Skip to content
Geeky Alien
Sandwalkers

Screenshots

Sandwalkers screenshot 1
Full Release Trailer trailerWatch trailer on Steam ↗

Sandwalkers

Goblinz Studio · Published by Goblinz Publishing, H2 Interactive Co., Ltd. · Official site ↗

Mostly Positive — 75% positive (565 reviews) · 24 achievements

Last updated 27 Sept 2026

Sandwalkers is a roguelike turn-based exploration game. Build your team, traverse varied hostile environments, face countless dangers, and gain knowledge that will help you find and resurrect the Mother Tree Umama.

£16.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £16.99 · Highest: £16.9911 Oct 2026

RPG, Strategy · 2025 · More £15 - £30 games

Embark on a roguelike journey as Sandwalkers tasks you with assembling a squad and navigating treacherous terrains to revive the Mother Tree Umama.

About this game

Every decade, the Mka tribe sends caravans of adventurers into the Phithi, the meteorological chaos that keeps the Uwando tribes isolated from each other and makes life outside the refuges almost impossible.

Their mission: to establish diplomatic and trade relations, to explore and reclaim the lands left to the mercy of monsters and pirates, and, most importantly, to plant a new tree city that can become a refuge for the Mka and their allies. Regardless of the success or failure of their mission, the caravans must send the memories they have gained back to the capital, using the crystospheres carried by traveling beetles.

  • Guide a caravan of adventurers through varied landscapes.

  • Fight hordes of pirates, wizards and monsters, and survive acid rain, storms and heat waves.

  • Rescue refugees, seek allies to support you and stir up the past in search of the causes of Phithi.

  • Keep hope: in this hostile desert, the caravaneers' faith in their mission is all that protects them from certain death.

  • Progress by passing on your knowledge to a new caravan.

  • Make choices that will affect your future expeditions.

  • Each character has different powers. It's up to you to explore lost ruins as an archaeologist or to track down massive creatures as a hunter.

  • Don't underestimate the weather! It conditions the movements of caravanners and the outcome of confrontations.

  • Repair the broken climate, and put an end to centuries of wandering.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Core i3 or equivalent
  • Memory: 2 GB RAM
  • Graphics: DirectX 11 and/or OpenGL 3.3 compatible video card
  • Storage: 1 GB available space
  • Sound Card: Any

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Core i5 or equivalent
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 and/or OpenGL 3.3 compatible video card
  • Storage: 1 GB available space
  • Sound Card: Any

Supported Languages

English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese

Latest news

  • Patch NotesOfficial

    Update 2.2.6

    Patchnote 2.2.6 OptimizationThis patch brings a big performance improvement, which should fix most of the issues faced until now. BalancingWe’re still trying to make the late game more challenging, while keeping a feeling of progression as you unlock bonuses.Roguelite upgrades for HPs and Shield give less bonusThe Captain Pirate weaknesses are drastically nerfedSome caravaneers were too slow to be a viable option in most cases. That’s why we choose to boost the Oniromancer & the Protector from 2 to 3 speed. The Hunter and the Swordman are boosted from 3 to 4 speedWe continue to reduce the drop rate of some items to make the inventory a little less crowdy. All valuable drop 30% less.BugfixSome Fragments were not obtained at the right time in the main questlineFix a softlock occurring sometimes after defeating the Dragonopterous caterpillarFix a softlock occurring sometimes at the beginning of a fightThe fight against the rebels in the “Princess Egg” quest was repeating itself.The UI was sometimes disappearing after using an ability in explorationUsing food in the fight setup was causing a blockerBlockers could occur after saving and quitting during a fight automatically triggered during a quest
    Read full article on Community Announcements (Thomas Goblinz)
  • Patch NotesOfficial

    Update 2.2.5

    Fix a blocker in the "Mushroom City" quest
    Read full article on Community Announcements (Thomas Goblinz)
  • Patch NotesOfficial

    Update 2.2.3

    Fixed a blocker on "Livewood City" quest, where the caravan couldn't reach the next quest objective
    Read full article on Community Announcements (Thomas Goblinz)
  • Patch NotesOfficial

    Update 2.2.2

    Helloooo everyone! Long time no see! This patch comes with a long awaited addition: controller support!Controller supportYou can finally play Sandwalker with your controller! Any input on a connected controller will switch the control mode automatically. BalancingMonsters are now scaling stronger starting level 6, increasing fight difficulty in late gameBosses rewards now scale with your Caravan’s levelReputations now have less impact on shop prices BugfixVarious fixes on quests, removing some edge-case blockers and improving UX.Custom controls should now be saved when you quit the game.Bounty Hunters attacks weren’t working as intended.Underground plants weren’t giving the right reward.A Limuloid attack was giving Shield to its enemies.The “Beast Lair” event wasn’t giving the expected trait in one of its choices.Some upgrades weren’t working properly on the Swordman & the Protector.Some Encyclopedia entries were missing, preventing players from completing the related Steam achievement.And as always, probably other minor fixes that we forgot to mention. It is probably the last major patch on Sandwalkers: thanks a lot for your feedback and support during the last few years! We can’t wait to show you what will come next :)
    Read full article on Community Announcements (Thomas Goblinz)
  • Patch NotesOfficial

    Update 2.1.2

    Hello everyone! Here's a new patch for Sandwalkers, with some balancing and some fixes! Please find the full patchnote below. Cheers, and thanks for playing Sandwalkers! BalancingPlease note that we’re iterating cautiously on this one: many variables impact Sandwalkers' balancing and a small change can sometimes have tremendous impactsWe increased monsters’ HPs & Shield. We don’t want to increase the stats anymore on the first levels, but we might continue to increase them on higher levels.Desertic & arid regions now provides between 10% & 20% less Supplies tilesThe weight of all equipments & fetishes is reduced to 1 instead of 3Several minor tweaks BugfixA blocker was occurring when encountering fire elementalsEquipments, Fetishes & fight consumables items have levels, but they were not behaving correctly.Fix a blocker on Nebulous questlineBloodworms weren’t positioned correctly in fightsSome attacks from the Sobek and the Terrasaur weren’t giving their side effects to the right target.Other minor fixes
    Read full article on Community Announcements (Thomas Goblinz)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.