
Screenshots

Watch trailer on Steam ↗Wirewalk()↳
debugChicken, daniserranu · Published by debugChicken · Official site ↗
Very Positive — 97% positive (89 reviews) · 21 achievements
Last updated 27 Sept 2026
Wirewalk()↳ is a whimsical adventure where you raid virus-riddled systems with a very big baseball bat.
£2.49
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, RPG · 2021 · More under £5 games
Embark on a whimsical journey as you raid infected networks with a massive baseball bat in Wirewalk()↳, an indie adventure from debugChicken released in 2021.
About this game
Features:
- 2D 3-Color Top-Down Action-RPG that happens around the year ~2060
- Fun text with playful elements and situations
- Hand-crafted dungeons with many enemies, puzzles and bosses
- Many weapons that are also used as tools to help overcome obstacles and challenges both the in the real and virtual environment
- Optional side quests to help Rada improve her equipment
- Optional color palettes to collect
- In-Game final timer that already discounts load times for speedrunning leaderboards
- Original Modern Chiptune Music made by Composer Danielle Serranú
- This game contains two dogs. And also a whole dog-themed dungeon.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: 1.5 GHZ, 2 Cores
- Memory: 2 GB RAM
- Graphics: GTX 450 or equivalent
- Storage: 250 MB available space
Recommended
- OS: Windows 10
- Processor: 2 GHZ, 2 Cores
- Memory: 4 GB RAM
- Graphics: GTX 750 or equivalent
- Storage: 250 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
V 1.5.0
Added tips on dungeons. Added marker to point out exit spots on karts.Read full article on Community Announcements (debugChicken)Patch NotesOfficial
Support for 75hz, 144hz and 165hz monitors
I added support to the most common monitor frequencies. The measurement of frequency is quite inaccurate on html5, the algorithm is quite complex. The game now should run at 75fps, 144fps and 165fps on GPU. On monitors of 240hz and 360hz, it will cap as 120fps on CPU sync the html5/javascript game cannot handle that many frames.Read full article on Community Announcements (debugChicken)Patch NotesOfficial
1.3.2 - Bug fix on 144hz monitors
Bug fix where the game was too fast on >60hz monitors, thanks to aquatorrent!Read full article on Community Announcements (debugChicken)Patch NotesOfficial
Bugfix
Small bugfix where one could not trigger the boss starting sequences by using the jet skatesRead full article on Community Announcements (debugChicken)Patch NotesOfficial
Version 1.3
Reviewed Portuguese Text Fix of rare glitch when user is damaged while grabbing a pole, would cause weird behaviour Added missing sound effects of last boss / last cutsceneRead full article on Community Announcements (debugChicken)






