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Watch trailer on Steam ↗Gatedelvers
Unikone · Published by Unikone
Very Positive — 91% positive (77 reviews) · 11 achievements
Last updated 27 Sept 2026
A dungeon-crawling, world-hopping roguelike adventure! Grab your friends, stick dynamite to your sword, throw candles at your foes and die in various exciting ways!
£12.79
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, Early Access · 2023 · More £5 - £15 games
Embark on unpredictable roguelike journeys in Gatedelvers, an action-packed indie adventure where you'll explore diverse worlds and face off against foes with creative tactics.
About this game
PLAY YOUR WAY
Charge in sword in hand? Sneak past in a barrel? Dig a tunnel around the problem? Or maybe fire a magic beam and destroy everything in that approximate direction? If it works, it's not stupid!BRING FRIENDS
Play online with up to 4 players! Build bridges and share healing potions... or grab your friends and toss them at your enemies as a distraction. I did not suggest that latter one, you came up with it yourself.GEAR UP
Grab weapons off of your fallen enemies, or jump past traps guarding a treasure chest: There's plenty of weapons, spells, potions and crabs for you to find. Use any nice stuff you don't care for to add bonuses to the stuff you do care for through infusing! ...Or give them to your friends. They might develop opinions if you keep infusing all the good loot into your fancy bow.LEVEL UP
Find and pull out those glowing Nails to level up and get some skillcards! Gain upgrades for the rest of the run, ranging from simple stat increases to good stuff like extra-potent explosives with Special Powder, excessive arcane power with Cosmic Will and the ability to dunk everyone you can get your hands on with Piledriver!DIE, PROBABLY
Turns out saving all worlds is somewhat difficult. Don't worry! Thyme believes in you! And Architect is... I mean, more of a realist, but still vaguely optimistic!(George does not believe in you.)
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5 or equivalent
- Memory: 8 GB RAM
- Graphics: GeForce 900 series or equivalent
- DirectX: Version 11
- Storage: 1 GB available space
- Sound Card: Preferably.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5 or equivalent
- Memory: 8 GB RAM
- Graphics: GeForce 900 series or equivalent
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 1 GB available space
- Sound Card: You should have one.
Supported Languages
Latest news
Patch NotesOfficial
0.3.0c - Quick Post-Holiday Cleanup
- Added new sound effects for several Tower enemies, provided by Teddit. - Increased Scout's health by 1. - Boulder Crab now drops consistently better items. - Naked Boulder Crab now drops a bunch of loot even if not attacked. (CheckoutStreetEpistemology) - Fixed the Seal Machine not unlocking for new players after beating a run. (CheckoutStreetEpistemology) - Added confirmation dialogues for pause menu options that end you run. (CheckoutStreetEpistemology) - Clarified Perfected enchantment and Power Bracers descriptions. (CheckoutStreetEpistemology) - Re-added the Seal Statue to pit floor 1 to hopefully help with some weird bugs. - Fixed junk items appearing to stay in client inventory after being destroyed. (zaprice & Aewynne) - Fixed enchantments not rerolling when infused with another enchanted item. (Aewynne) - Form of the Mole no longer works while in Pocket. (Amdir) - Fixed Earth & Astral Elementals getting bigger whenever they're thrown or piledrivered. (CheckoutStreetEpistemology & Aewynne) - Scout unlock popup will now use the correct image. (Icarus) - Puppets finally have a working ragdoll. - Re-organized some things in the Last Solace. - Added text size variation to Carson's dialogue. - Fixed curse purification removal, made the timer show 0 between removal ticks, added vfx. Dev note: Sorry about lack of bugfixes, I got really excited about a cardgame prototype and have been fixated on that. - MagRead full article on Community Announcements (Mag)Patch NotesOfficial
0.3.0b - Quick Pre-Holiday Cleanup
Going to visit family for christmas, if something breaks it's gonna take a bit. There's some known issues with keybinding, but you can usually wiggle em to work. Don't have time to fix yet, sorry :( -Mag - Bomb Candles no change color to indicate approaching detonation. - Improved Brittledeep, Brittlekeep and Archives title animations. - Pushed Archives walls further out and adjusted rune ribbons to match. - Made map markers scale up for Hub and Tower. - Increased Fog seal initial timers by 30 seconds. (Wunarg) - Junk cleanup, junk items should no longer get pure/enchanted/infused. - Junk items now have more accurate descriptions. (CheckoutStreetEpistemology) - Replaced "0" on first cast free spells with "Free cast!". (CheckoutStreetEpistemology) - Added piledriver tooltip to Power Bracers. (CheckoutStreetEpistemology) - Made Admiral's sword drop on death so it wont hang in the air for all eternity. - Fixed player still arriving to the Heartspring dead after a victorious run. - Fixed a typo in the codex. (CheckoutStreetEpistemology) - Removed mysterious invisible rectangle from bottom of Shaper's Archives that items would sometimes get stuck on??Read full article on Community Announcements (Mag)AnnouncementsOfficial
0.3 - Tower of Law
NEW CONTENT - Added fourth world: Tower of Law. - The game now has a final boss. (It doesn't have an ending yet) - New playable character: Scout - New item: Sniper Rifle - New item: Banana Peel - New deck: All or Nothing - Added more crabs. - New Brittledeep miniboss: Candle Maker - Added a new propeller hatted shopkeeper. BIG CHANGES - Crabs are now immortal. - Increased all player characters weight by 0,1. (Effectively reduces knockback and hitstun received slightly.) - Increased all elite enemies weight by 0,3. - Increased all characters air control slightly. - Improved jumpboost consistency when landing from a jump with fully charged sprint ready. - Holding jump now automatically jumps again when landing. - Reworked Durability into Ammo. - Ammo fully refreshes between areas, so removed Repair Stations. - Added a new item rarity: Junk. Junk breaks when used and can't be infused. - Dropped infused items will automatically be sent to Pocket after 20 seconds. - Pit is no longer a part of normal runs, but can still be accessed from below the Hub. - Added jars with coins in them to all worlds (except the Tower). - Reduced gold from Bags of Gold from 10 -> 5. - Vending machines can now be rerolled for 5 gold. - Uninfused infusion materials will now set their durability and mana discounts to 0. ( @TurtleSuc ) WORLD/ENEMY CHANGES - Added Earth and Astral conjured elementals to the Archives as enemies. - Witnesses are now more animated. - Small Admiral bossfight rework. - Brittledeep will now occasionally spawn hat rooms. ITEM CHANGES - Shield bash now spends all your block and converts it to damage. (Doubled for innate block.) - Damage-focused spells can now roll weapon enchantments. ( @Aewynne ) - Combo-infused boots now allow chainstomping the same enemy. VISUAL CHANGES - Added card art for Frost & Flame, Trifecta, Static Shock and Critical Guard. - Gave Valkyrie a new model. - Added new VFX for ambushes. - Lots of little visual improvements that I'm not gonna write he...Read full article on Community Announcements (Mag)AnnouncementsOfficial
0.2.14 - Camera Tweaks & Difficulty Adjustments
- Adjusted camera logic, should reduce abrupt camera movement when pogoing or jumping real high. - Removed World Cores. - Reworked difficulty modifier/seal menu. (Seals are taking some time off.) - Adjusted Fog difficulty modifier timer values to compensate for less Nails per area. - Seal Machine can now only be used by hosting player. - Added difficulty modifier unlocking. - Enemies now have increased health with 3+ players. (25%/50% extra HP at 3/4 players.) - Reduced floor sizes in multiplayer. - Picking up an ally now ignores weight and is faster. - Increased Grab grip duration from 1.5 → 1.65. - Abilities that increase movement speed during them now also increase acceleration. (Most notably Decksweeper and Punch.) - Reduced Punch windup movement speed bonus to compensate for that other line of text. - Reverted Miner's blast resistance to reducing damage to 1 instead of always losing 1 hp. - Powder Pouch no longer gains durability from taking explosion damage. - Reverted Miner's durability gain on level up to reduced durability lost on use. - Miner's Radar Pulse stuns again instead of applying Mark. - Buffed projectile homing by 25%. - Added a bit of "projectile autocorrect" to player bullets & arrows; near misses now conveniently shift themselves into enemies. - Uncharged Bow shots now only deal 1 damage but come out much faster. - Fixed Huntress not getting the +1 Bow damage buff. - Increased Power Bracers grab power bonus from 15% -> 20%. - Ray Rifle infusion now also pre-draws bows by 15%. - Added pitchfork infusion 40% projectile speed bonus. - Invuln potion infusion now gives Block instead of Armor. - Removed Vendetta max heal cap, increased Vendetta+ health bonus from 1 → 2. - Made Really Big Weed drop fruit, added another RBW room and added particle effects to the root attack. - Added 4 Brittlekeep rooms. - Added 6 Tower rooms. - Added 10 Brittledeep rooms by Wunarg. - Added a Brittlekeep treasure room. - Added a softlock protection button to the pause m...Read full article on Community Announcements (Mag)AnnouncementsOfficial
0.2.13 - Grappling Ambush
New Mechanic: Ambushes Advancing past Brittledeep might now attract unwanted attention. New Item: Power Bracers New unique enchantments: Fiery (Soul Candle) Squeaky (Mallet) Hailstorm (Frost Volley) Hyper (Ray Rifle) Eightfold (Windblade) (Suggested by Wunarg) {STEAM_CLAN_IMAGE}/41028927/bedb1878edb27239802ba313f4b7a414b8b53caa.png GAMEPLAY - Adjusted Piledriver damage curve, deals more damage with small height increases and less damage at absurd velocities. - Bosses now always take double the base damage of piledriver impacts. (They're treated as having a weight of 2, regardless of their actual weight.) - Attempting to grab a non-staggered boss now adds stagger onto them. - Point blank throws and point blank knockback collisions should now actually deal damage. - Piledriver damage now scales by enemy weight. - Piledriver can now cause collateral damage. - The first floor of each world no longer has a Nail. (Mag note: Getting 16 skillcards each run often resulted in getting relatively similar sets of cards on most runs when playing similar sets of deck colors, which made builds feel a lil similar. And with that many bonuses active, all of them couldn't get too much power budget or focus. Let's see how it feels with less cards and a bit more kick per card?) - Increased base health of all delvers by 1. - Increased all delvers health restored on level up from 1 -> 2. - Whiskers now has 1 Block. - Whiskers now has a visible healthbar when not perched. - Librarian's Telekinesis now more consistently triggers a collision impact when launching a character at something right next to it. - Cursed items found in latter areas now have reduced purification requirements. (100 in Brittledeep, down to 60 in Fleet.) - Added Surprise Party difficulty modifier. - Increased Chronic Injury regen reduction from 1 -> 2 and difficulty from 1 -> 2. (Cellestus) - Sprint turn rate now scales with movement speed. - You can now stomp on the same enemy again without touching the floor as long a...Read full article on Community Announcements (Mag)






