
Screenshots

MAYHEM
BulletWhale Games · Published by BulletWhale Games
Content notice: Blood and gore
Last updated 27 Sept 2026
Hunt down waves of vampiric freaks with friends or on your own in this brutal but fair horde roguelike fps. Explore, upgrade and find secrets to overcome the intensifying challenges thrown at you by a future that never was. Shoot, die, repeat.
Action, Indie · More free games
Discover a survival horror FPS where each round is a fresh challenge. Hunt down waves of vampiric foes, unlock upgrades, and uncover secrets in MAYHEM, an indie experience from BulletWhale Games that blends exploration with intense combat.
About this game
- Brutal fast-paced combat that rewards skill. Shoot and dodge your way through overwhelming odds. Push yourself to improve and outwit relentless enemies.
- Explore the handcrafted castle Use your enemies blood to unlock new rooms and abilities. Use the new found spaces and resources to survive the increasingly difficult challenges. Plan ahead carefully. Every choice has a consequence. Do your choices lead to the future you want to save?
- Personalize your playstyle with a large selection of weapons, perks and upgrades to choose from, creating endless combinations to replay the game endlessly.
Join us on Discord and help improve and test the game!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: AMD Ryzen 3 1200 / Intel Core i5-7500
- Memory: 8 GB RAM
- Graphics: AMD Radeon RX 560 with 4GB VRAM / NVIDIA GeForce GTX 1050 Ti with 4GB VRAM
- DirectX: Version 11
Recommended
- OS: Windows 10
- Processor: AMD Ryzen 5 3600 / Intel Core i7 8700
- Memory: 16 GB RAM
- Graphics: AMD Radeon RX 5700 / NVIDIA GeForce GTX 1070
- DirectX: Version 11
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Introducing our newest enemy: BIG DOOT
Hey there, thanks for checking out my first dev-log for MAYHEM in a long time. I’ve decided to write them for now as editing videos is too time consuming. The plan with these blogs is to shortly discuss new features and gameplay mechanics introduced to the game. It has been a while since the last test version of MAYHEM was released and a lot has happened. First off, thank you to everyone that has tested, the feedback was extremely helpful as always. I’ve been hard at work at addressing the found bugs and issues and have fixed quite a few of them. However, it is going to take a little longer before a new version is released but I think it will be worth the wait. The last few weeks I’ve been working on the art of the game together with character artist Joey Kroon. Joey has been creating enemy models that we intend to use to replace certain models currently in the game. This way we hope to give the game a bit more personality and make certain enemies a bit more memorable. The first enemy we’d like to introduce is the “Herald” although we call him Big Doot ourselves, the goal was to create a memorable enemy that was scary but also funny. We intend to use Big Doot to replace the black knight or eventually be a stronger version of that enemy type. The knight is already quite memorable because of the way that he changes the gameplay therefore we felt that using a custom asset would help him and the game stand out. https://cdna.artstation.com/p/assets/images/images/044/723/370/large/joey-m-kroon-dootrender1wm.jpg?1640947814 https://cdna.artstation.com/p/assets/images/images/044/709/072/large/joey-m-kroon-heraldwip.jpg?1640900910 Let us know what you think of this guy and be sure to wishlist MAYHEM on steam and follow our discord. Cheers, ArjenRead full article on Community Announcements (Cow)AnnouncementsOfficial
First footage of MAYHEM
This stream was part of the Indigo event, which is a tradeshow hosted in the Netherlands. Special thanks to TeamWall for being kickass hosts and showing off MAYHEM.Read full article on Community Announcements (Cow)






