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Sundowner

Screenshots

Sundowner screenshot 1
Tool Use Demo (game still in indefinite hiatus) trailerWatch trailer on Steam ↗

Sundowner

Eclipsed Studios · Published by Eclipsed Studios · Official site ↗

Content notice: There is PvP, so you are fighting and killing other players. It would be more in the realm of cartoon violence, as the game doesn't have a realistic style.

Last updated 27 Sept 2026

Sundowner is a PvP survival game. Build bases, make tools, gather resources, and craft weapons to survive.

Free to PlayComing SoonPvPVR

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Indie, Early Access · More free games

In Sundowner, players must build and defend their territories against others in this intense action-packed indie survival game. Craft weapons, gather resources, and strategize your base to stay one step ahead in the early access version from Eclipsed Studios.

About this game

Sundowner is a PvP survival game. Start on an island with limited resources and gather up the basic resources for survival. While you are doing that, the others on the island are doing the same, so watch out, arm yourself with whatever you have and defend yourself from the other players!

Main Features

  • Procedural island generation

  • Progression through crafting and base building

  • Realism-based bullet mechanics and features

  • Physically-based tools, body, and weapons

  • Play against 20 other players on official and any amount of players on community-hosted servers

Procedural generation can create dense forests and spawns structures that deform the terrain mesh.

LOD Grass Shader Optimization. Allows for performant dense grass.

Loading a chamber

Bullets can be seen inside the magazine and can be loaded with mixed ammunition 

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-4590/AMD FX 8350 equivalent or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060, AMD Radeon RX 480, or any equivalent or better card
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • VR Support: OpenXR
  • Additional Notes: This is just an estimate based on SteamVR minimum specs. Your experience may be different. Use other VR games as a good guess on how your system will perform.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Modern CPU with at least 6 cores / 12 threads (Current i5s and Ryzen 5)
  • Memory: 16 GB RAM
  • Graphics: AMD RX 5700XT, NVIDIA RTX 2070, or any equivalent or better card
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • Additional Notes: This is just an estimate. Your experience may be different. Use other VR games as a good guess on how your system will perform. The game is developed with a 2070, so if you have something better, it is very likely you will be able to run it well.

Supported Languages

English

Latest news

  • Patch NotesOfficial

    New Year, New Update

    Motivation Sucks Hello everyone, I apologize for the lack of updates on Sundowner. I understand that it may seem like the game doesn't even exist, but I am still working on it. Balancing school and this project have been a challenge, especially as a solo developer with limited funds. Last year felt like a huge waste, as my life was very turbulent. What's New? Although progress may be slow, I have been making improvements to the procedural generation. One of the recent tasks I have tackled is creating a system where structures can flatten the ground around them to avoid clipping with the terrain. While this may result in some jarring effects on the terrain near hills or mountains, it improves the overall placement of structures in the game. Here are a few pictures of it in effect, along with a few pictures of it not working. First, it made a huge cylinder. {STEAM_CLAN_IMAGE}/40776268/520644b77ffff3f8e8c0cc87131a8e09955e3847.png Then, it was in the center but still too tall. {STEAM_CLAN_IMAGE}/40776268/8847e742fbd1fefb9c2529984dd345b2590556d7.png Lastly, everything was just right. {STEAM_CLAN_IMAGE}/40776268/d0fa5ff4d1f7e413275d3bce94dd90c14b7e8fd1.png This is the biggest reason for this, as it is impossible to procedurally place landmarks without flattening the ground. {STEAM_CLAN_IMAGE}/40776268/5ab0d6b5d7ce0187d202749c46a6c68a2507f34d.png While yes, this game is the VR version of Rust like how Pavlov is the VR version of Counter-Strike, I do not plan on having the same style of monuments (and I want this to be my own game). While there are going to be procedurally placed landmarks, they will be modeled after a more rural area, with likely the "monuments" being either campsites, fake abandoned player buildings, small towns, or homestead-like landmarks. Logo changes I am really bad at logo design. But I have made changes to the logo for the third time now. I think the style is really improving though. The biggest reason I changed the logo is that I am likely going to...
    Read full article on Community Announcements (Eclipsed Studios)
  • AnnouncementsOfficial

    Postponed!

    Hi everyone. I have decided to take a break from development for a while. The past few weeks I haven't had much motivation to continue as I am busy with life, and it's dragging me down. If I wasn't a solo developer, it would be easier to continue, but I need a break from this game for now. VR is very tedious to work on alone. If work is continued, it will be in a month or so.
    Read full article on Community Announcements (Eclipsed Studios)
  • AnnouncementsOfficial

    March Devblog (Procedural Gen Devblog)

    Welcome back! Not many people looked at the last devblog, but if you are reading this, you likely read the previous one. Doesn't really matter, I like not having much attention because it allows me to do various changes without worrying about community impact. Though it can hurt because I don't have an external voice telling me if something I am doing is wrong. Anyways! Updates! Failed gun demo https://www.youtube.com/watch?v=Bs4HE73AaVA I tried making some sort of video for the steam page. Sadly, after editing I noticed the cursor was in the middle of the screen, meaning I have to remake it. I am fine putting it here, but there was no way I was gonna put that on the steam page. There are also other various errors, such as the bullets in the mag not rendering properly, or how weird the IK on the arms seem to be. I will make a better one sometime this weekend. Procedural! I started this game last June in 2021. It started off not the prettiest. Here is the earliest screenshot I have of the generation. {STEAM_CLAN_IMAGE}/40776268/693698494b71b5c6bc899d8f3c3103a299ef20a8.png Basically is just spawned one of many natural objects on each vertex of the map mesh. And the map looked like this: {STEAM_CLAN_IMAGE}/40776268/57337efb45bf3b942581e2da9a19041c07af53c8.png Afterward, I changed up the shaders to give a more toon look, along with that low poly triangle shading, as shown{STEAM_CLAN_IMAGE}/40776268/df697dca7897522a85b44c6a03563d9d87f4504f.png Then I updated the trees that are placed with an asset pack I had bought, along with adding far more variation to the procedural resources and nature that spawned.{STEAM_CLAN_IMAGE}/40776268/c15bd0901e4bf82a656ae2d08152c21db6c79eda.png {STEAM_CLAN_IMAGE}/40776268/8710e2d7e3158246ab24c0abd6decbb0222ae7d4.png But after polishing with better textures, shaders, new nature, and many new things, it is way better looking! Without the nature {STEAM_CLAN_IMAGE}/40776268/75b72242f6195f2a6118470f1ef4c81f3890c681.png With it {STEAM_CLAN_IMAGE}...
    Read full article on Community Announcements (Eclipsed Studios)
  • Patch NotesOfficial

    An update for once!

    Radio silence has been broken Not much has really been said really. I know I should keep up with posting updates and all but I kinda didn't even realize there were more than a hundred wishlists out there in the wild. But I am here posting this update because there are like no videos, no updates, no devlog posts, so I feel like I owe it to some people to actually give a damn update once in a while. So.... the release date has changed? Yeah.... I kinda moved the release date. Games are hard. They are even harder to make alone. I'll probably make a team if I make some money from Sundowner, but right now I'm just a college kid working a part-time job trying to meet the rent each month. Mixing that with the fact that I'm pretty ADHD and get distracted easily, it makes solo dev a little harder. So at first, the expected release date was the end of last year, but then I moved it to March, and now it is September to actually give me some time to at least get what counts as an early access game on Steam. I want to have the game be fun and enjoyable and working before I open up the purchasing flood gates, as I don't want to be labeled as another shitty early access survival game (Am I even allowed cuss in these posts?). How much will it cost? Currently, I plan on a $9.99 release price. It will probably go up after early access is over, but until then I don't think people should risk so much money on an EA title. Cheap for a VR title to be honest, but I don't want players forking up $20-$30 for a low poly survival game they might hate and refund. Where can I find updates on work? This is the hardest part, to be honest, doing content creation and updates. You get so caught up in work and then people are left in the dark and become uninterested. If there is anyone reading this and there haven't been any updates in a while, annoy me through email or the comment section. I am currently building a website that will be hosted on Github, and it will host the devblog updates as well. ...
    Read full article on Community Announcements (Eclipsed Studios)

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