
Screenshots

Watch trailer on Steam ↗SpaceBourne 2
Burak Dabak · Published by Burak Dabak · Official site ↗
Mostly Positive — 76% positive (5,165 reviews) · 64 achievements
Last updated 27 Sept 2026
Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
£16.75
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, Indie, RPG, Simulation, Strategy · 2025 · More £15 - £30 games
Embark on a thrilling journey where strategy meets adventure as you command your ship and shape an empire across the stars. With deep RPG elements, SpaceBourne 2 challenges you to lead through battles and exploration, setting sail for greatness in Burak Dabak’s ambitious game.
About this game

SpaceBourne 2 is a single-player, open-universe RPG and third-person shooter game with an abundance of features, including role-playing, mining, trading, piracy, crafting, and deep exploration. The story picks up where it left off in SpaceBourne, but now the player's goal is to build a new empire in the galaxy, with the methods of doing so being completely up to the player.

In SpaceBourne 2, players are offered tens of thousands of diverse solar systems to explore. Each system has a unique structure, featuring different planets with varied surfaces and areas to discover. The locations, from the solar systems to the planets, are procedurally generated, ensuring that each system and planet is unique and has numerous points to explore.
SpaceBourne 2 boasts massive planetary surfaces, each with its own structure, climate, and gravity, as well as cities, villages, caves, outposts, and secrets to interact with. With tens of thousands of different planets available, players are given an unparalleled amount of opportunities for exploration throughout the galaxy

Every scenario needs a hero.
In SpaceBourne you have two of them; Your Pilot and your Ship
With the new character customization system and the realistic rendering feature of Unreal Engine, you will create lifelike characters and embark on an adventure with your ships that you have modified according to your own preferences.

In SpaceBourne 2, you have the ability to establish your own faction and wield complete control over it. You get to decide on the faction's internal operations, policies, governing principles, and management structure. By expanding your faction's military, capturing other stations and solar systems, or constructing new stations, you can become the supreme ruler of the galaxy.
SpaceBourne 2 offers a rich diplomacy system, featuring Starlords loyal to each faction, as well as houses connected to Starlords. Each house has unique characteristics, stations, planets, cities, and fleets, allowing for diplomacy not only with factions but also with Starlords and Houses.
Diplomacy can now be done not only with factions but also with Starlords and Houses.
The relations of the Starlords in the galaxy can change all diplomatic dynamics in the game. This forces you to think hard before you act.

"Any galaxy is too big for one person to rule. "
In SpaceBourne 2, you are not alone on your journey. You have companions who can assist you in combat and lead your team. Players can assign team members different roles on board based on their skills.

GUILDS
In the game, there are guilds available, a total of 7. The player can join the guilds they choose and progress within these guilds. Each guild can provide numerous side quests to the player within their respective areas of expertise. As the player completes these quests, they can rise in rank within the guild and gain access to unique benefits offered by the guild members.SIDE MISSIONS
In SpaceBourne 2, players can expect to encounter side missions scattered throughout the galaxy. These missions not only offer a change of pace from the main storyline, but also provide an opportunity for players to earn extra rewards, learn new information about the game's world and characters, and immerse themselves even further in the game's rich and diverse universe.LIVING GALAXY
In SpaceBourne 2, you will enter a living galaxy where opportunities for adventure and intrigue are waiting for you at every turn. With a vast array of spaceships at your fingertips, you can engage in communication with other ships, and experience random encounter events that will pull you into new stories and challenges.System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8/10 64-bit
- Processor: Intel Core i5-2500K@2.9GHz or AMD FX 6300@2.9GHz
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 780 (3 GB) or AMD Radeon R9 290 (4GB)
- DirectX: Version 11
- Storage: 22 GB available space
- Additional Notes: The game is in Early Access; minimum specifications may change during development.
Recommended
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8/10 64-bit
- Processor: Intel Core i7-4770K@3.5GHz or Ryzen 5 1500X@3.5GHz
- Memory: 16 GB RAM
- Graphics: vidia GeForce GTX 1060 (6 GB) or AMD Radeon RX 580 (8GB)
- DirectX: Version 11
- Storage: 22 GB available space
- Additional Notes: SSD recommended. The game is in Early Access; recommended specifications may change during development.
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
SpaceBourne 2 – Development Update
It’s been a while since the last SpaceBourne 2 update, and we’d like to share what we’ve been working on during this time.Over the past months, we have been working on several important technical improvements related to the future of the game.One of the biggest efforts was an attempt to migrate SpaceBourne 2 from Unreal Engine 4 to Unreal Engine 5. We spent a significant amount of time testing and working on this transition. However, due to the current structure of the project and several technical challenges that emerged during the process, we ultimately concluded that continuing the migration would introduce too much instability and development risk.For this reason, SpaceBourne 2 will continue development on its current foundation.With that decision behind us, our focus is now fully back on SpaceBourne 2 itself.We have also expanded the development team, and a new team is now actively working alongside us on SpaceBourne. This will allow us to work more efficiently on bug fixing, improvements, and upcoming content.Our first priority is a major bug-fix update focused heavily on issues reported by the community. This update will include numerous bug fixes, stability improvements, performance adjustments, and various changes aimed at improving the overall gameplay experience.Following that, we will release a major content update featuring new content as well as several features that were previously announced on our roadmap.We have been closely following your feedback for a long time, including reports, suggestions, and discussions across the community. Our goal with the upcoming updates is to address a significant portion of that feedback while continuing to improve the core experience of SpaceBourne 2.We know it has been a long wait, and we don’t want to keep you waiting much longer.The bug-fix update is planned to arrive very soon, with the major content update following shortly afterward.Thank you for your patience, your continued support, and for helping us improv...Read full article on Community Announcements (DBK Games)Patch NotesOfficial
SpaceBourne 2 – Version 2.0.8
SpaceBourne 2 – Version 2.0.8 Patch Notes Fixed the “Restore Windows” button in Scanner and Atlas so it works correctly.Grenade damage increased by 180%.Fixed an issue where pods were not despawning after passing through a Stargate and changing systems.Fixed a bug where low-level soldiers’ levels were reset when moved from Space Forces to “Ready to Assign.”Added Capital Docks to Guilds.Fixed an issue where security levels in the Trade menu did not correctly reflect system security.Fixed various spelling errors reported by players.Fixed floating lights in the Mercenary interview mission.Fixed an issue during the “Opposite” mission where players could get stuck on the planet surface and be unable to leave with their ship.Fixed an issue where the Frontier ship’s blue turbo effect would sometimes disappear after warp and not return.Fixed some sounds during the Saving Anka mission that did not fade out properly during warp.Prevented confusion caused by perks appearing in the menu for Capital ships even though they don’t actually have perks.Fixed a bug where players couldn’t move after entering dialogue with side quest NPCs at stations.Resolved confusion related to using “Fulfill” in Miners Guild contracts.Read full article on Community Announcements (DBK Games)Patch NotesOfficial
SpaceBourne 2 – Version 2.0.7
SpaceBourne 2 – Version 2.0.7 Patch Notes • Sniper zoom now remembers the last zoom level you used. You no longer need to readjust it with the mouse wheel every time. • Fixed an issue where using the catcher during warp would empty the slot, and the ability would not recover afterward. • Fixed a bug where raiding a system immediately after destroying its station caused the raid to never complete, even after capturing all objectives. • Fixed an issue in the Feast of the Stars mission where the NPC Efialtes would not appear if the player landed on the planet using a Heavy Fighter. • Fixed a main story issue where the mining station blueprint appeared in the Build panel before constructing the factory and could not be built. • Fixed a bug where all creatures displayed the spider silhouette when hit with the Shock Beam. • Fixed an issue where leaving the Mothership, then boarding another ship inside the hangar, allowed the player to call Alpha Squad again—resulting in 8 members instead of the intended 4. → The squad limit is now properly enforced at 4 members. • Fixed display update errors in the Structures tab, where structures appeared as fully upgraded even when they were not. • Fixed cases where capturing all structures during a raid did not properly transfer the system to the player’s faction. • Fixed an issue where, after capturing a research station, the player could enter it but was unable to exit. • Fixed a bug where automatic repair failed to activate when docking at a station.Read full article on Community Announcements (DBK Games)Patch NotesOfficial
SpaceBourne 2 – Version 2.0.6 Released
Version 2.0.6 Patch Notes• Fixed an issue where the Council Management Application mission would not start, causing the main storyline progression to halt.• Fixed a bug where the decision “Provide for all needs” could not be selected and automatically reverted to “Take care of yourself.”• Fixed the issue where the Battle Engine keybinding did not work and appeared as “None” in the controls.• Corrected various typos, formatting issues, and click-related problems in multiple Faction UI widgets.• Fixed several floating objects and cans appearing in stations.• Fixed floating object issues found across various guild buildings and structures.• Fixed an issue where players were unable to descend to the final boss floor inside dungeons.• Fixed a problem where the “Accept” button in guild registration menus occasionally did not function.• Resolved an issue where the Capital Station was fully constructed but did not appear when approaching it.• General balance adjustments have been made to further improve overall progression and gameplay feel.Read full article on Community Announcements (DBK Games)Patch NotesOfficial
SpaceBourne 2 – Version 2.0.5 Released
Version 2.0.5 Patch Notes•Bug Fixes & ImprovementsFixed a teleportation issue that could occur when jumping on the stairs at space dungeon entrances.Fixed an error that occurred when selecting Miners Guild contracts from the interface.Removed the “immune” widget during Brotherhood guild boss ship fights, which was causing severe FPS drops.Fixed an issue in space dungeon boss rooms where an invisible object in the corner could be stood on and interacted with.Fixed a bug where increasing inventory capacity and filling it completely could cause some items to disappear after loading the game.Fixed an issue where players could fall through dungeon elevators.Fixed an exploit that allowed dungeon loot boxes to be opened repeatedly.Removed an invisible wall that could prevent starting an invasion when attacking Mining Guilds.Fixed a bug where the player could fall through the ground immediately after entering an Outpost.Fixed an issue where defeating the Legend Dungeon boss did not complete the mission.Fixed missing grass visuals in front of Koron’s Lab.Read full article on Community Announcements (DBK Games)






