
Screenshots

Watch trailer on Steam ↗Made to be Crushed
4 user reviews — 100% positive (4 reviews)
Last updated 27 Sept 2026
Made to be Crushed is a strategic and fast local multiplayer fighter. Be the first to activate one of the 3 traps or be destroyed by the one-shot ammo! Play with up to 4 friends locally or online with Steam Remote Play Together!
£5.29
Lowest price we've ever recorded
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Price history
Action, Indie, Strategy, Casual · 2022 · More £5 - £15 games
Dive into Made to be Crushed, where up to four players race to activate deadly traps or face instant destruction. Strategize locally or online with friends in this intense action game from Loekni.
About this game






Made to be Crushed is a strategic and fast local multiplayer fighter. Be the first to activate one of the 3 traps or be destroyed by the one-shot ammo! Play with up to 4 friends!
Up to 4 players in local multiplayer !
14 Carefully designed versus maps for great replayability!
A strategic game with simple rules and easy to learn!
Configurable keyboard and joysticks!
A training mode to play alone or in co-op against bots!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz, 2304 MHz 4 cores
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 950M
- Storage: 100 MB available space
- Additional Notes: Gamepad needed to play in multiplayer
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Update v1.33: 60 fps and update to Godot 3.6
It's been a while since the last update!This is a small update, the game is now at 60 fps by default, the fps can be changed back to 30 fps on the options menu.The order of the main menu has changed a little.I also updated the game to Godot 3.6!LoekniRead full article on Community Announcements (Loekni)Patch NotesOfficial
Patch v1.31!
Small patch v1.31 - Fix: Xbox one controller with bluetooth, having two inputs at the same time - Fix: bug in Warrior map, player was stuck in spikes - Fix: tutorial "push space" reminder was visible when it shouldn't - Fix: no reminder button when returning to the tutorial after a tutorial - Fix: couldn't devalidate in chararacter menu without going immediately to main menu - Fix: if a chararacter was ready, disconnecting the gamepad and then trying to validate with keyboard didn't worked - Fix: more than one player in tutorial - Fix: in the map named "Machinery" a plateform was under another platform - Fix: in the training Room 3 the remainder text was under platforms - Fix: in the training room 3,4 and 5, buttons pushed were in front of a platform - Refactor: less deadzone for left down stickRead full article on Community Announcements (inkeolazer)






