Skip to content
Geeky Alien
SurrounDead

Screenshots

SurrounDead screenshot 1
SurrounDead Gameplay Trailer trailerWatch trailer on Steam ↗

SurrounDead

Zurvivor · Published by PlaySurrounDead

Content notice: May contain content that is not appropriate for all ages. Some violence, blood and general mature content is present in the game.

Very Positive — 91% positive (27,029 reviews) · 21 achievements

Last updated 27 Sept 2026

SurrounDead is an open world survival game. Taking place in a world ravaged by an apocalyptic catastrophe. The dead reign free and will stop at nothing to kill you.

Early AccessDJCTQ 14

£9.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £9.99 · Highest: £9.999 Oct 2026

Action, Adventure, Indie, RPG, Early Access · 2022 · More £5 - £15 games

Embark on a perilous journey through SurrounDead, an open-world adventure where every step could be your last. Navigate the ruins and confront hordes of undead in this gripping indie RPG from Zurvivor.

About this game

Roadmap

Miscellaneous Updates:

  • More map updates

  • Remove trash objects

  • Reworked tutorial

  • Translations

  • Archery system

  • Improved FPS camera

  • Controller support

  • More difficulty options

  • Farming & more

  • And more...


About the Game

5 years have passed since civilization fought against the virus, but nothing has changed. The world lays in pieces, with no one to lead us to a brighter future fighting back against the zombies, people have fallen back to a dark life style.

With few remnants of civilization left, you are left to your own devices to survive in an unforgiving landscape.

Current Features:

  • Open World Zombie Survival Game for many to explore and survive.

  • Travel through a devastated post apocalyptic landscape.

  • Fight zombies, human survivors and more.

  • Vehicles that you need to manage and maintain. Also to use as portable storage.

  • Find many different firearms, melee weapons, clothing and different types of equipment.

  • Trade with survivors in trader hideouts or safe zones to get that one piece of equipment you need.

  • Barricade buildings or find your self somewhere in the wilderness to escape to.

  • Weather and day/night cycles, be careful.

  • From doing current activities, improve your ability to do them and unlock new abilities in the skill tree.

  • Ability to customise the game's difficulty and mechanics.

Planned Features:

  • Online multiplayer survival with player run servers.

  • Quest and bounty system.

  • Story system linking into the quests. Find out more about The Valley.

  • Vehicle customisation.

  • Farming system.

  • More maps and traversal system.

  • And more. Stay Tuned.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: i5
  • Memory: 8 GB RAM
  • Graphics: 2GB
  • DirectX: Version 12
  • Storage: 3 GB available space
  • Additional Notes: Further system requirements will be added and refined as development continues.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: i7
  • Memory: 8 GB RAM
  • Graphics: 6GB
  • DirectX: Version 12
  • Storage: 3 GB available space
  • Additional Notes: Further system requirements will be added and refined as development continues.

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Development Update on 0.8

    Hey everyone,This is just a quick update to let people know that 0.8 is still being worked on.Now, why has this been taking so long?I took a hiatus from development earlier in the year to focus on not burning out, mental health, etc.A game breaking issue has arose that I am in the process of working out and fixing. Unfortunately, this issue isn’t as easy as just fixing some code but it’s something deeper that has arisen randomly. If fixes carry on to not work, I will be rolling back to a Feb 7th project build and then recreating additions, changes and fixes up to recent.Apologies for the delay adn thank you for your patience in this update as I work out what is wrong and finally get to the end of fixing it.Zurvivor
    Read full article on Community Announcements (Zurvivor)
  • Patch NotesOfficial

    Experimental Patch 0.8 - Pandemic Released For Testing

    Quests save has been reset - It is recommended to delete your old saves that end with '_Quests' in %appdata%, local, surroundead, saved, savegames. Experimental Patch Notes - 17/02Adjustment to calculation of first person camera locationFixed crossbow making maximum amount of noise, no AI in its vicinity will hear it when you shoot nowBolt ammo changed to 5 Scrap Metal from 4 High Quality Metal (Craft at weapons workbench)New models for Crafting Workbench, Campfire, Weapons Workbench & Construction WorkbenchWhen looting all from an AI corpse it will no longer close the UIAdjustment to how force is calculated when using a throwableFixed classified container spawning under helicopter pad at FOB BravoFixed issue after using a scope and then going back to first person it would be zoomed inBolt action animation and chambered reload animations are all fasterCan no longer cancel racking round (Tho racking is faster and this may change in the future)Fixed an issue that would remove disassembled items from the workbench after exiting and causing other disassembled items to break when trying to go into the same slotMilitary crate and ammo crate now craftableBy default less chance for a grenadier or screamer archetype to spawnFor the grenadier archetype you will now hear 4 beeps in a time of 2s to explode (Before there was a random time between 1.5s to 2s) Experimental Patch Notes - 09/02Fixed Valley Lodge building/s collisionFixed Sheriff vehicle being called BuggyFixed water purification tablets inventory imageFixed not being able to rip clothing or open bags in the inventory using the context optionsFixed not being able to repair, refuel or tow vehiclesNew vehicles added to debug menuIncreased randomness for animal sounds so they don't all start making lots of noise at the same timeHolding breath while scoped in uses less staminaChanging from melee to firearm causing firearm to act weirdly fixedFixed item consume animation not playing from quick/hot barAdjustment to zombie ...
    Read full article on Community Announcements (Zurvivor)
  • Patch NotesOfficial

    Another 'Patch 0.8 - Pandemic' information post

    Hey everyone, December is truly here and with that I have an update on 0.8, work has been going well but Christmas has been fast approaching. So to address the elephant in the room; I'm looking to drop an experimental patch around the new year and I will update on this after Christmas day/boxing day (26th) after I have had a small break from everything. Once, all issues and more are sorted in the experimental build I will push the update to stable. How long this takes will depend on what needs to be fixed, changed or even added to. Now with that news, while I have said some of the stuff coming to 0.8, below is a larger list, stating some of the stuff coming;Engine upgrade from 5.3 to 5.6Upgraded bunkers (Doesn't include empty bunkers players can build in)New behind the scenes player skeleton; with new animations from bolt action animations, to shotgun, to melee, fishing and moreInfection system; the player can be grabbed/bit and die from the infection without medical helpNew POIsTraders items now save until their reset at 10am every in game dayZombies react to damageNew graphical setting to enable screen space or lumen global illumination/reflections (Disabled by default) New difficulty settingsNew zombie archetypesMore graphics settingsNew items; fish, clothing, weapons, etcImproved spawning of AI so there isn't a gap in the distance between you seeing them and them being able to navigateAll difficulty settings now save with your save game (Before only a few selected did)More efficient/optimised way to refuel/repair vehiclesAdjustments to the first person cameraOptimisation to multiple aspects of the gameA multitude of fixes and more quality of life improvementsAnd a lot more...YOUR CURRENT SAVE WILL BE COMPATIBLE WITH 0.8This is something I've seen mentioned some times. With any large update I'd always recommend creating a new save, though this is not required with 0.8 and your saves will carry on!Finally, I know a lot of people have been waiting extremely patient...
    Read full article on Community Announcements (PlaySurroundead)
  • Patch NotesOfficial

    More 'Patch 0.8 - Pandemic' information

    Hey everyone, just a quick update to say progress on 0.8 is progressing and it will be a massive update coming December 2025.From the bunkers, to an infection, new items, update and new clothing, a lot is coming and more still to be shown coming up to the release of 0.8!Also, it should be said I have been upgrading from UE5.3 to UE5.6. All saves will transfer and still work fine but you may see some game settings reset to default. Above, is just a small teaser of some of the stuff coming and only touches slightly on the 0.8 update with lots of improvements coming. As the update draws closer I will be posting new teasers in the discord so please look there.Look forward to the update as there are tons of stuff coming and more to look forward to afterwards.Zurvivor
    Read full article on Community Announcements (PlaySurroundead)
  • AnnouncementsOfficial

    What's next for 0.8?

    Hey everyone, this is just a quick post outlining some of the stuff coming for the next major update and I will look to post more information about this as it progresses further.What is coming?Infection system - Zombies in different ways can now infect the player with an infection. Will you be able to find the cure, find the medicine to hold it off or succumb to the infection. It should also be stated that this is a system that can be turned off if you don't want it in your playthrough.Remade and way more fun bunkers - Bunkers have a complete new design and structure to them. All will be unique and expand on lore for the game.Expanded subway and sewer system - Some of the locations of these underground areas are way too small. These are going to be expanded and you can expect to see random events down there also.New POIs - You can expect to see new POIs including a lodge located near the river.And more... From item additions, to other pieces of content, quality of life changes and many bug fixes already implemented and more to add/fix!What may be coming?Nuclear power plant POI - Work is still ongoing on the plant and I hope to have it in player's hands soon.Backend animations system/armature - The armature of the player has been changed completely and all animations are getting converted, new animations made and to be implemented. From actual bolt action animations, new melee animations, and more!Afterwards. . .As said many time before, I will begin to move onto fleshing out, adding and improving the quest system!Zurvivor
    Read full article on Community Announcements (PlaySurroundead)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.