
Screenshots

Watch trailer on Steam ↗Northern Journey
Slid Studio · Published by Slid Studio
Content notice: A little blood-splat when monsters are hit. And a naked witch (cartoony, no genitals visible)
Overwhelmingly Positive — 97% positive (3,720 reviews)
Last updated 27 Sept 2026
A norwegian happysad game set in a northern land! Adventure through a beautiful and very varied wilderness. Dive, fly, use ziplines and find different weapons to aid your journey to reach the cold mountains and below. Encounter over 50 unique bosses and enemy types!
£9.29
Lowest price we've ever recorded
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Price history
Adventure · 2021 · More £5 - £15 games
Embark on a thrilling adventure through diverse northern landscapes in Northern Journey. Discover new ways to traverse the terrain as you face over 50 unique enemies and bosses, all set against the backdrop of a beautiful and varied wilderness.
About this game
Very varied. Atmospheric and melancholic. Other times fast-paced fighting. Dark humor and dread!
A linear game meant to be finished, without bloat, grind or sidequests.
Music is custom made for each level.
Each level has its own theme and style, and often unique mechanics.
Fast and nimble game. Even older systems can run this game, as it is highly optimized.
Game currently only supports keyboard+mouse.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64)
- Processor: 2.4 Ghz
- Memory: 3 GB RAM
- Graphics: GT 640
- Storage: 7 GB available space
- Sound Card: Stereo
- Additional Notes: Game highly optimized. Will run fine even on older hardware.
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update for last update + small issues fixes
With many new players after the Mandalorian review, the amount of issues discovered also scale. (Although the issues are happily of the more innocent kind) The fps-system for the last update was quickly made, so this should be a little improvement. The framerate cap for the game is now 144fps. This also applies for already installed games. The framerate can be set to 'free' in the main menu settings if desired. If the framerate is 'free', there will be a fps-meter visible for a few seconds in the left corner for each load. This is to alert those players about potentially silly high framerates. Added some rocks to prevent the possibility of getting stuck under the church in Deadwell. Fixed a zipline-issue, where the player collision was enabled a bit too slow. If jumping while exiting, it could make the player fall through the landscape at certain places. Fixed a floating tree in Fallcrush.Read full article on Community Announcements (Slid Studio)Patch NotesOfficial
Tweaks aimed towards high fps issues
People are getting better gpu's over time, so very high fps are starting to create some issues. I've decided to still keep the framerate free by default. But the game then has no fps-breakes, other than 100% the gpu. This can affect the physics systems, and perhaps some other issues as well. Granite Gash and Hypothermia waste will display a info message if >280 fps. The message is telling what to do if movement bugs out, due to limits of the Unreal 4 physics engine. Realisticly, this probably happens at >500 fps. The start menu will also give a similar message if > 280 fps is detected. The start screen will also display the current fps in the corner. It should inform the player to clamp the framerate if the value is way over what the monitor can display. In the settings menu, the most common fix for graphical and mouse allignement issues are permanently displayed as a tips. Moved a blocking volume in Ravenfen. It was possible to get stuck behind it. The doppelganger will return to origin location if it should fall through the landscape. This is extremely unlikely, but it was good to include it in this update.Read full article on Community Announcements (Slid Studio)Patch NotesOfficial
A few tweaks and fixes
The bow now buffers the shoot-mouseclick, so if you shoot just before reload is finished, the shot will be executed. The return-sign from Drowned veins had the old stand-in name 'Riverhill'. Has been fixed to 'Deadwell'. Two exploits where you could, by some acrobatics, reach places you shouldn't, has been blocked. I'm sure there were other fixes as well, but I cannot remember what they were this moment; )Read full article on Community Announcements (Slid Studio)Patch NotesOfficial
A little amendement to recent update. Slingtweak!
The sling has been altered a bit. Now it will automatically reload after a throw, and start swinging again. If you want to lower it, just rightclick mouse, and it will be lowered after reload. This was done to make it a bit faster, and to always keep it loaded.Read full article on Community Announcements (Slid Studio)Patch NotesOfficial
Accumulated tweaks!
The flying witch in Sourwood has reduced some health, and the plank labyrinth have become wider and without un-neccesary gaps. Too many people felt frustrated about falling into the water. The witch in Deadwell has reduced some health. She isn't very hard with an ideal strat, but she could be a big speed-bump for people. The white ghosts in Deadwell also has reduced health, and the lightning can't reach as far now. As an early boss, too many people saw her as a bit too hard for that part of the game. The troll-spider in Granite Gash displayed wrong amount of health. The weapon menu displayed the wrong mouse buttons for shooting and lowering. Pressing '+' will toggle displaying some simple stats. For debugging and such.Read full article on Community Announcements (Slid Studio)






