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Project Warlock II

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Project Warlock II screenshot 1
Project Warlock II 1.0 Launch Trailer trailerWatch trailer on Steam ↗

Project Warlock II

Buckshot Software · Published by Retrovibe

Very Positive — 81% positive (1,365 reviews) · 218 achievements

Last updated 27 Sept 2026

Adrenaline-pumping gore retro funhouse that’s full of guns, magic, demons, vertical arenas, 3D visuals, 2D sprites, and heavy metal music. Inspired by FPS classics like Quake and Doom 64, Project Warlock II is the explosive boomer shooter sequel you were too shy to ask for.

DJCTQ l

£13.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £13.49 · Highest: £13.498 Oct 2026

Action, Indie · 2025 · More £5 - £15 games

Discover Project Warlock II, where fast-paced combat meets demonic foes in a visually stunning game that combines retro charm with modern gameplay. Experience the thrill of shooting and casting spells across 3D environments filled with heavy metal soundtracks, reminiscent of beloved classics like Quake and Doom 64.

About this game

KEY FEATURES

  • Palmer, Urd, and Kirsten campaigns

  • Realmshift Mode that lets you play any Character in any Chapter

  • 36 sprawling vertical levels

  • 54 weapons

  • 20+ character perks

  • 20+ passive upgrades

  • 27 spells

  • 50+ monsters

  • Unique character progression systems - Runes, Stats, Perks, and a multitude of upgrades

Warlock Evolved

Project Warlock II picks up right after the events of the first game. Warlock’s disciples Palmer, Urd, and Kirsten, each bring their own arsenals of skills, perks, unique weapons, and spells to the table, as well as personal reasons to confront their old master.

Levels in the game evolved into vertical, three-dimensional, multi-floored structures, platforms, and buildings that literally elevate the gameplay. Each of the 3 chapters of Project Warlock II consists of 12 levels, each one more vertical and intricate than in the original game.

Explosive Combat

Palmer, Urd, and Kirsten carry unique arsenals of weapons and magic skills based on their personas that enable different playstyles. Their tools of destruction can be upgraded resulting in 20+ weapons for each character.

In the first chapter, don the mantle of Palmer, whose love for ice, fire, and dual guns fuels the fight against the demon hordes. Though little is known about his past, Palmer's lethal arsenal of weapons and magic makes him an unstoppable force against the endless waves of relentless Ghouls, towering Turbo Knights, flying Cacobots, and massive Pigdemons standing in his way, whether he’s raining down bullets, setting hellspawns on fire, or shattering them into pieces.

Chapter 2 lets you experience the power of Urd’s magical arsenal and nimble weapons in the fight against demon hordes. Urd’s smaller, lethal tools, like the magic-infused Dagger, Buckshot Revolver, and TNT Charges, are perfect for dynamic combat. Her spells, from Agility for speed to Poison for damage-over-time and Crystal for battlefield control, give her the edge in battle. With her versatile weapons and magic, Urd is a deadly force, exploiting enemy weaknesses to master the art of demon-slaying.

Kirsten’s campaign in Chapter 3 takes you beyond the stars, where cosmic horrors and unspoken threats lurk in the void. Armed with heat-based weapons and summoning magic, she thrives in chaos. Her Nailgun ricochets bullets off walls, the Lava Streamer scorches everything in its path, and her Demonic Claws tear through flesh and armor, feeding her insatiable hunger for battle. With Hellish Slaves at her command, and the crushing force of the Demonic Hammer, Kirsten bends dark forces to her will, searching for redemption… or something far more sinister.

Old Meets New

The legacy of the first Warlock lives on in the sequel! The goal with Project Warlock II is to take the gameplay you enjoyed from the original game and elevate it without losing the “Warlock soul”.

The ol’ and trusty character progression from the original Project Warlock is back in the form of Stats and Perks Points for you to find, scattered around the levels. Use them at the stations in the HUB - a level between the levels, similar to Workshop from the first game - and enhance your abilities to take the demonic carnage to another level.

Each Warlock disciple brings a few unique upgrades, allowing them to show off the full potential of their respective arsenals.

During your adventure in Project Warlock II you will find familiar demons, weapons and spells…

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5 7600K / AMD Ryzen 3 1300X or newer
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 960 6GB / AMD RX 570 4GB or newer
  • DirectX: Version 12
  • Storage: 6 GB available space
  • Sound Card: Integrated or dedicated compatible soundcard

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-9600K gen / AMD Ryzen 5 2600 or newer
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1070 8GB / AMD Radeon RX 5700 8GB or newer
  • DirectX: Version 12
  • Storage: 6 GB available space
  • Sound Card: Integrated or dedicated compatible soundcard

Supported Languages

English*, Polish, French, German, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Russian
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Making the Floors Solid Again

    Hey Warlocks, We have been busy around Warlock Projects lately, and that work helped us solve a frustrating bug that has been present across the franchise for a while now. Today, we are ready to implement the fix to Project Warlock II, and give you an update on bringing it to the original Project Warlock as well.Back to Solid GroundThe main focus of this update is a complete re-design of Character Collision. For a long time, we have been getting reports of players clipping through the map and falling into the void. We tried to patch it a few times before, but we could never quite figure out the exact root of the problem. Due to a complex convergence of curious circumstances (meaning: “we aren’t really sure why”), the "falling through the floor" bug appeared much more frequently in Project Warlock: Lost Chapters. Having a way to actually see it happen consistently meant we could finally figure out what was causing the issue in the first place. Character Collision turned out to be the prime suspect and the script was rewritten. Today we’re ready to introduce this fix to Project Warlock II, and we’re working on a way to bring it to the first Project Warlock too.Bringing this fix to the first game is not a simple matter of migrating the code. While Project Warlock II and Lost Chapters are both built in C#, the original Project Warlock was written in JavaScript. Since the engines speak different languages, we can’t just move the code over and call it a day.We’ve actually explored ways to introduce a quick-fix based on the one we came up with to Project Warlock, but it led to multiple other problems. Which is obviously a no-go.We know that the issues of falling through the map actually appear more frequently in the first game than they did in the sequel, and we’re determined to squash that bug once and for all. To do it right, we’ve already started the massive task of porting the original Project Warlock over to C#.It’s a lot to juggle while we’re technically working on t...
    Read full article on Community Announcements (RV Novar)
  • AnnouncementsOfficial

    Project Warlock II is now Steam Deck Verified

    Hey, Warlocks! With the holiday season around the corner, it’s a great moment to jump into some fast, no-nonsense FPS action. Longer evenings, more free time, and a handheld nearby make demon blasting surprisingly easy to fit into your day. Project Warlock II is all about momentum - vertical levels, aggressive enemies, and satisfying weapons that keep the action flowing. Whether you’re playing in short bursts or getting lost in longer sessions, it’s a solid pick for the holiday break. If you’re spending some time with your Steam Deck this season, this might be a good excuse to dive back in, or start fresh. As always, thanks for playing and enjoy the holidays!
    Read full article on Community Announcements (murmur_retrovibe)
  • AnnouncementsOfficial

    Performance Boost Inbound

    Hey, Warlocks!Over the last few updates, we’ve been steadily introducing performance fixes and optimizations. This time, we went all-in. With this patch, we’ve done a big performance sweep, turning our focus behind the scenes to make Project Warlock II run smoother, faster, and more stable.While those changes happened deep under the hood, the results should be clear in-game: higher FPS on average, reduced stutters, and better overall stability across all systems.Performance ImprovementsThis update targets performance from multiple angles - enemies AI, scripts, input handling, and more.Updated Unity Engine to version 2019.4.41.fMonster AI OptimizationOptimized monster movement, senses, and overall AI routines to reduce CPU load during busy combat scenariosItem and UI Script OptimizationsReduced performance overhead from item script and weapon spritesEnhanced UI responsiveness and enemy lifebar behavior for less impact on frame ratesInput Manager OptimizationBetter, faster, and more reliable input handling for a smoother feel across the boardBug FixesFixed an issue where Beam Staff, Laser Rifle, and Laser Minigun projectiles would veer left instead of firing straight when aiming at the skyFixed an issue on Steam Deck where no save slot was highlighted when entering the save menuFixed an issue where keyboard prompts would appear instead of controller prompts on Steam DeckThis patch is part of our ongoing mission to make Project Warlock II run at its best. You should now see improved performance across the board, from steadier frame rates to a more consistent gameplay feel -especially in heavy combat situations.We’ll continue keeping an eye on performance and tuning things further, but this update marks a big step forward in making the game smoother and more stable for everyone. Until next time!
    Read full article on Community Announcements (RV Novar)
  • AnnouncementsOfficial

    Project Warlock: Lost Chapters Demo is OUT NOW

    Ahoy, Warlocks! The Project Warlock: Lost Chapters demo is now live on Steam! Jump aboard a cursed pirate ship, swing your cutlass, blast enemies with a harpoon gun or cannon, and get a first taste of the insane chaos and brutal pixel-powered action coming in the full game.This demo gives you a taste of the pirate-themed madness in Project Warlock: Lost Chapters - five weapons, relentless enemies, booming explosions, a mysterious altar, and a colossal leviathan lurking below. All set to a pirate synth soundtrack that keeps the action going. This one level, roughly 1/27th of the full game, delivers a chaotic glimpse of what’s to come in Lost Chapters.Demo Features:One full pirate-themed level (~1/27th of the full game)Five weapons to wieldTwo spells to slingPirate synth soundtrack sets the chaotic vibeA first hands-on look at the atmosphere, enemies, and gameplay of Lost ChaptersSet sail into chaos today! Download the demo now on Steam to experience the first taste of the pirate-themed madness in Project Warlock: Lost Chapters. Be sure to wishlist the full game to stay updated on its release and future updates.
    Read full article on Community Announcements (RV Novar)
  • AnnouncementsOfficial

    New Wave of Fixes

    Hey Warlocks,Today’s patch brings a wave of improvements aimed at tightening gameplay, squashing bugs, and smoothing out the game. We're tackling a wide range of issues with this one - from controller navigation issues and translation gaps to performance drops and weapon mishaps. Here are the patch notes:Gameplay and InterfaceController navigation now works correctly in the Player Info panelThe “Game Saved” message no longer overlaps with the second weapon row in RealmshiftManual reloading is now possible again after upgrading the CrossbowContinuing a save while viewing a station no longer causes the game to hangInput is no longer lost after purchasing an upgrade at the Utility Station with a controllerThe Launcher now fires properly when holding down the left mouse buttonCombatManbear’s headbutt no longer launches players out of boundsSword attacks no longer pass through walls or thick structuresThe Right Base Staff no longer jitters when used with AkimboShells now appear for both weapons when dual-wieldingProjectiles now fire straight when aiming at the skyboxPhotomodeThe Sharpness slider in Photomode now behaves consistently at zero valueLocalizationKey, button, and stick names are now properly translated across supported languages“Game Paused” and level names now appear correctly in localized versionsPerformanceHolding RMB with the Buckshot Revolver equipped with the Crystal Rune no longer causes severe performance dropsWe’re continuing to work on further improvements, including performance optimizations and additional polish across the board. And as always, keep the feedback coming! Until next time!
    Read full article on Community Announcements (RV Novar)

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