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Valley of No Roads

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Valley of No Roads screenshot 1
Teaser Trailer trailerWatch trailer on Steam ↗

Valley of No Roads

Lunar Activities · Published by Lunar Activities

Mostly Negative — 27% positive (15 reviews) · 19 achievements

Last updated 27 Sept 2026

Valley of No Roads is a city building puzzle, where you create beautiful cityscapes and explore the procedurally generated maps. Build the relaxed city, that needs no roads.

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£5.79

Lowest price we've ever recorded

View on Steam

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Price history

3 Sept 2026Lowest: £5.79 · Highest: £5.799 Oct 2026

Indie, Casual · 2021 · More £5 - £15 games

Design a tranquil urban environment free of traditional roads in Valley of No Roads. Explore procedurally generated maps to create your ideal cityscape in this relaxing indie game from 2021.

About this game

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About the Game



Valley of No Roads is a city building puzzle, that creates beautiful sceneries while you find your way to expand it further. You place blocks of houses that come in different shapes and sizes, surround fields, towers, gain points for abilities and create bridges to cross lakes and rivers. In Valley of No Roads you can enjoy the view and build the town as you want it or try to make it as dense and optimal for competing at the leaderboards.



You start the game with few blocks made of houses, placing those on the corners of previous houses. Every area has its tasks to be fulfilled, requiring you to place certain amount of blocks, creating new bodies of water or migrating a market square to the area. These tasks vary and by fullfilling those, you unlock new parts of the map. You are rewarded of every block you place and every task you fullfill, so gaining points can be tricky!



Valley of No Roads has a strong focus on the sceneries you build, so you'll have full control over the camera and UI, just to get the most serene videos and screenshots. It also features day/sunset setup, that can be changed to fit your mood. Daylight is nice, but some of us love the humidity setting over the dim landscape.

Valley of No Roads has most of its features made, but I'm interested of hearing how you enjoy it and what kind of elements would you like it to have in it. As a solo developer, I'm all about listening the community and expanding the experience. Game will have a early update, bringing the level editor for users to create their own maps and share those with the community.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7
  • Processor: 2 GHz Dual Core (Intel / AMD)
  • Memory: 3 GB RAM
  • Graphics: Nvidia GT550M | AMD Radeon R7/HD 5650 | Intel HD 520
  • Storage: 200 MB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: 2.5 GHz Dual Core (Intel / AMD)
  • Memory: 4 GB RAM
  • Graphics: Nvidia GT740M | AMD Radeon R8 | Intel HD 630
  • Storage: 200 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Major update

    First of all, thank you for everyone who has downloaded Valley of No Roads! As the launch happened early in the summer, I went through burnout and couldnt really look at Steam without breaking into cold sweat. It's been the first game we have launched and now started to address all the major issues it had during the launch: - Tutorial is now more clear and works as intended - Tooltips are more clear and available in any game mode - Control layouts are now available in any game mode - Docks were not functional, but are now a essential part of gameplay Please continue to share any issues if you come by, I will be now addressing all the bugs as they are found. Thank you!
    Read full article on Community Announcements (Jefe)
  • Patch NotesOfficial

    Minor update to 0.931

    We got a minor update with the latest build, this makes it easier for new players to get started: - Default settings now start with 6x6 map, since 4x4 is definitely beyond new players. This will also result to all players settings to reset. - Market square spawn has been increased by 10% - Camera movement with mouse made more responsive. - Bridge bugs fixed, in some cases bridges could be built from bridges. It's great to see leaderboards filling up and things getting closer to launch! Thank you for all the people involved!
    Read full article on Community Announcements (Jefe)

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