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Watch trailer on Steam ↗Striving for Light
Igniting Spark Games · Published by Igniting Spark Games · Official site ↗
Mostly Positive — 79% positive (241 reviews) · 208 achievements
Last updated 27 Sept 2026
Blending deep Action RPG buildcrafting with roguelite action, Striving for Light lets you shape and customize an infinite skilltree. Hunt for powerful loot, craft and upgrade weapons to legendary power, slay hordes of enemies and challenging bosses in ever-changing dark worlds.
£14.99
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Price history
Action, Adventure, Indie, RPG, Casual · 2025 · More £5 - £15 games
Embark on a unique adventure blending action and customization as you craft weapons and upgrade skills in Striving for Light, an indie RPG from 2025. Hunt for powerful loot and face hordes of enemies in dynamic dark worlds.
About this game
- Dive into a dark, mysterious world filled with danger and a voice-acted story
- Explore random generated maps with plenty of world events and secrets to uncover
- Level up, utilise and shape a unique random generated and infinite expanding skilltree
- Near infinite possibilities of buildcrafting and bring your dreambuilds to life
- Master 9 character classes each with their own unique specialisation skilltree
- Hunt for randomised loot, craft and reforge weapons to true legendary power
- Unlock new skills, weapons, maps and characters
- Over 13 unique environments each with unique enemies and bosses to explore
- Endgame systems (Rifts, Mapping System, Pinnacle Bosses, Challenges)
- Online leaderboards with seasons and private league system
- Local-Coop mode
- Normal, Hardcore and Roguelike mode as well as 5 Difficulty Tiers
- Hand-drawn world and an ~100 minute soundtrack
Skill system
- Each run gives you a new unique skill tree to explore
- Combine melee, ranged and more, like pet skills, for nearly infinite builds
- Dynamic expanding skilltree depending on your skill pathway
- Additional meta progression skilltree
Shape the infinite Skilltree
- Collect skillgems and shape your skilltree
- Reconnect skill pathways
- Reroll skills, or the entire skilltree and alter the outcome
- Refund skills and flexible skill deactivation system
Gearing & Crafting
- Deep itemisation system
- 77+ unique weapon bases with randomised stats can be upgraded to legendaries and ascended by crafting
- Over 48+ unique trinkets including powerful legendary trinkets
- 76+ unique skill nodes
- 9 characters with unique specialisation skilltrees
Combat system
- Challenging enemies and boss encounters
- Active dual combat system with aim & attack (mouse, keys or controller)
- Dynamically switch between melee and ranged weapons during fights
- Powerful active abilities like shapeshifting and massive AoE attacks
- Dual resource system to manage melee and ranged attacks
- Dodge system to evade enemy attacks
Endgame system
- Delve deeper into the darkness and face an ever increasing challenge
- Infinite expanding map progression system
- Rift Endgame system
- 5 Difficulty Tiers including Darkness Difficulty for Roguelike Experience
- Add and alter map modifiers to increase the challenge but also your rewards
Seasons & Leaderboards
- Seasonal leaderboards for hardcore and softcore mode
- Earn honour points for each run and climb the seasonal leaderboard
- Compete in seasonal challenges
- Leaderboard for pinnacle boss fight rush
- Rift endgame leaderboards
- Offline mode
Procedural Generated Worlds
- Each map layout is procedural generated
- Ever changing world events like tower defense, arenas, dungeons, trials, and bossfights
- Wisely choose which maps to play and which world events to engage
- Hunt for the perfect loot and the ultimate weapons
Leave a Legacy
- Craft echo weapons that get added to the lootpool for other players to find
- Empower your echoes, design the visual appearance of your weapons
- Embed your personal inscription to share your message with other players
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or higher
- Processor: 3 Ghz or higher
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX960 or equivalent
- DirectX: Version 9.0
- Storage: 2000 MB available space
- Sound Card: Yes
Recommended
- Requires a 64-bit processor and operating system
- Storage: 3000 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update 1.1.1.0 Public Beta available now!
We took some time compiling all the feedback we received during the Season 2 launch and are happy to bring some substantial changes to Striving for Light. Including balancing changes, improvements and bugfixes (even for some seldom occuring crashes). As Update 1.1.1.0 contains bigger changes we are are rolling it out into the public playtest branch before it will go live. We invite everyone to engage with the changes and give us feedback so that we can fine tune everything until it will go core. How to join the public beta Steam -> Striving for Light -> Properties -> Game Versions & Betas -> select public-beta branch Upcoming Race Event: Depending on the feedback we receive on the public beta we plan to host a race event very soon. Balancing Changes to Dodge: Dodge in its current state sets a fixed invulnerability time, where when chaining multiple dodges with shorter/interruped dodge duration will keep the invulnerability on going for ever. Furthermore, the dodge invulnerability had overwritten vulnerabilities by a recent hit that could lead to multiple hits taken in a very short duration. We want to make some changes to the dodge behaviour to prevent a state of permenent invinibility that renders the entire game mechanics obsolte and fix the issue that dodge resets the longer invincibility from a recent hit taken. Therefore dodge invincibility is now decoupled from main invincibility that got activated from a recent enemy hit. It will not reset the current ~2s of invincibility after a hit taken. This should solve a lot of frustrating moments where multiple consecutive hits after suboptimal dodges appear. To fix the permanent invincibility, dodges now have a dynamic invulnerability time that matches the dodge duration with a short vulnerability window attached. So that when ending a dodge inside an enemy AoE field or trap you will receive damage as intended. Our ultimate goal here is to keep all dodge builds viable, spaming dodge all day is fine, it should just not...Read full article on Community Announcements (Deventide)Patch NotesOfficial
Update 1.1.0.4
Hotfix 1.1.0.4 brings an array of improvements and critical bugfixes for the season 2 content update. Thanks everyone for reporting and sharing your feedback! Improvements Improved new bone vulture attack pattern to indicate projectile shots more prominently. Bone Vulture projectiles have improved visibility and collider has been reduced in size. Bugfixes Fixed echoes of fate unlock discount increasing endlessly on map tiers above 20. Fixed a crash when unlocking goladir on spanish localisation settings. Fixed not being able to switch weapon or toggle minimap overlay when approaching and NPC and triggering dialogue from too far away. Fixed light fragment UI indicator being overed up by skygems if you got a lot of light fragments. Fixed an issue where when having less than 10 light fragments on the tree of light when spending it got applied twice (v.1.1.0.4a) In case you encounter any issues never hesitate to report them i.e. on our discord. You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.Read full article on Community Announcements (Deventide)Patch NotesOfficial
Hotfix 1.1.0.3
Hotfix 1.1.0.3 brings an array of improvements and critical bugfixes for the season 2 content update. Thanks everyone for reporting and sharing your feedback! Improvements Melee attack replacers Cyclic Might and Colossal Strike can now apply weapon weakening effects to enemies. Bugfixes Fixed rift rank not being displayed on completed rift UI and the rift leaderboard entry Fixed permanent companions not triggering player effects In case you encounter any issues never hesitate to report them i.e. on our discord. You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.Read full article on Community Announcements (Deventide)Patch NotesOfficial
Hotfix 1.1.0.2
Hotfix 1.1.0.2 brings an array of improvements and critical bugfixes for the season 2 content update. Thanks everyone for reporting and sharing your feedback! Bugfixes Fixed abysal hunger melee weapon not applying base weapon endurance cost to your attacks Fixed sandfall event setting marking the aeodra arena world event as complete Fixed sanguine chest ending early on high map tiers Fixed reward chests spawn arc on descent defense and rifts that could trap you, when spawing a big bunch of chests Added missing awakened gatekeeper achievement images for new maps In case you encounter any issues never hesitate to report them i.e. on our discord. You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.Read full article on Community Announcements (Deventide)Patch NotesOfficial
Hotfix 1.1.0.1
Hotfix 1.1.0.1 bring further fixes and improvements based on your player feedback for the new Season 2 content update. Thank you for being part of season 2 and for reporting occuring issues! Improvements Echo Weapons without upgrades are now displayed as Tier 1 instead of showing empty brackets Minipet cosmetics are now not affected by player effect transparency setting (as you can deactivate the pet manually if it distracts from gameplay) Exiting world events (with despawned enemies) now properly reduces enemies on map counter again Fine tuning of the overgrown monstrosity jungle gatekeeper fight Specialisaton granted weapon condition damage is now working with melee attack replacer skills like cyclic might, colossal strike or trembling ground (v.1.1.0.1a) Damage numbers font size is now slightly bigger matching the pre 1.1 size (v1.1.0.1b) Reduced visual size of sunderbow range weapon (yes this weapon was very huge) (v1.1.0.1b) Bugfixes Fixed a crash when entering the skilltree while an elite enemy dies and the sanguine cosmetic finisher effect present on map Fixed echoes of fate light fragments unlock cost being removed from wrong darkness/normal stash Fixed sandfall event after completion not interactible with controller input Fixed not directly updated available map shards in darkness/normal mode in the pathfinder Fixed missing translation in the druid specialisation Fixed Attack Range stat on craft echo weapon window showing large numbers Fixed grip button not being interactible for certain conditions in the echo weapon crafting UI Fixed wrong druid specialisation description for firefly specialisation nodes (v.1.1.0.1a) Fixed interrupted trembling ground attack animation leading to cutoff attack effect each second attack (v.1.1.0.1a) Added missing echo fragment localisation (v.1.1.0.1a) Fixed a server side issue that prevented updating gatekeeper and rift leaderboard scores. Fixed exiting skilltree could trigger barrage skill only firing one bullet and could ...Read full article on Community Announcements (Deventide)






