chests affecting the character at the time. Characters that have a target but are affected by treasure chest now play the correct idle animation. Characters that have a target but are affected by treasure chest will no longer place a target icon on them. When placing a treasure chest on a character it will now correctly play a particle effect. Pressing the button that rotates ("Q" or "D-Pad/Left") the object held now only plays a sound if it can be rotated. There is no longer a tiny amount of delay between the scene loading, revealing the absence of a puzzle and the wrong HUD, and the puzzle actually appearing. Level changes: Fixed incorrect camera collision with cliffs on "Bullet for a bullet". Fixed more ugly visual artefacts in the puzzle "The End". Characters no longer fall through the ground on W04L4 "Double shooters shoot double-shots". Decreased the brightness in the following levels: W01L2, W01L3, W02L1, W04L3, W05L3, W10L5, W15L2, W18L2, W19L1. Fixed lighting artefacts on: W01L5, W03L1, W09L5, W16L3. Updated level image on: W17L1.
    Read full article on Community Announcements (Zenacyth)

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